HolyMoly
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Everything posted by HolyMoly
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shockbyte hosting, bots file in attachement. I killed the npc who were stuck on island but error continued Bots.json
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i cant post the config here, i think its to long. i send you the config on message. If you didnt get it we can add on discord and send it there. Just tell me
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right after the plugin is loaded, before the update it just happened sometimes now its almost always. Server Seed 1
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no, Procedural Map with size 3500
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yeah the problem is it spams the console so much so the console gets unusable
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2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:47 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:47 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh Hey so thank you first of all that you implemented the drop chance on items - that sreally cool. Tho the navmesh error somehow got worse.....
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yes now it works
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This works: "Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "easy", "Loot Type": "RaidableBases", "Score": 15.0 }, { "Enabled": true, "Short Name": "medium", "Loot Type": "RaidableBases", "Score": 20.0 }, { "Enabled": true, "Short Name": "hard", "Loot Type": "RaidableBases", "Score": 30.0 }, { "Enabled": true, "Short Name": "expert", "Loot Type": "RaidableBases", "Score": 40.0 }, { "Enabled": true, "Short Name": "nightmare", "Loot Type": "RaidableBases", "Score": 50.0 }, This does not: { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "*", "Second Prefab": "" } ] }
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{ "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "*", "Second Prefab": "" } does not work like that
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So everything with BetterNPC works - for raidable bases it counts up the score after succesful finish but it doeasnt show completet event. { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "RaidableBases", "Second Prefab": "" } ] or this: { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "easy|medium|hard|expert|nightmare", "Second Prefab": "" } ] } ], Both does not count up the completed event }
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Okay thanks BetterNPC works now
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i know that they exist but how should i do the loot settings than? This is not gonna work than right?: { "Enabled": true, "Short Name": "RaidableBases", "Loot Type": "RaidableBases", "Score": 15.0 },
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The BetterNpc thing is working now thanks! tho im stil struggling with RaidableBases. I have it in EVents now : "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "RaidableBases", "Prefab": "RaidableBases", "Second Prefab": "" } ] } ], That works fine and is shown on leaderboard. But the Loot settting system is not really working.: "Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "RaidableBases", "Loot Type": "RaidableBases", "Score": 15.0 }, do i have to make 5 type like that?: { "Enabled": true, "Short Name": "easy", "Loot Type": "RaidableBases", "Score": 15.0 }, { "Enabled": true, "Short Name": "medium", "Loot Type": "RaidableBases", "Score": 30.0 }, and so on??? is that all than? where are the prefabs for it?
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{ "Type": "Kill", "Prefab": "npc_tunneldweller|npc_tunneldwellerspawned|npc_underwaterdweller|scientistnpc_arena|scientistnpc_bradley|scientistnpc_bradley_heavy|scientistnpc_cargo|scientistnpc_cargo_turret_any|scientistnpc_cargo_turret_lr300|scientistnpc_ch47_gunner|scientistnpc_excavator|scientistnpc_full_any|scientistnpc_full_lr300|scientistnpc_full_mp5|scientistnpc_full_pistol|scientistnpc_full_shotgun|scientistnpc_heavy|scientistnpc_junkpile_pistol|scientistnpc_oilrig|scientistnpc_patrol|scientistnpc_patrol_arctic|scientistnpc_peacekeeper|scientistnpc_roam|scientistnpc_roam_nvg_variant|scientistnpc_roamtethered", "Name": "NPC Kills", "Width": 100.0, "Is Default?": false, "Disable sorting and selection": false }, can i just add my npcs here at the prefab line?
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the score goes up like that but it doesnt show it in NPC Kills count
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"Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "Aborigine|Amphibiosis-285b63|Amphibiosis|Angler|Arctic-Mercenary|Armyman|Astronauts|Bee-Man|Chicken-Man|Crocodile-Man|Desert-Sniper|Diver|Elder-Aborigine|Engineer|Farmer|Fishman|Harbor-Porter|Hired-gun|Homeless-02cad9|Homeless|Jungle-Man|Kangaroo-Man|Krieg|Ladybug-Man|Lieutenant|Liquidman|Machinist|Marauder|Marksmen|Mechanic|Mercenary|Military-756dec|Military-Porter|Military-Scientist-634479|Military-Scientist|Military|Miner-c1c5db|Miner|Mordecai|Nine-Toes-da44fd|Nine-Toes|Oil-Rig-Worker-79bbfd|Oil-Rig-Worker|Oilman|Older-Fishman|Older-Miner|Older-Oil-Rig-Worker-e33990|Older-Oil-Rig-Worker|Outcast-084156|Outcast|Patrolman-7f94ca|Patrolman|Pollar-Bear-Man|Porter|Power-Hired-gun|Rabbit-Man|Radioactive-Scientist|Radioactive-Sentry|Radioactive-Soldier|Scavenger|Scientist-7b148a|Scientist-8bd9fa|Scientist-8e7661|Scientist-a4cc4e|Scientist|ScientistSoldier|Shark-Man|Sniper|Soldier|Space-Mercenary|Space-Porter|Space-Scientist|Space-Sentry|System-Operator|The-Sentry|Top-Miner|Villager|Wolf-Man|Worker-ca1e75|worker|Worker|Workman", "Loot Type": "Kill", "Score": 0.5 }, like this?
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I just bought the plugin. I have BetterNPCs Plugin installed and it doesnt count those scientist as kills? Also how can i add RaidableBases as an event like this: { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" } ]
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Ok so i deleted the Bots Data file and used setting: "Use only NavMesh navigation?": false, also i set the suicide timer lower: "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 60.0, this made it way better. It just comes rarely now. What happens tho is that a lot of NPC die due to Cannon whatever that means. Maybe if they spawn outside of map??? 2/13 8:59:38 AM [Info] Austin[190011220] was killed by Cannon at (744.91, 34.87, 951.79) 2/13 8:59:42 AM [Info] Alfred[189999240] was killed by Cannon at (-677.93, 29.60, 120.53) 2/13 9:00:09 AM [Info] Scientist[1067] was killed by autoturret_deployed (entity) at (-260.14, 11.42, -734.19) 2/13 9:00:29 AM [Info] Austin[190012680] was killed by Cannon at (1210.21, 4.59, -987.32) 2/13 9:00:39 AM [Info] Alfred[190000760] was killed by Cannon at (-1112.34, 0.23, 859.74) 2/13 9:00:46 AM [Info] Bob[189984940] was killed by Cannon at (1123.46, -0.84, -365.31) 2/13 9:00:57 AM [Info] Alfred[190003800] was killed by Cannon at (457.61, 21.38, -352.65) 2/13 9:00:58 AM [Info] Austin[190006840] was killed by Cannon at (1010.60, 43.97, 918.86) 2/13 9:01:02 AM [Info] Alfred[190005320] was killed by Cannon at (-1175.43, -1.03, -975.37) 2/13 9:01:13 AM [Info] Alfred[189999240] was killed by Cannon at (-180.93, -0.10, 1086.38)
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2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh My console is getting spammed with this error. If i o.unload RoamingNPCs it stops and doesnt occur anymore. Seems like the RoamingNPCs spawn where they shouldnt. I was playing procedural map with size 5000 last wipe and had that happened now i play procedural map size 3500 and still have it happen. I tried setting: "Use only NavMesh navigation?": false, but it doesnt fix the problem. Is there any solution? as you can see in the time stamps it floods the console which makes it unusable.
