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Everything posted by Mals
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- 98 comments
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- #lighting
- #automation
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Would it be possible to get support for Server Rewards as a currency?
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I checked and no account strikes or restrictions. Perhaps try a different browser? Can they see discussion on other plugin? If so, then Raul or Death will need to check if there is an issue with the set-up of discussion on your plugin.
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Hi Mr01sam. When creating a permanent discord link, you need to edit it: The default is it expires after 7 days, set to: That should give you a permanent link. I hope that is what you were looking for. If the description is not letting you put in a discord link, I will check with Death to see if it is being blocked. -Mal
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Changed Status from Work in Progress to Closed
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Please test the released version, I had no errors with /atp or /atp2 If you are still getting errors can I get a list of other plugins, perhaps there is a conflict? I won't close this till we confirm this solves the issue.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Did they use the full name of the person they are teleporting to? I will add some checks that it is a valid player.
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Changed Status from Pending to Not a Bug
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That really is a different plugin as it is a non-trival revision that changes the core functionality.
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Basically what you are asking for is when you friend someone, it sends them an invitation to friend them back. That could work if they are both online, but not if they offline (without a ton of extra code). My concern is that it could be abused to harass people, or dupe new players. Hopefully you have ignore, so people can block people trying to lag people out with Friend spam. In keeping that this is not a GUI app, I could message them if online: "Bob has just made you their friend, if you want to friend Bob, please /friend Bob". There are some GUI apps out there for friends if you want a GUI.
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I changed chatcommand to command and added my 1K skins via timed execute. We will have to see how it deals with that when I test it via the UI. Your coding was a joy to read, I love good code.
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This is a fork of the umod one with added code to prevent NPC from getting into the data files. So a config option (require approval to add as friend)? The question is, if someone adds you as a friend (and you don't add them) what do they get? If there is no net effect, then there is no harm. If there is some harm, then sure I will add that as an optional feature.
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I am migrating from a different product and have a few thousand skins to add. Would it be possible addskin command in the console?
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I wanted to know......That since his Command is the same as "MyMiniCopter's" Command. When I say "NO" to the part in the json file about Spawning the MiniCopter? Is it going to affect the "MyMiniCopter" settings/plugin. And are these Helicopters supposed to be "Locked" to the "Owner"? And what about "Decay"??? Are there "Built in Protections for them once you have spawned one? In "MyMiniCopter". I can do that. Plus, there are a few like this one that offer limited changes. Please let me know how to contact this developer, so I may ask my questions. That's all I wanted to ask. Before I purchased this. Thank you for any help and contact with them/dev. Thank you; Dave (TheEye)
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There are a few VIP Status plugins out there. As a moderator, it would not be appropriate to recommend any.
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Tested on my dev server and it booted up fine. It might be config related? Logged out, saved, restarted, reconnected, no issue. If not config then some other plugins using the same hook?
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The client needs to download the skins, so will need internet access. Unless this is caching and providing the skins directly to the client (unlikely, but possible). You can have a private LAN party, just don't port forward the server, so outsiders can see it. Or use Whitelist or some other software to limit access.
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Anyone getting there errors today? (10:56:05) | Failed to call hook 'OnCollectiblePickup' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player, System.Boolean eat) [0x0002f] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a8a] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:05) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:05) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:10) | Failed to call hook 'OnCollectiblePickup' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player, System.Boolean eat) [0x0002f] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a8a] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 (10:56:10) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0 Do I need to regenerate a config or something?
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I'm trying to move my server from Server Rewards to Economics. I check my balance and have lost of cash in economics, but it says I do not have enough cash (Balance is zero in store). Did I error on my config update? Shop.json
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Just to make it clear, I think they are asking to support languages that flow in the other direction. Not the actual code, but the display of words by the plugin. That said, it is non-trivial to do, unfortunately. It is not a bug, but a feature request.
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Correct, to make it as efficient as I could for servers with thousands of lights (highly modded PVE) there are no permissions to check per object. If you only want specific people to turn on lights, then Night Lanterns and many other mods can do it per person. If they are always on in the settings, you could place them, run the plugin, turn on the lights, then remove the plugin. The light will stay on even if the plugin is gone, as it alters the visual settings of the object. Only if toggled off will they go off.
- 98 comments
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- 1
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- #lighting
- #automation
- (and 6 more)