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Wrecks

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Everything posted by Wrecks

  1. Wrecks

    Corrupt?

    Backup your data, delete data, set a new box. See what that does
  2. Wrecks

    Bounty Hunter

    I use the paper custom item , in a shop ui plug-in like the one made by David for example, I just have it as an example in the config
  3. Wrecks

    Bounty Hunter

    That’s what I use on my server. Players cash out the tokens to the NPC if you set up config that way. thanks for the comment!
  4. Wrecks

    Luck

    It should, I use the same methods to insert loot into containers, like I do with Artisan Goods, and that worked fine in the past for users of AlphaLoot. Sorry for the late response I didn't get notified of it.
  5. Wrecks

    Zombie Hunter

    RP Works too
  6. Wrecks

    Zombie Hunter

    first unload the plugin, delete the npcdata, reload it
  7. Wrecks

    Zombie Hunter

    Works fine here
  8. Wrecks

    Zombie Hunter

    Send your config, and your data files.
  9. Wrecks

    cant use

    Changed Status from Work in Progress to Not a Bug Changed Fixed In to 1.0.2
  10. Wrecks

    cant use

    ill dm you a tweaked version where it is a boomer instead of a box before place,
  11. Wrecks

    cant use

    If you have a shop plugin of some sort that lets you create an item, make it the boomer shortname, give it the Gift Boomer skin, and see what it does
  12. Wrecks

    cant use

    This config works here too
  13. Wrecks

    cant use

    I am on Current version - 1.0.2 MedalTVRust20240811121543.mp4
  14. Wrecks

    cant use

    and you didnt change config?
  15. Wrecks

    cant use

    Changed Status from Pending to Work in Progress
  16. Wrecks

    cant use

    Getting on test to make sure , was yours skinned at all? the skin is what handles it
  17. Wrecks

    cant use

    I’ll check it out, it should just swap to a gift boomer on built and do its thing
  18. Wrecks

