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Everything posted by andyb_83
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Yes we do
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- 7 comments
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- #rust custom
- #custom monument
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(and 4 more)
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Since the latest update to the plugin we are seeing that whenever we use it the server FPS drops by at least half and even down into single figures
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- 316 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 44 more)
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- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
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Tried this already by turning off bodies to bags and it made no difference at all, they still immediately turn to bags and drop terrible loot making running them pointless
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Hi there Recently our normal NPCs are turning to bags upon death and therefore does not get a chance to use the loot table and instead reverts to something weird and drop Black Raspberries and Pistol ammo mostly. The bosses tend to stay around longer mostly however sometimes it happens to them also, we had to add BodiesToBags plugin with a 10 second timer because when a player dies they still have the old issue of the body appearing outside and ragdolling and are unable to be looted. Even though the timer is 10 seconds the standard NPCs do not obey the rule
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Thank you working great again, many thanks
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Unity 6 came out last week
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Nearly every single plugin we had required an update, it has been a very busy wipe
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Getting this error since the June update Failed compiling 'Furnace.cs': 1. There is no argument given that corresponds to the required parameter 'destination' of 'MemoryExtensions.ToLowerInvariant(ReadOnlySpan<char>, Span<char>)' [CS7036] (Furnace 38 line 579) NullReferenceException: Object
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- 4 comments
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- #smeltingspeed
- #furnace
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(and 4 more)
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- 518 comments
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- #abilities
- #boss
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- 216 comments
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- #items
- #enhancement
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(and 6 more)
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- 7 comments
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- #merged outpost
- #bandit camp
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Sorry, me again. I loaded it onto the server and a couple of things. In the server console it advised it had loaded a checkpoint at D24 however there was no road or dirt road there and we found it at D6, not a major issue but thought you should know 2nd issue is it spawned without any UI or chat notification at all so only knew it was there from console and also found the locked crate, if there had been no locked crate we would never have found it
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In regards to the items they are wearing I see you have hazmat can you give me an example config of multiples items of clothing containing skin codes as well. Also any chance of adding the ability to change the names of the scientists especially if you add tiers. Can it not be linked into NPC Spawn?