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Everything posted by andyb_83
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- 7 comments
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- #merged outpost
- #bandit camp
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Sorry, me again. I loaded it onto the server and a couple of things. In the server console it advised it had loaded a checkpoint at D24 however there was no road or dirt road there and we found it at D6, not a major issue but thought you should know 2nd issue is it spawned without any UI or chat notification at all so only knew it was there from console and also found the locked crate, if there had been no locked crate we would never have found it
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In regards to the items they are wearing I see you have hazmat can you give me an example config of multiples items of clothing containing skin codes as well. Also any chance of adding the ability to change the names of the scientists especially if you add tiers. Can it not be linked into NPC Spawn?
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- 8 comments
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- #monument
- #monuments
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- 8 comments
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- #monument
- #monuments
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(and 2 more)
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- 233 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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- 233 comments
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- 1
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- #jtedal
- #mad mappers
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(and 7 more)
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Hi there @Martian In the latest updated config the names since you have removed NPC Spawn whenever we kill them it comes up in death notes as Heavy Scientist and not their actual name which is a a part of our servers story so really does not look good now Can you please look into the issue
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Loving the event but we had the drones dropping loot 100% of the time and it just nearly crashed the server with a 500% CPU due to the number of black boxes. Is there any chance there could be an option in the config to have body bags instead of the boxes so that players with auto pickup can grab them by running over them?
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This plugin will not work at all for us any longer. When we reload the plugin we get the below error message and then also get errors when using command /jet c.reload jetpack Unloaded plugin JetPack v1.3.4 by Adem Loaded plugin JetPack v1.3.4 by Adem [139ms] Failed to call internal hook 'OnServerInitialized' on plugin 'JetPack v1.3.4' [352240293] (Object reference not set to an instance of an object) at void Oxide.Plugins.JetPack.UpdateConfig() in /home/container/carbon/plugins/JetPack.cs:line 308 at void Oxide.Plugins.JetPack.OnServerInitialized() in /home/container/carbon/plugins/JetPack.cs:line 58 at object Oxide.Plugins.JetPack.InternalCallHook(uint hook, object[] args) in JetPack.cs/Internal:line 200
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Hi there @Martian I have just downloaded the updated config and where you say you have improved the movement I am going to have to disagree, they run backwards towards to you facing the wrong way and then when you go to shoot them they will move side to side at a teleport speed not a normal movement speed Also in regards to the names I said you could close the above ticket however now you have removed NPC Spawn whenever we kill them it comes up in death notes as Heavy Scientist and not their actual name which is a a part of our servers story so really does not look good now Can you please look into the above issues
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- 1,593 comments
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- #leveling
- #progression
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@imthenewguy Just updated the plugin and getting the below error, I assume it is related to the new scientists in the deep sea that will be added later on tonight, can you confirm Failed compiling 'SkillTreeXPEvent.cs': 1. The type or namespace name 'ScientistNPC2' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (SkillTreeXPEvent 57 line 629)
- 46 comments
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- #skilltree
- #event
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- 209 comments
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- #items
- #enhancement
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(and 6 more)
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