r4m
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I have already sent all the information you asked for If I asked in my last post how to get the full log, it's because I thought you might have been asking about other log, but I have already sent the console log Console [Heli Wars] Heliwars Event Started xxxxxxxxxxx [xxxxxxxxxxx] was killed by fall at (99.20, 160.14, 1.09) xxxxxxxxxxx [xxxxxxxxxxx] has spawned [Heli Wars] Inventory Data Log Deleted for xxxxxxxxxxx [Heli Wars] cachedteams empty another one Console [Heli Wars] Heliwars Event Started xxxxx [xxxxx] was killed by fall at (99.20, 160.14, 1.05) xxxxx [xxxxx] has spawned [Heli Wars] Inventory Data Log Deleted for xxxxx [Heli Wars] cachedteams empty I didn't put the stuff like [TitleSelector] PlayerRanks integration: loaded 39 title categories (37 groups exist, 2 pending) because is not related to the plugin and nothing but what I point out appears when the problem occurs (when I tried with plugins loaded because I also tried it without plugins) but none of the things you mention that might affect it should actually be an issue, because the helicopter's base should always spawn if a player requested to join the event and sometimes it spawn and sometimes it doesn't It's just the base with the helicopter, since the spheres do appear and the countdown appears on the screen indicating that the event is about to begin even after dying from the fall if I join the event “close” to the event’s starting zone, there aren’t any problems (the helicopter base spawns, so I don't die, and since I don't die, the inventory issue doesn't occur) But after testing various things several times, I concluded that the main problem was the player's distance from the event's starting point (I said main, because sometimes doesn't happen the first time, but it never happens "close" to the event's starting area and by “close,” I mean a few blocks away) Maybe if the helicopter bases spawned before transporting the players, and not after, it wouldn't be a problem to prevent the glitch where players end up with the rockets and c4 in their inventory, ideally, the plugin should detect that they are actually sitting in the event helicopter and only then spawn the items in their inventory and to fix the problem where you said that Carbon doesn't generate the configuration file for Heliwars and Subwars correctly, maybe you could use the "logic" from the CarHeist plugin, which does generate the file correctly I have already spent many hours trying to figure out what might be wrong so I give up don't worry maybe someday this will stop happening thanks
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How do I get the full log? I haven't limited the server fps server.fps 116 FPS The ping isn't the problem and I already tried it with no plugins enabled (only zonemanager and heliwars) Intel Core i7-7700k - 4c/8t - 4.2 GHz/4.5 32 GB Ram The settings are the same as on the details page since, as you mentioned, the plugin generates the configuration file in Carbon with errors I edited "Min Players requered to start Event": 1, "Time to enter Event in minutes": 3, "Ping System - min amount of players to start ping": 1, I tried with the default "Ping System - min amount of players to start ping": 3, too As I've said, sometimes the platform just doesn't spawn, and when it doesn't, I die from the fall When it does spawn, the base stays in the air for a couple of minutes If the problem were due to any of the reasons you mentioned, the base would still spawn and remain in the air because the spheres do appear and it appears that the event has begun When I die because the platform didn't appear, I return to my position with my normal inventory, the event countdown begins, the event starts, the rockets and c4 appear in the inventory and the inventory is blocked. The only solution to fix the inventory is to restart the event until it works (but the rockets and c4 remain in the inventory) Players could abuse this by joining the event, upon being transported they could f1 kill (before the event starts), return to their position, the event begins, and they obtain the items Maybe because you're not using carbon, or you start the event near the spawn area or on a small map or maybe you always start the event from the same position If you say your plugins are compatible with Carbon, you should test them Heliwars have problems (you already fixed 2) Subwars (you already fixed 1) displays errors on the screen + config file error Car heist timer is bugged (I didn't want to bother with 3 reports, but the timer is bugged)
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My conclusions (which may be wrong) the problem could be the distance between where you join the event and the center of the map, which is where the event starts 1- It’s not a problem with the map, since the helicopter’s respawn zone is always the same, but sometimes it appears and other times it doesn’t 2- I joined the event while at outpost (in the center of the map) and other times near outpost, and there were no problems. Out of 10 times, not a single error 3- As I moved away from the center of the map, the problems began 4- I returned to the center of the map, and there were no problems
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Sorry for bothering you at this hour. I edited my other message to explain the problem a little more
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The red messages keep appearing, but at least everything else is working fine
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I just tried unloading all the plugins c.unload * c.reload zonemanager c.reload heliwars Heli Wars] Heliwars Event Started xxxxx [xxxxx] was killed by fall at (99.20, 160.14, 1.05) xxxxx [xxxxx] has spawned [Heli Wars] Inventory Data Log Deleted for xxxxx [Heli Wars] cachedteams empty Maybe it's the map, the event begins at the "edge" of outpost https://rustmaps.com/map/330800590e6943c18df7e19294d9975b https://codefling.com/prefabs/merged-outpost-bandit-camp-stables-farm-and-garage It's very random, sometimes the helicopter pad appears and sometimes it doesn't (when it doesn't appear and I die from the fall, the inventory glitches like I said before, and the spheres stay in the sky. This can be fixed by restarting the event if the helicopter landing pad appears, but if the helicopter base doesn't appear, the inventory remains glitched.).
