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Everything posted by ZEODE
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The way the Rust game calculates heli HP and decides if it is killed or not depends on maths within the game code which is based on percentages of rotor health against overall HP. Try to use the default values as a guide to creating more reliable custom settings. For example, the default "Easy" heli in my plugin is the same as the vanilla patrol helicopter in the game. The vanilla HP stats are: 10000 Main heli HP 900 top rotor HP 500 tail rotor HP If we do the math: Top rotor: (900/10000) x 100 = 9% of total HP Tail rotor: (500/10000) x 100 = 5% of total HP For the heli damage to function as you expect you need to keep these % ratios, or the built in game code calculations are wrong, this is why you are seeing this discrepancy. So whatever you decide is your main HP is, let's say 100,000 as in your config. That means the main rotor HP should be 9% of that, which is 9000 and the tail rotor HP should be 5%, so 5000. I should probably add that info on the plugin page for everyone to know.
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- 411 comments
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- #helicopter
- #helicopters
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- 411 comments
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- 1
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- #helicopter
- #helicopters
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Do you have any other plugins which handle supply signals?
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- 411 comments
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- #helicopter
- #helicopters
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Were you taking the heli or was it someone else's? Are you the server owner? If it fired rockets and then went away, that means it killed the player/team. If the player then respawned somewhere else it could fly to their new position (depending on how the server owner has the config). Also, in the config is an option to retire the heli on all team killed. There are a few variables which would cause this behaviour. Another reason is if the calling player remains hidden for too long and does not engage, the heli will either retire or go elsewhere.,
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Also getting the same:
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According to the Oxide coding rules, hooks of type Object should return either null or true. Hooks of type Bool can return either true, false or null. Therefore StackModifier is incorrect and the dev should fix that. Or you can change the return value within the "CanCombineDroppedItem " hook in StackModifier so that anytime it returns false, you change it to return true.
- 411 comments
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- 1
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- #helicopter
- #helicopters
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- 287 comments
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- #bradley
- #bradleyapc
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Fixed in next version, update will be out shortly.
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Changed Status from Work in Progress to Closed
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I could, I don't know why people would want that though, nobody has asked for it before so I haven't bothered with it.
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Hi, thanks for opening the thread. Are you able to tell me more information about when this happened? Did you happen to throw a signal at the point or very near to the plugin being reloaded?
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Yup, you're right, its only giving half the items as BPs, I will need to find out why and will update it when I can
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@ZDEN thank you for the report, but can you please open up your own thread with your issue instead of hijacking another’s thread. It helps me keep track of all issues better. Thanks.
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Hi, do you know when and how often these errors happen?
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Busy with the kids this weekend, I will look at this properly tomorrow
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- 411 comments
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- #helicopter
- #helicopters
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Changed Status from Not a Bug to Closed
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Another person had the same issue as you and this was the cause. Did you change the value to something other than 0 ? Also, did you use the command "readcfg" in the console after you changed the ConVar, otherwise the server wont recognise the change. heli.lifetimeminutes 15 readcfg
