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Everything posted by Gt403cyl2
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Yeah been sitting back watching what is going on when the error comes up and it happened again when a player killed a bear/boar but with an ice ak this time, yeah and a wolf just now too. Bear, Boar Wolf in that order... 20:28 [Error] Failed to call hook 'OnEntityDeath' on plugin 'CustomItemDrops v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomItemDrops.OnEntityDeath (BaseCombatEntity entity, HitInfo hitInfo) [0x000b5] in <74662077e5af457c894335f60058db50>:0 at Oxide.Plugins.CustomItemDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0056e] in <74662077e5af457c894335f60058db50>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 20:29 [Error] Failed to call hook 'OnEntityDeath' on plugin 'CustomItemDrops v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomItemDrops.OnEntityDeath (BaseCombatEntity entity, HitInfo hitInfo) [0x000b5] in <74662077e5af457c894335f60058db50>:0 at Oxide.Plugins.CustomItemDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0056e] in <74662077e5af457c894335f60058db50>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 20:30 [Error] Failed to call hook 'OnEntityDeath' on plugin 'CustomItemDrops v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomItemDrops.OnEntityDeath (BaseCombatEntity entity, HitInfo hitInfo) [0x000b5] in <74662077e5af457c894335f60058db50>:0 at Oxide.Plugins.CustomItemDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0056e] in <74662077e5af457c894335f60058db50>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Still haven't replicated it but now have seen it happen on my PVP server as well. so there's that.
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Yeah I don't know what to say... I haven't been able to replicate it reliably.
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Ok so I was able to catch it, player killed a boar with an LR-300 trying to recreate it myself that said I haven't been able to.... I'm sure it's something to do with it being a PVE server, as I have not seen a single instance on other servers.... NRE missed.... Only happened a couple times.... this time. honestly weird.
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Noticed this needs an update for "OnCollectiblePickup"
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Yeah no luck replicating it yet... Will keep an eye on it.
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Not sure, but it was on a PVE server, it didn't happen on either of my PVP servers. The players that were on at the time are gone, will see if I can replicate it...
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Hey got this spamming my console....: 21:06 [Error] Failed to call hook 'OnEntityDeath' on plugin 'CustomItemDrops v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomItemDrops.OnEntityDeath (BaseCombatEntity entity, HitInfo hitInfo) [0x000b5] in <d9cd96810fd94197be200df52ac0cf5d>:0 at Oxide.Plugins.CustomItemDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0056e] in <d9cd96810fd94197be200df52ac0cf5d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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SRTBull explains it better than I can...:
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You literally can, read the page. Just change the upkeep period... if twig was 3600, to set the multi to 2x change it to 1800, so in a 24 hour span it costs 2x as much.
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There are native convars in rust for this: https://www.corrosionhour.com/rust-decay-upkeep-variable/
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Kinda sounds like Timed Execute fits your needs... https://umod.org/plugins/timed-execute
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Just made sure to unload then delete old config and drop in new config then load plugin.
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No i know that they aren’t created until the buttons are made, and that’s how that is…. but for example, i am working on a server, i copied the cui data file from another server load the plugin, and obviously the perms are created then, but then i go into permissions and want to take grant or revoke a perm for a group and i do so but that perms change still doesn’t take effect until i reload the plugin.
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Also on that note, this is kinda hard to explain but I'll try... When I either make a new button or make perms changes in-game, the changes don't take effect until I reload the plugin, this is kinda annoying mainly when changing perms, like with most other plugins when you either grant or revoke a perm it's instant with no need to reload the plugin. Hopefully that makes sense... Would be nice if that could be sorted out.
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The plugin is not working at all with this rust patch.
Gt403cyl2 replied to hanyongsoo1775's Support Request in Support
Changed Status from Pending to Not a Bug Changed Fixed In to 1.2.0 -
Why not just update to the latest version that already has it in the config? https://umod.org/plugins/rust-kits
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The plugin is not working at all with this rust patch.
Gt403cyl2 replied to hanyongsoo1775's Support Request in Support
After some testing, everything seems to be working fine on my end... Willing to bet you just needed to update oxide again. -
Update the server files and oxide, in that order, first thursday of every month is force update, and generally speaking both facepunch and Oxide (umod) put out multiple updates.
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The plugin is not working at all with this rust patch.
Gt403cyl2 replied to hanyongsoo1775's Support Request in Support
Will look into this but please update to the latest version of Oxide, v2.0.5625 and i will get back to this after some testing. -
I think I got it sorted out.... please ignore.
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When I reload the plugin it looks like it's not accepting my config... `20:45 [Info] Unloaded plugin Raidable Bases v2.4.9 by nivex 20:45 [Info] [Raidable Bases] System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.RaidableBases.CheckConfig () [0x0006e] in <6dc3a0eb4f914ede9afb3e4cfcd5d725>:0 at Oxide.Plugins.RaidableBases.LoadConfig () [0x00027] in <6dc3a0eb4f914ede9afb3e4cfcd5d725>:0 20:45 [Info] [Raidable Bases] Loaded default configuration file 20:45 [Info] - Loaded 182 items from RaidableBases\Difficulty_Loot\Easy Loaded 198 items from RaidableBases\Difficulty_Loot\Medium Loaded 211 items from RaidableBases\Difficulty_Loot\Hard Loaded 192 items from RaidableBases\Difficulty_Loot\Expert Loaded 213 items from RaidableBases\Difficulty_Loot\Nightmare Loaded 4 items from RaidableBases\Base_Loot\Easy Bases Loaded 4 items from RaidableBases\Base_Loot\Expert Bases Loaded 4 items from RaidableBases\Base_Loot\Hard Bases Loaded 4 items from RaidableBases\Base_Loot\Medium Bases Loaded 4 items from RaidableBases\Base_Loot\Nightmare Bases 20:45 [Warning] Calling 'OnServerInitialized' on 'RaidableBases v2.4.9' took 425ms 20:45 [Info] Loaded plugin Raidable Bases v2.4.9 by nivex` Did I miss something?
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Yeah it is not meant to log a lot of players, that is why it’s taking so long when it’s calling that function. it also will generate a lot of logs and may impact server performance depending on the population, I recommend only applying it to players that are suspect or you want to keep an eye on.
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How have you setup the permissions?