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HolyMoly

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Everything posted by HolyMoly

  1. Ok so i deleted the Bots Data file and used setting: "Use only NavMesh navigation?": false, also i set the suicide timer lower: "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 60.0, this made it way better. It just comes rarely now. What happens tho is that a lot of NPC die due to Cannon whatever that means. Maybe if they spawn outside of map??? 2/13 8:59:38 AM [Info] Austin[190011220] was killed by Cannon at (744.91, 34.87, 951.79) 2/13 8:59:42 AM [Info] Alfred[189999240] was killed by Cannon at (-677.93, 29.60, 120.53) 2/13 9:00:09 AM [Info] Scientist[1067] was killed by autoturret_deployed (entity) at (-260.14, 11.42, -734.19) 2/13 9:00:29 AM [Info] Austin[190012680] was killed by Cannon at (1210.21, 4.59, -987.32) 2/13 9:00:39 AM [Info] Alfred[190000760] was killed by Cannon at (-1112.34, 0.23, 859.74) 2/13 9:00:46 AM [Info] Bob[189984940] was killed by Cannon at (1123.46, -0.84, -365.31) 2/13 9:00:57 AM [Info] Alfred[190003800] was killed by Cannon at (457.61, 21.38, -352.65) 2/13 9:00:58 AM [Info] Austin[190006840] was killed by Cannon at (1010.60, 43.97, 918.86) 2/13 9:01:02 AM [Info] Alfred[190005320] was killed by Cannon at (-1175.43, -1.03, -975.37) 2/13 9:01:13 AM [Info] Alfred[189999240] was killed by Cannon at (-180.93, -0.10, 1086.38)
  2. 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh My console is getting spammed with this error. If i o.unload RoamingNPCs it stops and doesnt occur anymore. Seems like the RoamingNPCs spawn where they shouldnt. I was playing procedural map with size 5000 last wipe and had that happened now i play procedural map size 3500 and still have it happen. I tried setting: "Use only NavMesh navigation?": false, but it doesnt fix the problem. Is there any solution? as you can see in the time stamps it floods the console which makes it unusable.
  3. HolyMoly

    Better Npc

    How can i easily change the health of all npc? Do i have to go in each preset data file and change it? or is there a different way? i want all npc to be 100health
  4. HolyMoly

    Roaming NPCs

    Also one thing I’ve noticed is that the bots crouch when they fire - while crouched, they also spin around and shoot while rotating. Is there any solution to this?
  5. HolyMoly

    Roaming NPCs

    I’ve set up my bots to use an AK as their primary weapon. At the moment, however, the weapon behavior isn’t ideal since the AK only fires single shots every 2–3 seconds and has no spray. I understand that improvements to this are planned after the base implementation, which I’m really looking forward to. With my current settings, bots drop the AK after death, which is intended on my end. What I was wondering is whether it’s possible to make this behavior percentage-based. For example, having only a 25% chance that the belt is unlocked on death, so the weapon drops only occasionally. That way, bots could still carry strong weapons, but those weapons would only be lootable rarely instead of every time. This would be a great balance in my opinion. Is something like this currently possible, or planned for the future? Thanks a lot for your work!
  6. HolyMoly

    NPC spawn inside Base

    Hey im very happy with the plugin so far. Is there a way tho to let the npcs spawn further away? i didnt find anything in the config.... problem is they spawn between my base and the outer stone wall instead of outside the stone wall.

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