HolyMoly
Member-
Posts
41 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by HolyMoly
-
oke it works now
-
3/5 3:05:48 PM [Info] Shutting down compiler because idle shutdown 3/5 3:05:48 PM [Info] Compiler shutdown completed 3/5 3:05:50 PM [Info] Unloaded plugin Clans Converter v1.0.0 by Mevent 3/5 3:05:54 PM [Info] Bob[225316720] was killed by Suicide at (747.62, 21.69, 508.09) 3/5 3:05:59 PM [Info] [CSharp] Started Oxide.Compiler v successfully 3/5 3:06:03 PM [Info] ClansConverter was compiled successfully in 1480ms 3/5 3:06:03 PM [Info] Fallback handler could not load library /server/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x561a77c56280.so 3/5 3:06:03 PM [Info] [Clans Converter] Clans plugin not found! ClansConverter requires Clans plugin to function. 3/5 3:06:03 PM [Info] Loaded plugin Clans Converter v1.0.0 by Mevent 3/5 3:06:16 PM [Info] Error while compiling Clans: Argument 2: cannot convert from 'BasePlayer' to 'ulong' | Line: 13182, Pos: 175 i uploaded clan and converter file and reloaded and since than it doesnt show the clans anymore
-
There was once a command to give all NPC same health (100 in my case), and less movement (5) what ist that command? Also i have the possibility to deactivate npcs on monuments but is there also the possibility to just delete some of the npcs on a monument if so how?
-
thank you for your work i appreciate it
-
shockbyte hosting, bots file in attachement. I killed the npc who were stuck on island but error continued Bots.json
-
i cant post the config here, i think its to long. i send you the config on message. If you didnt get it we can add on discord and send it there. Just tell me
-
right after the plugin is loaded, before the update it just happened sometimes now its almost always. Server Seed 1
-
no, Procedural Map with size 3500
-
yeah the problem is it spams the console so much so the console gets unusable
-
2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:47 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:47 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh Hey so thank you first of all that you implemented the drop chance on items - that sreally cool. Tho the navmesh error somehow got worse.....
-
yes now it works
-
This works: "Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "easy", "Loot Type": "RaidableBases", "Score": 15.0 }, { "Enabled": true, "Short Name": "medium", "Loot Type": "RaidableBases", "Score": 20.0 }, { "Enabled": true, "Short Name": "hard", "Loot Type": "RaidableBases", "Score": 30.0 }, { "Enabled": true, "Short Name": "expert", "Loot Type": "RaidableBases", "Score": 40.0 }, { "Enabled": true, "Short Name": "nightmare", "Loot Type": "RaidableBases", "Score": 50.0 }, This does not: { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "*", "Second Prefab": "" } ] }
-
yes
-
{ "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "*", "Second Prefab": "" } does not work like that
-
So everything with BetterNPC works - for raidable bases it counts up the score after succesful finish but it doeasnt show completet event. { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "RaidableBases", "Second Prefab": "" } ] or this: { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "easy|medium|hard|expert|nightmare", "Second Prefab": "" } ] } ], Both does not count up the completed event }
-
Okay thanks BetterNPC works now
-
i know that they exist but how should i do the loot settings than? This is not gonna work than right?: { "Enabled": true, "Short Name": "RaidableBases", "Loot Type": "RaidableBases", "Score": 15.0 },
-
The BetterNpc thing is working now thanks! tho im stil struggling with RaidableBases. I have it in EVents now : "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "RaidableBases", "Prefab": "RaidableBases", "Second Prefab": "" } ] } ], That works fine and is shown on leaderboard. But the Loot settting system is not really working.: "Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "RaidableBases", "Loot Type": "RaidableBases", "Score": 15.0 }, do i have to make 5 type like that?: { "Enabled": true, "Short Name": "easy", "Loot Type": "RaidableBases", "Score": 15.0 }, { "Enabled": true, "Short Name": "medium", "Loot Type": "RaidableBases", "Score": 30.0 }, and so on??? is that all than? where are the prefabs for it?
-
{ "Type": "Kill", "Prefab": "npc_tunneldweller|npc_tunneldwellerspawned|npc_underwaterdweller|scientistnpc_arena|scientistnpc_bradley|scientistnpc_bradley_heavy|scientistnpc_cargo|scientistnpc_cargo_turret_any|scientistnpc_cargo_turret_lr300|scientistnpc_ch47_gunner|scientistnpc_excavator|scientistnpc_full_any|scientistnpc_full_lr300|scientistnpc_full_mp5|scientistnpc_full_pistol|scientistnpc_full_shotgun|scientistnpc_heavy|scientistnpc_junkpile_pistol|scientistnpc_oilrig|scientistnpc_patrol|scientistnpc_patrol_arctic|scientistnpc_peacekeeper|scientistnpc_roam|scientistnpc_roam_nvg_variant|scientistnpc_roamtethered", "Name": "NPC Kills", "Width": 100.0, "Is Default?": false, "Disable sorting and selection": false }, can i just add my npcs here at the prefab line?
-
the score goes up like that but it doesnt show it in NPC Kills count
-
"Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "Aborigine|Amphibiosis-285b63|Amphibiosis|Angler|Arctic-Mercenary|Armyman|Astronauts|Bee-Man|Chicken-Man|Crocodile-Man|Desert-Sniper|Diver|Elder-Aborigine|Engineer|Farmer|Fishman|Harbor-Porter|Hired-gun|Homeless-02cad9|Homeless|Jungle-Man|Kangaroo-Man|Krieg|Ladybug-Man|Lieutenant|Liquidman|Machinist|Marauder|Marksmen|Mechanic|Mercenary|Military-756dec|Military-Porter|Military-Scientist-634479|Military-Scientist|Military|Miner-c1c5db|Miner|Mordecai|Nine-Toes-da44fd|Nine-Toes|Oil-Rig-Worker-79bbfd|Oil-Rig-Worker|Oilman|Older-Fishman|Older-Miner|Older-Oil-Rig-Worker-e33990|Older-Oil-Rig-Worker|Outcast-084156|Outcast|Patrolman-7f94ca|Patrolman|Pollar-Bear-Man|Porter|Power-Hired-gun|Rabbit-Man|Radioactive-Scientist|Radioactive-Sentry|Radioactive-Soldier|Scavenger|Scientist-7b148a|Scientist-8bd9fa|Scientist-8e7661|Scientist-a4cc4e|Scientist|ScientistSoldier|Shark-Man|Sniper|Soldier|Space-Mercenary|Space-Porter|Space-Scientist|Space-Sentry|System-Operator|The-Sentry|Top-Miner|Villager|Wolf-Man|Worker-ca1e75|worker|Worker|Workman", "Loot Type": "Kill", "Score": 0.5 }, like this?
-
I just bought the plugin. I have BetterNPCs Plugin installed and it doesnt count those scientist as kills? Also how can i add RaidableBases as an event like this: { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" } ]