HOA Rust
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Everything posted by HOA Rust
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hello, i noticed the yesterday all my items in the shop just show the config listings name now not the custom names i had it set to, example of config portion of names bellow "Black~Market": { "Icon (URL/RUST Path/Skin ID)": "", "Required Permission To Show (not required, if empty)": "", "Display Blacklist Permissions (need to have all)": [], "Discount Permissions (permission: percentage)": {}, "Offer Roll - Interval (in minutes, 0 to disable)": 0.0, "Offer Roll - Broadcast Update On Chat": false, "Offer Roll - Max Offers": 3, "EACH LISTING NEEDS TO HAVE UNIQUE KEY!": "LISTING WITHOUT UNIQUE KEY WILL NOT BE DISPLAYED. IT CAN BE ANYTHING WITHOUT WHITESPACES.", "Listings": { "vaultdoor": { "Console Commands Ran On Purchase (if set, ignores item)": [], "Item Shortname": "door.hinged.metal", "Item Skin ID": 3770358915, "Item Amount": 1, "Custom Item Name": "Vault Door", "Shop Display Name": "Vault Door", "Is Blueprint": false, Is there a way for me to fix this without rewriting the whole config? its like this for every item in the shop now showing the listings name not custom name like it had been showing. thanks!
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Is there a way to change the output of survey charges with your plugin? I'm seeing up the old school version of quarries but want the 2x loottable for them
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hello after monthly wipe this plugin doesnt work, can you update plugin please? thanks!
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hello we use a few of your plugins, im trying to determine which if any of your bot plugins are causing this error, it spams 24/7 but i cant figure out which bot plugin is causing this. any idea if this could be caused by your plugins? i have noticed a very small amount of these driver and bike bots are not spawning unlike last wipe Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0 Agent still not on navmesh after a warp. No navmesh areas matching agent type? Agent type: 0
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hello i also use the translation api as listed in the info. these 2 plugins are conflicting with eachother causing double messages. any idea what would be causing the iq chat to still send its message? or whichever one needs to be stopped haha thanks!
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is there a way to remove this vault door button? also is there a way to remove the option to make it?
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here is config, and none of the shopkeepers work when trying to buy from. none of the items but it did work before the last update NPCShop.json
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itll open the shop menu but cant buy anything from them still having the same problem
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nope no errors they just dont respond when buying something, at all
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after last update venders wont do anything, cant buy anything from them. ive tried resetting/removing all the venders and it still doesn't work.
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its making people dc when moving the error object , its a serious problem haha thanks for any help
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hello, after the update just released im now getting this error trying to load plugin any idea whats going on? Failed to initialize plugin 'CustomizableWeapons v1.6.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomizableWeapons.PatchMutateMethod () [0x00000] in <10246d7828694bd1b5506ce2f9dbc3cf>:0 at Oxide.Plugins.CustomizableWeapons.Loaded () [0x002d7] in <10246d7828694bd1b5506ce2f9dbc3cf>:0 at Oxide.Plugins.CustomizableWeapons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f34] in <10246d7828694bd1b5506ce2f9dbc3cf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <42f9bedc659b4f4786eb778d3cd58968>:0 Unloaded plugin Customizable Weapons v1.6.8 by 0xF // dsc.gg/0xf-plugins
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hello im trying to add raidbases to the shop, i for the life of me cant figure out what the command is to make it work correctly, when following the steps from raidbase plugin and run shop command it says player offline. which makes me think im not using the right command. do you happen to know what the command is to be ablle to buy/spawn raid bases through shoppystock?
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- 8 comments
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- 1
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- #apartment
- #rent
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(and 2 more)
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yeah i only saw it go bouncing once i also couldnt recreate it. thanks for the fix tho!
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- 7 comments
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im having this same problem, where do i change what you mentioned above? config file doesnt have that in there
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- 44 comments
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- #battlepass
- #web
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after this wipe the tugboat itself has a crazy sound and green and red lights spam flagging on it, also just noticed it was bouncing off land like a baseball LMFAO, any idea whats going on here?
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I did but it's not reading them still?