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HolyMoly

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Everything posted by HolyMoly

  1. HolyMoly

    Doesnt work after update

    oke it works now
  2. HolyMoly

    Doesnt work after update

    3/5 3:05:48 PM [Info] Shutting down compiler because idle shutdown 3/5 3:05:48 PM [Info] Compiler shutdown completed 3/5 3:05:50 PM [Info] Unloaded plugin Clans Converter v1.0.0 by Mevent 3/5 3:05:54 PM [Info] Bob[225316720] was killed by Suicide at (747.62, 21.69, 508.09) 3/5 3:05:59 PM [Info] [CSharp] Started Oxide.Compiler v successfully 3/5 3:06:03 PM [Info] ClansConverter was compiled successfully in 1480ms 3/5 3:06:03 PM [Info] Fallback handler could not load library /server/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x561a77c56280.so 3/5 3:06:03 PM [Info] [Clans Converter] Clans plugin not found! ClansConverter requires Clans plugin to function. 3/5 3:06:03 PM [Info] Loaded plugin Clans Converter v1.0.0 by Mevent 3/5 3:06:16 PM [Info] Error while compiling Clans: Argument 2: cannot convert from 'BasePlayer' to 'ulong' | Line: 13182, Pos: 175 i uploaded clan and converter file and reloaded and since than it doesnt show the clans anymore
  3. There was once a command to give all NPC same health (100 in my case), and less movement (5) what ist that command? Also i have the possibility to deactivate npcs on monuments but is there also the possibility to just delete some of the npcs on a monument if so how?
  4. thank you for your work i appreciate it
  5. shockbyte hosting, bots file in attachement. I killed the npc who were stuck on island but error continued Bots.json
  6. i cant post the config here, i think its to long. i send you the config on message. If you didnt get it we can add on discord and send it there. Just tell me
  7. right after the plugin is loaded, before the update it just happened sometimes now its almost always. Server Seed 1
  8. no, Procedural Map with size 3500
  9. yeah the problem is it spams the console so much so the console gets unusable
  10. 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:42 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:47 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:47 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:49 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:54 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh 2/20 10:31:55 AM [Info] Failed to create agent because it is not close enough to the NavMesh Hey so thank you first of all that you implemented the drop chance on items - that sreally cool. Tho the navmesh error somehow got worse.....
  11. HolyMoly