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Problem #3 was fixed restarting the event (the base with the helicopter did appear this time). Does the event have a duration? because the spheres are still floating
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1- The problem with generating the configuration file persists configs/HeliWars.json { "1. Event Settings": null, "2. Heli Settings": null, "3. Prize Settings": null, "4. External Plugin Settings": null, "5 HeliWars Chat Commands": null, "6. Debug Settings": null } 2- sometimes the base with the helicopter doesn't respawn and I die from the fall (keeping the rockets and c4 in the inventory and lets me use them). Console [Heli Wars] Heliwars Event Started xxxxxxxxxxx [xxxxxxxxxxx] was killed by fall at (99.20, 160.14, 1.09) xxxxxxxxxxx [xxxxxxxxxxx] has spawned [Heli Wars] Inventory Data Log Deleted for xxxxxxxxxxx [Heli Wars] cachedteams empty I don't know if this helps, but I enabled debugging in the settings and this appears in the console [Heli Wars] HeliWars Activated! [Heli Wars] Heliwars Event Started Timer of 9s has failed in 'Heli Wars v1.4.8 by NooBlet' [callback] (Attempted to divide by zero.) at List<Vector3> Oxide.Plugins.HeliWars.GetCircumferencePositions(Vector3 center, float radius, float next, float y, bool PlayerPosition) in /home/container/carbon/plugins/HeliWars.cs:line 1608 at void Oxide.Plugins.HeliWars.StartEvent() in /home/container/carbon/plugins/HeliWars.cs:line 1725 at void Oxide.Plugins.HeliWars.StartEventStartTimer()+() => { } in /home/container/carbon/plugins/HeliWars.cs:line 1688 at void Oxide.Core.Libraries.Timer.FireCollectedTimer(TimerInstance timer, int generation, double now) in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.Scheduler.cs:line 299 3- your plugin block the inventory bar, right? I tried F1 kill, disconnecting and reconnecting, deleting the plugin, restarting the server but the bar is stil blocked
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Sorry I just saw your message. I'm going to update thanks
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Update: 1- when I join the event, an error window pops up and when I'm transported to the event area, it pops up again. 2- I can’t move properly after dying and respawning. (The console gets flooded with spam when I move.) Using “F1 kill” doesn’t fix the problema, the only solution is to disconnect and reconnect.
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Update: 1- The /jhw command doesn't work, but clicking on the interface does let me join. 2- I can’t move properly after dying and respawning. (The console gets flooded with spam when I move.) Using “F1 kill” doesn’t fix the problem, the only solution is to disconnect and reconnect. 3- Only once, when I was teleported to the helicopter zone, I apparently died because I was teleported back but with the rockets and C4 still in my inventory. (The inventory was locked anyway and with problem number 2)
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I'm using this one "Production Build — v2.0.262" The one in your screenshot is "Rust (Release) Build — v2.4.341 " "This build might and probably will be very unstable and its sole purpose is for testing and/or exploring Rust's future update features in a modded environment. This build is targeted at developers or testers."
