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ZEODE

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Everything posted by ZEODE

  1. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  2. Changed Status from Pending to Closed Changed Fixed In to Next Version
  3. ZEODE

    About loot options

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  4. ZEODE

    About loot options

    This is done, will be on the next update tomorrow
  5. ZEODE

    Heli Signals

    I have added this option in the config on the next update which will drop tonight or tomorrow.
  6. ZEODE

    Suggestion

    Update will go live tonight or tomorrow.
  7. ZEODE

    Suggestion

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  8. ZEODE

    After update it turns PVP zone

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. ZEODE

    After update it turns PVP zone

    I have fixed this another way, it will be on the next update which will drop later tonight or tomorrow.
  10. ZEODE

    After update it turns PVP zone

    On further investigation, it looks like there is a bug in Dynamic PVP which is still creating the PvP zone, I have reached out to Catmeat, the dev of that plugin to resolve.
  11. ZEODE

    After update it turns PVP zone

    Changed Status from Not a Bug to Pending
  12. ZEODE

    After update it turns PVP zone

    Changed Status from Pending to Not a Bug
  13. ZEODE

    After update it turns PVP zone

    Sorry it's taken so long to reply. I didn't realise the dev of Dynamic PVP has updated their plugin with new options. As of version 4.2.15 of Dynamic PVP, the dev added compatibility for my plugins. There is a new config option which will fix this for you on their plugin. Under general options, make sure this is true: "If the entity has an owner, don't create a PVP zone": true, This should prevent the PvP zone being created.
  14. ZEODE

    About loot options

    Changed Status from Pending to Work in Progress
  15. Changed Status from Pending to Work in Progress
  16. Hi, yes I have narrowed this issue down and fixed it. It is safe to ignore and does not harm the functionality of this plugin or cause any other issues. The next update will address this issue.
  17. Hit me up on Discord and i can chuck you a test version, the next update wont hit for a little while and at least then it will be fixed for you until then. Join my Discord here and message me: https://discord.gg/9bubrSgr
  18. ZEODE

    cant start the plugin

    You have a problem/error in your config, make a backup so you can copy any settings across you might need, then delete the config and reload the plugin to generate a default config. Then edit it to suit.
  19. I think I know what the issue is, and it will be resolved on the next update.
  20. Hi, thanks for the report. Did this used to be an issue for you or did it work before?
  21. ZEODE

    Tiered Electricity

    Done, on latest update.
  22. ZEODE

    Fish Loot

    Forgot to let you know this is added to the latest update
  23. ZEODE

    kill code & remote c4

    Changed Status from Pending to Work in Progress
  24. ZEODE

    kill code & remote c4

    Yes there is a little difference in drop location if you have a high plane speed. This is related to tickrate and server FPS. Higher server FPS and tickrates mean more accurate drop position even with a faster plane. Lower tickrate and FPS servers cause this difference in drop location. But I was going to add a randomisation into the config to allow a similar thing to you describe to try and combat this. I have another couple of ideas I am working on too.
  25. ZEODE

    kill code & remote c4

    Thanks for posting this here. 1. I will release a fox for this soon. 2. There’s really not anything I can do about this, unless I made an option so that any deployed entities, including C4 which are within a certain radius of where Bradley lands are destroyed just before it lands and becomes vulnerable to attack?

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