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Everything posted by andyb_83
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Sussed it, weird one though We have Water Treatment Event on a map that does not have a Water Treatment Monument, it loads and unloads and then the next plugin should be Welcome Panel so it blocks it loading
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I checked the full log when we restarted and the strangest thing is that it never even attempted there was no mention of it at all. Once the server started we ran o.plugins command and it did show welcome panel but had 0/0 after it, so weird
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Hi there All of a sudden when the server restarts the plugin is not loading, if you run the o.reload WelcomePanel command it loads no problem
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None right now sadly as my server providers server has exploded. But we have approx 170
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- 227 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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Any chance of this as an update on this we would like them in Raidable Bases also I have noticed that it does appear to work on Brits server
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But every other plugin we have works fine with Oxide and you sell it as Oxide compatible
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Apologies I completely missed this but can confirm it is fixed
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We have the latest version and reloading it works however every time the server restarts the same error comes back
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We are getting a fail to compile error RadtownEvent - Failed to compile: 'RadtownEvent.RadtownEventController.OnEventStart()': no suitable method found to override | Line: 340, Pos: 34
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I have rolled back to previous version and all is good again
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Hi again, Uploaded latest update and got a very weird issue. If you open a large furnace/refinery it smelts the items fine but as soon as you open another the first one stops producing whatever it should be other than charcoal
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Hi When the event starts the heli does not attack you at all it just flies around you without shooting
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Yes we do
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- 7 comments
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- #rust custom
- #custom monument
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(and 4 more)
Tagged with:
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Since the latest update to the plugin we are seeing that whenever we use it the server FPS drops by at least half and even down into single figures
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- 323 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 45 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #instant grow
- #custom genetics
- #fertilize plant
- #gene
- #genetic
- #mining quarry
- #pump jack
- #halloween
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Tried this already by turning off bodies to bags and it made no difference at all, they still immediately turn to bags and drop terrible loot making running them pointless
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Hi there Recently our normal NPCs are turning to bags upon death and therefore does not get a chance to use the loot table and instead reverts to something weird and drop Black Raspberries and Pistol ammo mostly. The bosses tend to stay around longer mostly however sometimes it happens to them also, we had to add BodiesToBags plugin with a 10 second timer because when a player dies they still have the old issue of the body appearing outside and ragdolling and are unable to be looted. Even though the timer is 10 seconds the standard NPCs do not obey the rule
