HOA Rust
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Everything posted by HOA Rust
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its making people dc when moving the error object , its a serious problem haha thanks for any help
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hello, after the update just released im now getting this error trying to load plugin any idea whats going on? Failed to initialize plugin 'CustomizableWeapons v1.6.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomizableWeapons.PatchMutateMethod () [0x00000] in <10246d7828694bd1b5506ce2f9dbc3cf>:0 at Oxide.Plugins.CustomizableWeapons.Loaded () [0x002d7] in <10246d7828694bd1b5506ce2f9dbc3cf>:0 at Oxide.Plugins.CustomizableWeapons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f34] in <10246d7828694bd1b5506ce2f9dbc3cf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <42f9bedc659b4f4786eb778d3cd58968>:0 Unloaded plugin Customizable Weapons v1.6.8 by 0xF // dsc.gg/0xf-plugins
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hello im trying to add raidbases to the shop, i for the life of me cant figure out what the command is to make it work correctly, when following the steps from raidbase plugin and run shop command it says player offline. which makes me think im not using the right command. do you happen to know what the command is to be ablle to buy/spawn raid bases through shoppystock?
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- 3 comments
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- #apartment
- #rent
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yeah i only saw it go bouncing once i also couldnt recreate it. thanks for the fix tho!
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- 7 comments
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im having this same problem, where do i change what you mentioned above? config file doesnt have that in there
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- 43 comments
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- #battlepass
- #web
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after this wipe the tugboat itself has a crazy sound and green and red lights spam flagging on it, also just noticed it was bouncing off land like a baseball LMFAO, any idea whats going on here?
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I did but it's not reading them still?
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are railroad planters compatable? ive added them to what bot can use and its still not acknowledging them
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hello we have had some players saying theres invisible scientists during the event. was there not a update for this wipe? there most definitely should be.
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yup that was the problem. thanks for the help!
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not sure what happened or if i mistakenly changed something but the shop plugin will load up but when trying to open the actual shop it says in chat "shop images loading. please wait a moment:" and will never load. any idea what happened or how i fix this? even the /sell and /market commands give same message. thanks for the help!
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hello,, so im using the premium battlepass as a feature you get when linking discord. got it all setup but im noticing even when having the permission for the premium it still isnt turning on it for players, i have to go into the data folder and change premium status manually for it to work.
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please help, ive tried everything i can think of and i still cant get the bot to work, still get these errors TypeError: Cannot read properties of undefined (reading 'createChannel') at Client.<anonymous> (/home/container/index.js:531:29) at Client.emit (node:events:509:28) at InteractionCreateAction.handle (/home/container/node_modules/discord.js/src/client/actions/InteractionCreate.js:83:12) at module.exports [as INTERACTION_CREATE] (/home/container/node_modules/discord.js/src/client/websocket/handlers/INTERACTION_CREATE.js:4:36) at WebSocketManager.handlePacket (/home/container/node_modules/discord.js/src/client/websocket/WebSocketManager.js:346:31) at WebSocketShard.onPacket (/home/container/node_modules/discord.js/src/client/websocket/WebSocketShard.js:493:22) at WebSocketShard.onMessage (/home/container/node_modules/discord.js/src/client/websocket/WebSocketShard.js:327:10) at callListener (/home/container/node_modules/ws/lib/event-target.js:290:14) at WebSocket.onMessage (/home/container/node_modules/ws/lib/event-target.js:209:9) at WebSocket.emit (node:events:509:28) TypeError: Cannot read properties of undefined (reading 'createChannel') at Client.<anonymous> (/home/container/index.js:531:29) at Client.emit (node:events:509:28) at InteractionCreateAction.handle (/home/container/node_modules/discord.js/src/client/actions/InteractionCreate.js:83:12) at module.exports [as INTERACTION_CREATE] (/home/container/node_modules/discord.js/src/client/websocket/handlers/INTERACTION_CREATE.js:4:36) at WebSocketManager.handlePacket (/home/container/node_modules/discord.js/src/client/websocket/WebSocketManager.js:346:31) at WebSocketShard.onPacket (/home/container/node_modules/discord.js/src/client/websocket/WebSocketShard.js:493:22) at WebSocketShard.onMessage (/home/container/node_modules/discord.js/src/client/websocket/WebSocketShard.js:327:10) at callListener (/home/container/node_modules/ws/lib/event-target.js:290:14) at WebSocket.onMessage (/home/container/node_modules/ws/lib/event-target.js:209:9) at WebSocket.emit (node:events:509:28)
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ended up being raidbases causing the problem. were overriding the durability of ur plugin. got it fixed thanks!
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so there was a problem with weapons still decaying even tho it was turned off for those weapons, so we changed to it being repairable instead but now the repair isnt working in the repair bench. any idea how to fix this?
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- #rust
- #custom monument
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no worries, thanks for the help
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yeah but thats after i can get him unstuck form the coffin haha
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yeah hes also just stuck in the coffin. i removed the foundations and placed on the ground and he got unstuck but wont leave that small area