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[DiscordErrorLogger] Failed to automatically Harmony patch 'Plugin_CallHook_Patch' [AfterPluginInit] (Ambiguous match for HarmonyMethod[(class=Oxide.Core.Plugins.Plugin, methodname=CallHook, type=Normal, args=undefined)]) at void HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original) at List<MethodInfo> HarmonyLib.PatchClassProcessor.Patch() at bool Carbon.Base.BaseHookable.ApplyOrderedPatches(Orders order, string category) in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Base/BaseHookable.cs:line 296 Inner exception: System.Reflection.AmbiguousMatchException: Ambiguous match found. at MethodInfo RuntimeType.GetMethodImplCommon(string name, int genericParameterCount, BindingFlags bindingAttr, Binder binder, CallingConventions callConv, Type[] types, ParameterModifier[] modifiers) at MethodInfo RuntimeType.GetMethodImpl(string name, BindingFlags bindingAttr, Binder binder, CallingConventions callConv, Type[] types, ParameterModifier[] modifiers) at MethodInfo Type.GetMethod(string name, BindingFlags bindingAttr) at MethodInfo HarmonyLib.AccessTools.DeclaredMethod(Type type, string name, Type[] parameters, Type[] generics) at MethodBase HarmonyLib.PatchTools.GetOriginalMethod(HarmonyMethod attr)
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I used the config supplied in description c.reload SubWars [Sub Wars] LeaderBoardData saved Unloaded plugin Sub Wars v1.5.5 by NooBlet Loaded plugin Sub Wars v1.5.5 by NooBlet [424ms] I think the problem is just with the config file
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Thanks I tried copying and pasting the config supplied in description c.reload HeliWars Unloaded plugin Heli Wars v1.4.6 by NooBlet Loaded plugin Heli Wars v1.4.6 by NooBlet [460ms] no errors
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c.reload SubWars [Sub Wars] LeaderBoardData saved Failed to call internal hook 'Unload' on plugin 'SubWars v1.5.5' [4006810030] (Object reference not set to an instance of an object) at void Oxide.Plugins.SubWars.KillallPlayerUis() in /home/container/carbon/plugins/SubWars.cs:line 2888 at void Oxide.Plugins.SubWars.Unload() in /home/container/carbon/plugins/SubWars.cs:line 121 at object Oxide.Plugins.SubWars.InternalCallHook(uint hook, object[] args) in SubWars.cs/Internal:line 1003 Unloaded plugin Sub Wars v1.5.5 by NooBlet [Sub Wars] Default Configuration File Created [Sub Wars] Configuration changes saved to SubWars.json Loaded plugin Sub Wars v1.5.5 by NooBlet [419ms] Failed to call internal hook 'OnServerInitialized' on plugin 'SubWars v1.5.5' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.SubWars.OnServerInitialized() in /home/container/carbon/plugins/SubWars.cs:line 108 at object Oxide.Plugins.SubWars.InternalCallHook(uint hook, object[] args) in SubWars.cs/Internal:line 687 Timer of 10s has failed in 'Sub Wars v1.5.5 by NooBlet' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.SubWars.OnServerInitialized()+() => { } in /home/container/carbon/plugins/SubWars.cs:line 102 at void Oxide.Core.Libraries.Timer.FireCollectedTimer(TimerInstance timer, int generation, double now) in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.Scheduler.cs:line 299 config file options says "null" and the configuration in the description looks very different: { "1. Event Settings": null, "2. Submarine Settings": null, "3. Prize Settings": null, "4. External Plugin Settings": null, "5 SubWars Chat Commands": null, "6. Debug Settings": null }
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yeah I accidentally mixed up the reports in that section; it's Sub-Wars that doesn't mention that it needs ZoneManager. (Sub-Wars doesn't work either) I've already tried deleting the plugin and the configuration file, but the same errors keep occurring.