    solved

    solved
  12. yes now it works
  13. This works: "Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "easy", "Loot Type": "RaidableBases", "Score": 15.0 }, { "Enabled": true, "Short Name": "medium", "Loot Type": "RaidableBases", "Score": 20.0 }, { "Enabled": true, "Short Name": "hard", "Loot Type": "RaidableBases", "Score": 30.0 }, { "Enabled": true, "Short Name": "expert", "Loot Type": "RaidableBases", "Score": 40.0 }, { "Enabled": true, "Short Name": "nightmare", "Loot Type": "RaidableBases", "Score": 50.0 }, This does not: { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "*", "Second Prefab": "" } ] }
  14. yes
  15. { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "*", "Second Prefab": "" } does not work like that
  16. So everything with BetterNPC works - for raidable bases it counts up the score after succesful finish but it doeasnt show completet event. { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "RaidableBases", "Second Prefab": "" } ] or this: { "BlockType": "Statistics", "Columns": [ { "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "RaidableBases", "Image URL": "https://www.dropbox.com/scl/fi/w19a1tybni9qtj91968e8/rb.png?rlkey=vwh6f7zidffhqwzzbzgnl1y42&st=7blx76hx&dl=1", "Title": "RaidableBases", "Prefab": "easy|medium|hard|expert|nightmare", "Second Prefab": "" } ] } ], Both does not count up the completed event }
  17. Okay thanks BetterNPC works now
  18. i know that they exist but how should i do the loot settings than? This is not gonna work than right?: { "Enabled": true, "Short Name": "RaidableBases", "Loot Type": "RaidableBases", "Score": 15.0 },
  19. The BetterNpc thing is working now thanks! tho im stil struggling with RaidableBases. I have it in EVents now : "Title": "EVENTS", "Fields": [ { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" }, { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "RaidableBases", "Prefab": "RaidableBases", "Second Prefab": "" } ] } ], That works fine and is shown on leaderboard. But the Loot settting system is not really working.: "Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "RaidableBases", "Loot Type": "RaidableBases", "Score": 15.0 }, do i have to make 5 type like that?: { "Enabled": true, "Short Name": "easy", "Loot Type": "RaidableBases", "Score": 15.0 }, { "Enabled": true, "Short Name": "medium", "Loot Type": "RaidableBases", "Score": 30.0 }, and so on??? is that all than? where are the prefabs for it?
  20. { "Type": "Kill", "Prefab": "npc_tunneldweller|npc_tunneldwellerspawned|npc_underwaterdweller|scientistnpc_arena|scientistnpc_bradley|scientistnpc_bradley_heavy|scientistnpc_cargo|scientistnpc_cargo_turret_any|scientistnpc_cargo_turret_lr300|scientistnpc_ch47_gunner|scientistnpc_excavator|scientistnpc_full_any|scientistnpc_full_lr300|scientistnpc_full_mp5|scientistnpc_full_pistol|scientistnpc_full_shotgun|scientistnpc_heavy|scientistnpc_junkpile_pistol|scientistnpc_oilrig|scientistnpc_patrol|scientistnpc_patrol_arctic|scientistnpc_peacekeeper|scientistnpc_roam|scientistnpc_roam_nvg_variant|scientistnpc_roamtethered", "Name": "NPC Kills", "Width": 100.0, "Is Default?": false, "Disable sorting and selection": false }, can i just add my npcs here at the prefab line?
  21. the score goes up like that but it doesnt show it in NPC Kills count
  22. "Loot Settings": { "Enabled": true, "Loot": [ { "Enabled": true, "Short Name": "Convoy", "Loot Type": "Event", "Score": 15.0 }, { "Enabled": true, "Short Name": "Aborigine|Amphibiosis-285b63|Amphibiosis|Angler|Arctic-Mercenary|Armyman|Astronauts|Bee-Man|Chicken-Man|Crocodile-Man|Desert-Sniper|Diver|Elder-Aborigine|Engineer|Farmer|Fishman|Harbor-Porter|Hired-gun|Homeless-02cad9|Homeless|Jungle-Man|Kangaroo-Man|Krieg|Ladybug-Man|Lieutenant|Liquidman|Machinist|Marauder|Marksmen|Mechanic|Mercenary|Military-756dec|Military-Porter|Military-Scientist-634479|Military-Scientist|Military|Miner-c1c5db|Miner|Mordecai|Nine-Toes-da44fd|Nine-Toes|Oil-Rig-Worker-79bbfd|Oil-Rig-Worker|Oilman|Older-Fishman|Older-Miner|Older-Oil-Rig-Worker-e33990|Older-Oil-Rig-Worker|Outcast-084156|Outcast|Patrolman-7f94ca|Patrolman|Pollar-Bear-Man|Porter|Power-Hired-gun|Rabbit-Man|Radioactive-Scientist|Radioactive-Sentry|Radioactive-Soldier|Scavenger|Scientist-7b148a|Scientist-8bd9fa|Scientist-8e7661|Scientist-a4cc4e|Scientist|ScientistSoldier|Shark-Man|Sniper|Soldier|Space-Mercenary|Space-Porter|Space-Scientist|Space-Sentry|System-Operator|The-Sentry|Top-Miner|Villager|Wolf-Man|Worker-ca1e75|worker|Worker|Workman", "Loot Type": "Kill", "Score": 0.5 }, like this?
  23. I just bought the plugin. I have BetterNPCs Plugin installed and it doesnt count those scientist as kills? Also how can i add RaidableBases as an event like this: { "Type": "Event", "Image URL": "https://gitlab.com/TheMevent/PluginsStorage/raw/main/Images/UltimateLeaderboard/convoy_icon.png", "Title": "Convoy", "Prefab": "Convoy", "Second Prefab": "" } ]

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