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HolyMoly

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Everything posted by HolyMoly

  1. shockbyte hosting, bots file in attachement. I killed the npc who were stuck on island but error continued Bots.json
  2. i cant post the config here, i think its to long. i send you the config on message. If you didnt get it we can add on discord and send it there. Just tell me
  3. right after the plugin is loaded, before the update it just happened sometimes now its almost always. Server Seed 1
  4. no, Procedural Map with size 3500
  5. yeah the problem is it spams the console so much so the console gets unusable
  6. 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:47 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:47 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh Hey so thank you first of all that you implemented the drop chance on items - that sreally cool. Tho the navmesh error somehow got worse.....
  7. HolyMoly

    solved

    solved
  8. yes now it works
  9. This works: "Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "easy", "Loot Type": "RaidableBases", "Score": 15.0 }, { "Enabled": true, "Short Name": "medium", "Loot Type": "RaidableBases", "Score": 20.0 }, { "Enabled": true, "Short Name": "hard", "Loot Type": "RaidableBases", "Score": 30.0 }, { "Enabled": true, "Short Name": "expert", "Loot Type": "RaidableBases", "Score": 40.0 }, { "Enabled": true, "Short Name": "nightmare", "Loot Type": "RaidableBases", "Score": 50.0 }, This does not: { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "*", "Second Prefab": "" } ] }
  10. yes
  11. { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "*", "Second Prefab": "" } does not work like that
  12. So everything with BetterNPC works - for raidable bases it counts up the score after succesful finish but it doeasnt show completet event. { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "RaidableBases", "Second Prefab": "" } ] or this: { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "easy|medium|hard|expert|nightmare", "Second Prefab": "" } ] } ], Both does not count up the completed event }
  13. Okay thanks BetterNPC works now
  14. i know that they exist but how should i do the loot settings than? This is not gonna work than right?: { "Enabled": true, "Short Name": "RaidableBases", "Loot Type": "RaidableBases", "Score": 15.0 },
  15. The BetterNpc thing is working now thanks! tho im stil struggling with RaidableBases. I have it in EVents now : "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "RaidableBases", "Prefab": "RaidableBases", "Second Prefab": "" } ] } ], That works fine and is shown on leaderboard. But the Loot settting system is not really working.: "Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "RaidableBases", "Loot Type": "RaidableBases", "Score": 15.0 }, do i have to make 5 type like that?: { "Enabled": true, "Short Name": "easy", "Loot Type": "RaidableBases", "Score": 15.0 }, { "Enabled": true, "Short Name": "medium", "Loot Type": "RaidableBases", "Score": 30.0 }, and so on??? is that all than? where are the prefabs for it?
  16. { "Type": "Kill", "Prefab": "npc_tunneldweller|npc_tunneldwellerspawned|npc_underwaterdweller|scientistnpc_arena|scientistnpc_bradley|scientistnpc_bradley_heavy|scientistnpc_cargo|scientistnpc_cargo_turret_any|scientistnpc_cargo_turret_lr300|scientistnpc_ch47_gunner|scientistnpc_excavator|scientistnpc_full_any|scientistnpc_full_lr300|scientistnpc_full_mp5|scientistnpc_full_pistol|scientistnpc_full_shotgun|scientistnpc_heavy|scientistnpc_junkpile_pistol|scientistnpc_oilrig|scientistnpc_patrol|scientistnpc_patrol_arctic|scientistnpc_peacekeeper|scientistnpc_roam|scientistnpc_roam_nvg_variant|scientistnpc_roamtethered", "Name": "NPC Kills", "Width": 100.0, "Is Default?": false, "Disable sorting and selection": false }, can i just add my npcs here at the prefab line?
  17. the score goes up like that but it doesnt show it in NPC Kills count
  18. "Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "Aborigine|Amphibiosis-285b63|Amphibiosis|Angler|Arctic-Mercenary|Armyman|Astronauts|Bee-Man|Chicken-Man|Crocodile-Man|Desert-Sniper|Diver|Elder-Aborigine|Engineer|Farmer|Fishman|Harbor-Porter|Hired-gun|Homeless-02cad9|Homeless|Jungle-Man|Kangaroo-Man|Krieg|Ladybug-Man|Lieutenant|Liquidman|Machinist|Marauder|Marksmen|Mechanic|Mercenary|Military-756dec|Military-Porter|Military-Scientist-634479|Military-Scientist|Military|Miner-c1c5db|Miner|Mordecai|Nine-Toes-da44fd|Nine-Toes|Oil-Rig-Worker-79bbfd|Oil-Rig-Worker|Oilman|Older-Fishman|Older-Miner|Older-Oil-Rig-Worker-e33990|Older-Oil-Rig-Worker|Outcast-084156|Outcast|Patrolman-7f94ca|Patrolman|Pollar-Bear-Man|Porter|Power-Hired-gun|Rabbit-Man|Radioactive-Scientist|Radioactive-Sentry|Radioactive-Soldier|Scavenger|Scientist-7b148a|Scientist-8bd9fa|Scientist-8e7661|Scientist-a4cc4e|Scientist|ScientistSoldier|Shark-Man|Sniper|Soldier|Space-Mercenary|Space-Porter|Space-Scientist|Space-Sentry|System-Operator|The-Sentry|Top-Miner|Villager|Wolf-Man|Worker-ca1e75|worker|Worker|Workman", "Loot Type": "Kill", "Score": 0.5 }, like this?
  19. HolyMoly

