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Everything posted by [GER]Abracadaver
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Version 1.0.1
296 downloads
Description: When the nights get long and cold, there's nothing better than relaxing in the sauna. Increases well-being, increases the body's defenses and you can immediately check who in the group has the larger willy. Contains: 5 seats Custom RustySpa Logo Switchable lighting Switchable sauna heater (runs for 3 minutes), increase comfort up to 100% HDRP-Ready: Yes Prefab Count: 681 File Size: 454 kbFree-
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- #free
- #free prefab
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Version 1.0.0
581 downloads
Kurzbeschreibung: Alternative Bauteile. 180 Fenster in verschiedenen Ausführungen; 64 Türen, teilweise mit Lootcontainer; 16 Wände, Tür- und Fensterrahmen. Alle Fenster passen in die Standard Mauerprefabs. Short Description: Alternative building parts. 180 windows of various designs; 64 doors, some with loot container; 16 walls, door and window frames. All windows fit standard wall prefabs.Free -
Version 1.0.1
347 downloads
"AET - Reactive Target Auto Generator" lets you place up to 20 reactive targets with random triggered automatic up-/and down-mechanism. Useable for targeting practice courses and similar prefabs. No need to wire up something. Just drag the reactive targets you want to use and place them wherever you want. The whole circuit is stored inside the prefab. No timer switches where needed. You can start the circuit by activating the simple switch. 20 small kickstart circuits trigger the random switches. And no, it´s not possible to integrate counters to this circuit, because the counters would count up every time a target goes down, independently of the target was shot or got down by the mechanism. DISCLAIMER: I do this stuff for free in my free time. But I try to help if you have troubles or anything went wrong. But please note that every IO-related prefab in RustEdit and Rust is subject to change. With every patch and update, things can be broken due to changes in the game system. Furthermore, not up to date files or false placement in RustEdit let occur issues. Please double-check if your client and server are up to date, you run the latest versions of Oxide and Oxide.Ext.RustEdit.dll, and if you did something wrong by placing the prefab before ask me for help order fixing. Thank you Demo Video:Free -
Changed Status from No Response to Closed Changed Fixed In to 1.2.1
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Hey mate. Sorry for that. Seems something went wrong with the upload. Also the monument is broken at the moment due to recent Rust and RustEdit updates and I am working on a fixed version. That´s the reason why the monument is for free at the moment and will be for free in the future. You will me messaged if a new version of the Loading Station is available. I hope I could help you. Greetings, [GER]Abracadaver
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Bots with instruments playing MIDI-files
[GER]Abracadaver replied to [GER]Abracadaver's topic in Requests
Already found it and will purchase a copy if my salary arrived. -
Bots with instruments playing MIDI-files
[GER]Abracadaver replied to [GER]Abracadaver's topic in Requests
Thank you very much Kusha. Will send him a PM. Didn´t know a plugin like this exists. -
Is there a possibility for a plugin to setting up bots with instruments and let them play a free defined midi file? Like what Rustissimo do, but with bots instead of players. Dreaming of an automated concert stage as part of a custom map.
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- #traffic circle
- #traffic
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- 2 comments
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Version 1.0.1
441 downloads
7-segment dot matrix fontset with electrical inputs and 204 letters, numbers and special characters. Can be combined with your own circuits. Prefab count per 7-segment panel: ~60-70 To avoid performance drops because of the light effects, don´t write whole books with the fontset. Tested all letters at once without massive performance drops but always remember not all players have high end machines. Just drag & drop the fonts you want to use and connect your power source or circuit to the OR-switches, which are attached at the back of each panel. Each letter is saved as a seperate prefab for easy use. The panels can NOT be resized. Some expansions are planned or work in progress. Upcoming expansions will be part of an update and will be free for previous customers of the fontset. Planned and/or work in progress: Dot matrix IO fontset in lightblue optics DONE! Dot matrix IO fontset with reinforced glass DONE! additional RAND circuit to simulate flickering lights as plug & play circuit Dot matrix IO fontset as broken variant with flickering and broken lights Moving Textlights Demo Video:Free -
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Version 2.0.0
1,294 downloads
Attention!!! The Creator Map is out of date since the HDRP update. It is still usable in parts, but some newer components are missing and many old prefabs are broken. There will be NO new Creator Map, because after communication with the community, the problem arose that the map often jerks and stalls due to the high prefab count, which makes working with it impossible in this case. This toolmap includes 99% of all working prefabs, objects and effects to increase your workflow while creating stuff in RustEdit. (State: Rust Patch November. 