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Everything posted by Wrecks
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what happens if you paste the geodes copypaste in game. /paste geodes
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I only get that, if dynamic is true, and the base isnt in the copypaste data folder
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with dynamic on or off, I dont get that error
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Send your config , i just got home ill throw it on test.
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Oxide.Plugins.Geodes.PasteGeodeShedFromConfig(Vector3 spawnPoint) if dynamic is on, make sure the base is in the copy paste data folder
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Well you have dynamic on if it’s trying to paste the npc building
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I run this on my carbon server too
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Make sure you have the dependencies if you’re using dynamic spawn
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- 2 comments
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- #karuza
- #karuza vehicle
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- 12 comments
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- #karuza
- #karuza vehicle
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- 12 comments
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- #karuza
- #karuza vehicle
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- 12 comments
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- #karuza
- #karuza vehicle
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Version 1.0.4
16 downloads
Are your players bummed about stack sizes for certain resources? Now they can Pay with Economics or RP to consolidate stacks for a cost. StackMan Is an NPC you can Dynamically spawn at a monument of your choice, select your monument path and position to have him spawn there on Plugin Load. You can customize the StackMan's Clothing and style him as you like. In config you can set what items he can stack and the cost per bundle that he will combine, ultimately bypassing vanilla or other preset stack limits for the determined cost. Upon players talking to the StackMan, if they have no stackables or they already have combined stacks, the player will be messaged of what items he can stack for them. If the players do have valid stackables, the UI will break down what items he will stack and for how much RP / Eco. Permissions StackMan.Admin - Needed to run commands. Commands Dynamic Must Be Disabled for these points to load /SpawnStackMan - Spawns NPC on your Pos /RemoveStackMan - Removes the NPC from data Credits to - @Chill Roleplay for the Initial Idea. Video Demo Config { "Enable Dynamic Spawning? If disabled, set point via chat command": true, "Dynamic Spawn at this Monument (Requires your Position Input to be set to match Monument if Changing from Default.)": "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab", "Dynamic Spawn Points (Relative to Monument)": [ { "x": -8.34, "y": 1.45, "z": 24.75 } ], "Dynamic Spawn Rotation Correction": 90.0, "Economy Plugin - 1 Economics - 2 Server Rewards": 1, "Allowed Resources": { "stones": { "Cost Per Bundle Stacked?": 100 }, "wood": { "Cost Per Bundle Stacked?": 50 }, "sulfur.ore": { "Cost Per Bundle Stacked?": 200 } }, "NPC Clothing Options": [ { "Shortname": "metal.plate.torso", "Skin": 0 }, { "Shortname": "metal.facemask", "Skin": 0 }, { "Shortname": "shoes.boots", "Skin": 0 }, { "Shortname": "hoodie", "Skin": 0 }, { "Shortname": "pants", "Skin": 0 }, { "Shortname": "gloweyes", "Skin": 0 } ] } { "Prefix": "[<color=#FFAA00>StackMan</color>] ", "NotStackable": "Here are the items I can stack for you:\n\n<color=#FFAA00>{0}</color>.", "NothingToStack": "No stackable resources found.", "InsufficientFunds": "You need {0} to stack your <color=#FFAA00>{1}</color> bundles, but you don't have enough.", "StackSuccess": "Your <color=#FFAA00>{0}</color> has been combined for {1}.", "WhatHappened": "What Happened?", "RemovedNPC": "Removed StackMan.", "NotFound": "StackMan not Detected.", "StackUI.Text": "You have <color=#FFAA00>{0}</color> bundles of <color=#FFAA00>{1}</color> totaling <color=#FFAA00>{2}</color> units.\n\nStacking them will cost {3}.", "Button.Stack": "Stack", "Button.Close": "Close" }$9.99 -
- 7 comments
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- #customizable crops
- #farming
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