    BetterNPC and Raidable Bases

    I just bought the plugin. I have BetterNPCs Plugin installed and it doesnt count those scientist as kills? Also how can i add RaidableBases as an event like this: { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" } ]
  20. Ok so i deleted the Bots Data file and used setting: "Use only NavMesh navigation?": false, also i set the suicide timer lower: "Suicide timer if the bot does not reach the destination point (0 - disables the timer)": 60.0, this made it way better. It just comes rarely now. What happens tho is that a lot of NPC die due to Cannon whatever that means. Maybe if they spawn outside of map??? 2/13 8:59:38 AM [Info] Austin[190011220] was killed by Cannon at (744.91, 34.87, 951.79) 2/13 8:59:42 AM [Info] Alfred[189999240] was killed by Cannon at (-677.93, 29.60, 120.53) 2/13 9:00:09 AM [Info] Scientist[1067] was killed by autoturret_deployed (entity) at (-260.14, 11.42, -734.19) 2/13 9:00:29 AM [Info] Austin[190012680] was killed by Cannon at (1210.21, 4.59, -987.32) 2/13 9:00:39 AM [Info] Alfred[190000760] was killed by Cannon at (-1112.34, 0.23, 859.74) 2/13 9:00:46 AM [Info] Bob[189984940] was killed by Cannon at (1123.46, -0.84, -365.31) 2/13 9:00:57 AM [Info] Alfred[190003800] was killed by Cannon at (457.61, 21.38, -352.65) 2/13 9:00:58 AM [Info] Austin[190006840] was killed by Cannon at (1010.60, 43.97, 918.86) 2/13 9:01:02 AM [Info] Alfred[190005320] was killed by Cannon at (-1175.43, -1.03, -975.37) 2/13 9:01:13 AM [Info] Alfred[189999240] was killed by Cannon at (-180.93, -0.10, 1086.38)
  21. Hey would i be able too see who ranks number one as a server owner?
  22. 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:22 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/12 9:41:23 AM [Info] Failed to create agent because it is not close enough to the NavMesh My console is getting spammed with this error. If i o.unload RoamingNPCs it stops and doesnt occur anymore. Seems like the RoamingNPCs spawn where they shouldnt. I was playing procedural map with size 5000 last wipe and had that happened now i play procedural map size 3500 and still have it happen. I tried setting: "Use only NavMesh navigation?": false, but it doesnt fix the problem. Is there any solution? as you can see in the time stamps it floods the console which makes it unusable.
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