2020) The creator map was created to help all you RustEdit creators out there to increase your workflow and don´t let you stuck in the creation process because you search for hours for the right prefab or object to use. Sometimes it´s easier to see something to get an idea what is possible with it. Just copy/paste or drag and drop the stuff you need to the building areas at the lower edge of the map. I tried to locate every working object and testet every single of it. For proper use make sure, you have unlocked all prefabs in RustEdit´s config.json. Open the file "config.json" in your RustEdit root folder with a texteditor and navigate to the following entry: "Prefab List - Show all prefabs (WARNING: Some prefabs may not work or break the editor/your map)": false, Change "false" to "true" to unlock all prefabs and save the config file. I split everything up to different areas like building parts, deployables, effects, nature, rocks, aso, so you can easily find what you need. You have the possibility to run the map on your server to see how the different objects acting ingame. Useful to check how effects will look, or to see which objects are working in which way. To run it, you have to deactivate the ocean paths, because there is no ocean around the map. To do so, add the following commands to your server.cfg or server batch file: +cargoship.event_enabled false +baseboat.generate_paths false +ai.ocean_patrol_path_iterations 0 Some effects or objects may cause navmesh errors or null.exception errors while starting your server, but they will work and the server will start. But that affects maybe just 0.1% of all objects. It makes sense to have oxide and the Oxide.Ext.RustEdit.dll installed, because some things like the NPC spawners, IO elements and stuff are just working properly with this extension. You find the Oxide.Ext.RustEdit.dll here: https://github.com/k1lly0u/Oxide.Ext.RustEdit Please note that Rust and RustEdit are always work in progress. Patches and updates can change things. There will be new stuff, old stuff could be removed. I try to keep the Creator Map up to date dependent on the latest patches. Demonstration video:Free- 2 comments
- 2 reviews
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- #arenaitems
- #unreal
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I received several messages, not all related to the keylock computer, that some people have trouble while using counters in RE. It seems there is an issue that occurs in rare cases and counters are counting in two steps instead in one step. In this case the keylock computer will not work. I received some test prefabs with working and non-working keylock computers and try to replicate this error to hopefully find a solution. At the moment it is unclear what is causing the error. If you notice an error like this, please let me know. If there are more people out there having trouble with counters, also unrelated to the keylock computer, it could be an RustEdit/oxide.ext.rustedit.dll issue. Thank you.
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Version 2.0.1
756 downloads
A small prepper shelter deep in the woods with a secret underneath. Updated version of the Prepper Shelter V1 with some fixes, adjustments and modifications. Changelog: added prefab "Toilet Paper Over" by Nox adjusting ground height fixed floating trees fixed flickering light in bunker toilet deleted additional Lake V2 prefab added some decorative elements deleted C4 crate slightly reduced the density of bushes around the shelter added invisible chair triggers to sofa in shelter deleted useless simplelight prefab in shelter changed ceiling lights in bunker to more atmospheric lights added prefab "Gun Rack" by Uncle Bens deleted bradley crate added Tier 2 crate edited alpha map added ammo crate added note with CCTV ids deleted CCTV id info in bunker added monument topology to some parts around the shelter to generate random loot spawns added "Lantern-With-Holder" prefab by Pravum added fog effect added "Poop Cube" added fire and smoke to broken generator at shelter entry added smoke to broken windmill Includes alpha, biome, height, splat0, splat1 and topology. Always check the correct placement of the alpha layer. Sometimes some adjustments are needed after placing a prefab in RustEdit. Thanks to: Pravum (Lantern-With-Holder) Nox (Toilet Paper Over) Brengun (Pookie Bear Clock, Pookie Bear Bed, Tableclock) Uncle Bens (Gun Rack) Also available at: https://rust-custom-designs.biz/ Demo VideoFree -
Version 2.0.0
553 downloads
36 sliding blast doors arranged in a circle to simulate a vault door and opens with a circular effect. Due to some changes in the RustEdit IO system after the last updates, I rebuild the vault door with a new circuit and added some kind of control panel for easy adding up to 4 switches/cardreader and additional lights, traps, doorcontroller, aso. Please take a look at the tutorial video before asking for support. Basic Rust IO knowledge is necessary. Tutorial Video:Free -
Version 1.0.0
625 downloads
A non-interactive wooden workbench, useable for any kind of workshop setup. This workbench is just a decorative object. I wasn´t able to place a functional workbench inside of it (rescaling of interactive object´s won´t work), without that it would be seen. Maybe there will be an updated version with a real workbench inside in the future. Also available at: https://rust-custom-designs.biz/Free -
Version 1.0.0
375 downloads
Adjust a 4-digit code players have to enter to open doors, activate turrets, turn on lights or do whatever you want with it. The ZIP-File contains the keylock computer and the raw circuit prefab, if you want to create another case for it. IMPORTANT: Please read the How to PDF-File, that´s attached to the ZIP-File with the prefab. I wrote it in my best Kraut-English and hope it´s understandable for you. Otherwise take a look at the instruction video linked below. Setting up the keylock computer the first time could be a little tricky, so please follow the instructions before asking for support. Please pay attention that in some cases IO elements could dissapear or don't work the right way. It's an RustEdit side issue. It will mostly appear if doing a mid-wipe, breaking the prefab and use the undo command in RustEdit or moving the prefab after breaking it too much. In this case try to replace the prefab. The keylock computer can only be setting up in RustEdit. Don´t try to change the counter values ingame. The whole thing is build like this, that players can´t change values from the front. But you have to ensure, the back is covered or hidden. Also available at: https://rust-custom-designs.biz/ Demo Video: Instruction Video:Free