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Everything posted by Gt403cyl2
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Done, see the Docs for the new console commands.
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- 9 comments
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- #whitelist
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Changed Status from Pending to Closed Changed Fixed In to 2.1.4
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Updated with an easy enable/disable for animals in the config, should fix your issue, if I'm right about why yours broke.
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Ok, well loaded it up on my test server, nothing in console... First glance makes me think your config is not right... How did you disable animal rewards (sounds like you have the rest enabled still) Feel free to hop in my support discord: https://discord.gg/C86HEhjz
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I’m at work for the next 8 hours, will take a look once i get home. any other info you can provide? is it just constantly spamming console? is it when something specific is killed?
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Changed Status from Pending to Closed Changed Fixed In to 2.1.3
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Like I say that would require a way to differentiate between a naturally spawning chicken and a chicken spawned by the plugin. I haven't used that plugin but given the request I believe there is nothing unique about the spawned chickens, so currently there is no way to differentiate. If by they suggested a fix this: "bool IsSpawnedChicken(ulong id)" I will play with it later but not sure it will work given how DTags works.
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Not sure it is, it's using the prefabID so if it's a chicken (natural or not) it will reward with tags...
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Version 1.0.3
54 downloads
Allows players with the required permission to automatically loot items from a distance from destroyable containers with the option for them to enable/disable it for themselves whenever they see fit. Permission: "autoloot.use" - Required to use the plugin Command: /aloot - Enables or disables the plugin for the individual player as they see fit. Configuration: Lets you set the maximum distance the plugin will be allowed to work. Set the command for players to use. Enable optional containers. Add/remove optional containers using the short prefab name. Default Config: { "Distance to allow Auto Loot to be used (meters): ": 15.0, "Auto Loot command for players: ": "aloot", "Enable Optional Containers": true, "Optional Containers": [ "box.wooden.large", "woodbox_deployed", "cupboard.tool.deployed", "coffinstorage", "vendingmachine.deployed", "dropbox.deployed", "fridge.deployed", "tunalight.deployed", "furnace.prefab", "furnace.large.prefab", "bbq.deployed", "mixingtable.deployed", "composter", "fireplace.deployed", "researchtable_deployed", "hitchtrough.deployed", "locker.deployed" ] }$7.99 -
Changed Status from Pending to Closed Changed Fixed In to 2.1.1
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I have tested it and they do on my end. https://gyazo.com/c7a13fef3de7782ab1a2355ec6d8fdec any other details you could provide?
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I mean it was updated 4 months ago, which is after elevators... Industrial I get, I haven't tested if there are issues but afaik it's still working otherwise.
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Afaik there isn't an all in one. Use GatherManager and a loot table modifier such as BetterLoot, AlphaLoot or MagicLoot.
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I want to say it was WhiteThunder, who I saw answer the same question (literally) and they gave a good answer/reason. The jist of it is that it's hard disabled, the best you could do is have someone recreate it but then having it re-draw in real-time for players would be such a resource hog on the server it would cripple it. https://umod.org/community/plugin-requests/47410-bring-vanilla-compass-to-hardcore-mode
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Not possible.