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1- The plugin's description makes no mention of the fact that it requires the ZoneManager plugin. Couldn't find required plugin ‘ZoneManager’ for ‘HeliWars’, retrying... Unloaded plugin Heli Wars v1.4.6 by NooBlet 2- I installed Zone Manager and reloaded the plugin again; [Heli Wars] Default Configuration File Created Configuration changes saved to HeliWars.json Loaded plugin Heli Wars v1.4.6 by NooBlet [443ms] Failed to call internal hook 'OnServerInitialized' on plugin 'HeliWars v1.4.6' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.HeliWars.OnServerInitialized() in /home/container/carbon/plugins/HeliWars.cs:line 114 at object Oxide.Plugins.HeliWars.InternalCallHook(uint hook, object[] args) in HeliWars.cs/Internal:line 947 Timer of 10s has failed in 'Heli Wars v1.4.6 by NooBlet' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.HeliWars.OnServerInitialized()+() => { } in /home/container/carbon/plugins/HeliWars.cs:line 105 at void Oxide.Core.Libraries.Timer.FireCollectedTimer(TimerInstance timer, int generation, double now) in /home/runner/work/Carbon/Carbon/src/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.Scheduler.cs:line 299 3- config file options says "null" and the configuration in the description looks very different: configs/HeliWars.json { "1. Event Settings": null, "2. Heli Settings": null, "3. Prize Settings": null, "4. External Plugin Settings": null, "5 HeliWars Chat Commands": null, "6. Debug Settings": null }
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Hey "Add spawnable Resource/Nature to your configuration. (Default: FALSE)": true, makes me think that setting it to “true” will cause them to be added automatically, but they aren't being added. do I have to add them manually to the configuration list? example /se 3445732195 1 It spawns in my inventory but it won't let me place it, says "entity not enabled" thanks
- 131 comments
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- #spawn everything
- #spawn
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(and 38 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
- #instant airdrop
- #airdrop
- #supply signal
- #deploy nature
- #deploy resource
- #nature
- #resources
- #naval
- #deep sea
- #door vault
- #halloween
- #livestock
- #animal
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1. The latest version uploaded on september 2 has the same version number as the one uploaded on february 6 (version 1.2.0) 2. The plugin does not detect aquatic vehicles (boats and submarines). Would it be possible to add them? 3. The colors used for Attacker, Sacrifice and the yellow top bar (killer, weapon, died) are gradient colors. Would it be possible to use solid colors? 4. in the folder ZHitbar\lang\no there is an additional file named DangerousTreasures.bak. What is it for? 5. in the folder ZHitbar\lang\zh-TW there is an empty folder named plugins. Thanks
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Hey this plugin is really good because it offers many options for raid protection This idea has been suggested several times in 2024 and 2025, the only thing missing is an option to set a time limit that determines whether or not offline protection is activated if the base is being raided or has sustained damage within a certain time frame (to prevent abuse and people who are frustrated because they can't finish a raid) Ideally the protection should not be activated if the base has sustained explosive damage within a certain period of time and if it was not possible to activate the protection and once the specified time has elapsed, the plugin should check again to see if it is possible to activate the protection I know it's a free plugin and I appreciate that but that is the only thing missing for it to be absolutely perfect. Thanks
- 175 comments
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- #carbon
- #raid
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(and 39 more)
Tagged with:
- #carbon
- #raid
- #raiding
- #raid protect
- #raidcontroller
- #protection
- #offline
- #raidlimit
- #raid plugin
- #plugin
- #plugin rust
- #rust
- #plugin protection
- #modular
- #boat
- #tugboat
- #modular boat
- #apartment
- #apartment complex
- #apartment complex ready
- #toolcupboard
- #antiraid
- #anti raid
- #antioffline
- #anti offline
- #griefing
- #raid time
- #raid time manager
- #raid schedule
- #raid scheduler
- #raid hours
- #wipe protect
- #wipe-protection
- #schedules
- #hud
- #hudui
- #hud panel
- #status
- #status ui
- #map marker
- #map markers
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Sukor Last visited Sunday at 03:43 PM
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Failed compiling 'AdminAnon.cs': 1. Argument 3: cannot convert from 'Facepunch.StringView[]' to 'string[]' [CS1503] (AdminAnon 82 line 298)