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Everything posted by ZEODE
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Does this happen during the middle of a heli fight, or when it first spawns?
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I will look at this when I am home and can get to the computer to make changes to this if needed. I think I added that so the people who wanted to add custom items to their loot tables with custom names could do so. But unless people are putting incorrect vanilla names I fail to see how it’s preventing stacking with vanilla items. But I can put a check in to only alter the name if a custom name is provided and update my documentation if needed. You haven’t reached out to me to mention this issue, if you had I would have looked into it. I get what you are saying about not having to do work for third party plugins, but a quick DM and we could have sorted this. It works both ways, I have reached out to you ages ago about your incorrect usage of the CanCombineDroppedItem hook, which after many, many updates you still haven’t corrected and incorrectly return false from a hook which should return type object, not boolean, so should only ever return true or null. This causes conflicts with every plugin which uses that hook correctly. I DM’d you about it, then after no reply opened a support thread here: https://umod.org/community/stack-modifier/52770-cancombinedroppeditem-conflict-return-error But you have not replied to that thread either. If you have any issues in the future with any of my plugins, just reach out to me and we can discuss and sort them easily, as other devs have done and as I have to other devs. Z
- 186 comments
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- #stacks
- #rust stacks
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Changed Status from Pending to Not a Bug
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I will try and find time to look at this at some point. Vanish won’t make any difference.
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Heli speed is normal which is strange, it’s usually high speed that makes this happen. How often does it happen or was it a one off?
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Copy and pasting an error messages is rarely of use to anyone on it’s own. When posting support issues, please also include as much detail as you can about when the error happens, what caused it, was it a one off or is it happening often, any other info surrounding the event. That error typically happens when a heli glitches under terrain, which can happen if you have heli speed particularly high. Beyond this you haven’t given me anymore info to comment further.
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I don’t really understand what you mean or want. I have provided an API hook which is on the plugin documentation page, this can be used to check signals or helicopters using skin ID. I also have a Dynamic PVP option in the config.
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Upload your config file please as it is, without changes.
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- 399 comments
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- #helicopter
- #helicopters
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- 226 comments
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- 3
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- #bradley
- #bradleyapc
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I thought you meant the Rust homing rocket launcher, yes I have heard of that plugin. I will look into it to see if its possible to make it compatible. As for your comment about using that in OnEntityKill, there is a reason why I have coded it that way, I am not sure why you are telling me otherwise.
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- 399 comments
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- #helicopter
- #helicopters
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Upload your config file here for me to check
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- 399 comments
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- 1
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- #helicopter
- #helicopters
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Changed Status from Pending to Can't Reproduce
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Changed Status from Pending to Closed
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How are you taking patrol heli with lock on rockets? Is that another plugin? If you try and shoot the patrol heli with in game homing rockets it just fires flares and they miss ?
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Upload your config file please
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Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress
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Check your server ConVar "heli.lifetimeminutes" If this is set less than the despawn timers in your config then it can retire the heli early. Set this higher to accommodate higher despawn timers and see how you go.