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Everything posted by ZEODE
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Ahhhhh, ok. Yeah if you ent kill a market it will cause that error. The next update will fix the NRE spam on those cases. So the plugin sounds as though it’s working fine. The prevent looting issue must be a config issue though, I’ll let u know when I get back to the pc.
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Thanks for posting your prevent looting config, that all looks ok. Please post your Personal Marketplace config too so I can test with the same settings as you use to verify where any error might be originating from. Later I will release an update to improve error handling and prevent future issues.
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The error message means there is an entry in your data file which relates to either a Marketplace or Vending machine which no longer exists in the world. This can happen if you have used Ent Kill command to remove someone’s Marketplace or Vending machine. If you’re saying all Marketplaces have all their vending machines, then there must be a Marketplace in the data file which no longer exists in the world.
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Please post your prevent looting config if possible. There must be an error, because it’s working fine on my test server with prevent looting with markrtterminal.
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Have you checked all Marketplaces placed by players? I’d bet there is one somewhere with one or more Vending machines missing. This is what is causing the error you are seeing. I checked on my test server earlier with Prevent Looting, using the same config as you. And I can confirm adding "marketterminal" to the PreventLooting config fixes the issue.
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Hi, sorry I told you to place "marketplace" in PreventLooting config, actually it should be "marketterminal". So it should look like this: "ExcludeEntities": [ "mailbox.deployed", "dropbox.deployed", "marketplace" ], As far as the error goes, I have had one other person with the same error, I am currently looking into it. Does the plugin work OK otherwise? Any issues with any of the marketplaces? Are you using the vending machine option?
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Hi, sorry I didn't see this request. Are you using plugin named Prevent Looting? People have reported this issue and using that plugin. If you are using this plugin, just add the shortname "marketplace" into the excluded items list in the config and enable it.
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No worries at all, thanks for being cool about it.
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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@RustyW and @Neighigh, so sorry for this error, indeed I am an idiot. I found the error which was my fault. It wasn't anything you guys were doing wrong. Next and all future updates will work seamlessly now I have identified the issue. Thanks for your patience and help.
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- 415 comments
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- 1
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- #helicopter
- #helicopters
- (and 17 more)
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Changed Status from Pending to Work in Progress
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Yes it works when plugin loads from scratch, but when trying to copy the config on an update it throws and error because you have some invisible characters in your profile name, maybe put in by the editor you use. I will show you what I mean when back at the PC.
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Hey, I did some testing and found that you have invisible characters in your profile names on HeliSignals. "直升机(精英)": { "Helicopter display name": "直升机(精英)", There is invisible characters and the chinese characters seem to break the plugin too. Did you get errors when you updated the plugin when it loads?
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OK, so I already knew what the error means, but I couldn't understand it before, as it shouldn't throw that error unless it has an issue reading from the JSON file. I have done some testing, and the only time I can reproduce the error (without missing or blank profile names) is when there are special or invisible characters within the Profile Name. For example, I tested with another users config file which has some Chinese characters in the profile name, as well as two invisible characters and this causes it to throw the same error you are seeing. So I can test a little further, would you be able to send me your current config files over so I can test with you guys config also.
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I'm sorry you are having these issues guys, I will look into it to see if I can see anything that may cause it. But understand that I do test it compiles and auto updates the config file before I release it. So it's very hard to find an issue when I cannot reproduce it at my end. But I will look over it and see if I've missed anything.
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I’ll have a look later and try different scenarios to see if I can reproduce.
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Yup, I’ve done that. I always do that before I release the update.
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hi, sorry your having this issue. You must have an error in the config or a character that shouldn’t be there. Otherwise it will update just fine. I always make sure before releasing an update that it updates the config. Without seeing the old config I can’t tell you where the error could be.
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Currently that isn't possible, but I could add this as an option in a later release. You could use this config option instead: "Map Scale Distance Away to Spawn Helicopter (Default: 1.25 = 1.25 x Map Size Distance)": 1.25, This sets the distance from the caller that the heli spawns, so reducing this number makes it spawn closer. 1.25 is default so it spawns out to sea and flys in. But you could make it spawn closer to the player, over the land. 1.0 = map width distance, 0.5 = half map width distance etc. This way it takes less time to fly to the player.
- 415 comments
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- #helicopter
- #helicopters
- (and 17 more)
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- 415 comments
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- #helicopter
- #helicopters
- (and 17 more)
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hmmm, not sure why I decided on these HP numbers. You are correct, vanilla heli HP is 10k, rotor HP is correct though. I’ll change the default config options on a future update and advise changing in the change log unless people have their own custom numbers set. https://rustlabs.com/entity/patrol-helicopter
- 415 comments
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- #helicopter
- #helicopters
- (and 17 more)
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Changed Status from Pending to Closed Changed Fixed In to 1.0.8
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Changed Status from Pending to Not a Bug
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I will look at it when i have a little more time yes.