    Luck

    Version 1.0.8

    5 downloads

    Luck is a Fallout-inspired system that adds a dynamic luck mechanic to influence gameplay. This system tracks and adjusts a player's luck based on in-game actions, such as using the “Luck Item” you choose to customize or loss of luck on death..With this mechanic, players' chances of finding valuable loot, triggering varying rarity of drops depending on your configuration. Overview Luck Tracking: The plugin tracks each player's luck, which can increase with the luck item use or decrease based on death if config is set to do so. Luck Items: Special items called "4 Leaf Clover" (Configurable) can be added to loot containers and collectables. These items affect the player's luck positively when used. Loot Integration: Luck items can be configured to appear in various loot containers and collectable resources with specific probabilities. Minimum Luck Needed to even trigger a luck event can be set. Items loot table for loot containers or collectibles, can set a required min luck needed to even consider that item. You can set whatever prefab path you need, to provide items to get very specific with your loot table. See config below for an example. OPTIONAL UI DEMO / IMAGE LIBRARY REQUIRED MedalTVRust20240811223105-1723434014.mp4 COMMANDS Command: /checkluck Description: Allows a player to check their current luck level. Command: /checkplayerluck Description: Allows players with luck.admin perm to check a certain players luck Command: /resetplayerluck Description: Allows players with luck.admin perm to reset a certain players luck Command: /giveluckitems Description: Allows an admin player to give themselves luck items. Command: /resetallluck Description: Allows an admin player to reset all player luck data via chat. Command: resetallluck Description: Allows an admin to reset all player luck data via Rcon. CONFIG Ex. { "UI Config": { "Enable UI": true, "Image URL": "https://www.dropbox.com/scl/fi/764qkv3764vn7tdcfh6zt/Clover.png?rlkey=1bdv2vqpn3jz5uydzsmq1xstq&st=28693fdf&dl=1" }, "Clear Luck On Wipe?": false, "Luck Item Settings": { "Luck Item Name": "4 Leaf Clover", "Luck Item SkinID": 3304398064, "Add Item To Containers?": true, "Chance to add to Containers? (0-1)": 0.12, "Add Item To Collectables?": true, "Chance to add to Collectables? (0-1)": 0.14, "Min Amount to Add?": 1, "Max to Add?": 2, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ] }, "Notification Settings": { "Enable Notification on Luck Triggered?": true, "Found Effect Path": "assets/prefabs/misc/easter/painted eggs/effects/eggpickup.prefab", "Enable Notification on Luck Added?": true, "Luck Added Effect Path": "assets/bundled/prefabs/fx/item_unlock.prefab", "Enable Notification on Luck Lost?": true, "Luck Lost Effect Path": "assets/prefabs/weapons/toolgun/effects/repairerror.prefab" }, "Luck Settings": { "Max Luck": 100, "Lose Luck On Death?": true, "Amount of Luck Lost On Death?": 15, "Amount of Luck Gained On Item Use?": 1, "Award SkillTree XP on Successful Luck Trigger?": true, "Amount of XP awarded on Successful Luck Trigger": 50 }, "Luck Buff Settings": { "Min Amount of Luck needed to find extra items?": 30, "Min Amount of Extra Items Found in Containers?": 1, "Max Amount of Extra Items Found in Containers?": 5, "Min Amount of Extra Items Found on Ground during Collectable Pickup?": 1, "Max Amount of Extra Items Found on Ground during Collectable Pickup?": 3 }, "Container Loot Tables": [ { "Items": [ { "Shortname": "supply.signal", "SkinID": 3298169317, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 60, "Probability (0-1)": 0.2, "Custom Name": "Medical Drop", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "supply.signal", "SkinID": 3298169069, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 100, "Probability (0-1)": 0.1, "Custom Name": "Cash Drop", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "supply.signal", "SkinID": 3298168943, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 90, "Probability (0-1)": 0.1, "Custom Name": "Ammo Drop", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "paper", "SkinID": 3048132587, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": null, "Min Luck Needed for this Item": 80, "Probability (0-1)": 0.1, "Custom Name": "Cash", "Minimum Amount": 1, "Maximum Amount": 2 }, { "Shortname": "glue", "SkinID": 3047580022, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ null ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.14, "Custom Name": "Coins", "Minimum Amount": 1, "Maximum Amount": 6 }, { "Shortname": "blood", "SkinID": 3047576938, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ null ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.2, "Custom Name": "Pelt", "Minimum Amount": 2, "Maximum Amount": 5 }, { "Shortname": "bleach", "SkinID": 3027539724, "Eligible Loot Containers": [ "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ], "Eligible Collectables": [ null ], "Min Luck Needed for this Item": 60, "Probability (0-1)": 0.2, "Custom Name": "Irradiated Scrap", "Minimum Amount": 1, "Maximum Amount": 3 } ] } ], "Collectable Loot Tables": [ { "Items": [ { "Shortname": "glue", "SkinID": 3047580022, "Eligible Loot Containers": null, "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ], "Min Luck Needed for this Item": 50, "Probability (0-1)": 0.04, "Custom Name": "Coins", "Minimum Amount": 1, "Maximum Amount": 4 }, { "Shortname": "blood", "SkinID": 3047576938, "Eligible Loot Containers": null, "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.015, "Custom Name": "Pelt", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "bleach", "SkinID": 3027539724, "Eligible Loot Containers": null, "Eligible Collectables": [ "assets/bundled/prefabs/autospawn/collectable/stone/sulfur-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-black/berry-black-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-blue/berry-blue-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-green/berry-green-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-red/berry-red-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-white/berry-white-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/berry-yellow/berry-yellow-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/hemp/hemp-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-5.prefab", "assets/bundled/prefabs/autospawn/collectable/mushrooms/mushroom-cluster-6.prefab", "assets/bundled/prefabs/autospawn/collectable/corn/corn-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/potato/potato-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/pumpkin/pumpkin-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/wood/wood-collectable.prefab" ], "Min Luck Needed for this Item": 30, "Probability (0-1)": 0.03, "Custom Name": "Irradiated Scrap", "Minimum Amount": 1, "Maximum Amount": 3 } ] } ] } LANG { "MAXLUCK": "[<color=yellow>Luck</color>] You are at the maximum <color=yellow>Luck</color> cap of {0}.", "LUCKGAINED": "[<color=yellow>Luck</color>] You have gained <color=yellow>{0}</color> <color=yellow>Luck</color> for a total of <color=yellow>{1}</color> <color=yellow>Luck</color>.", "LUCKLOST": "[<color=yellow>Luck</color>] You have lost <color=yellow>{0}</color> <color=yellow>Luck</color> on death.", "CHECKLUCK": "[<color=yellow>Luck</color>] Your total <color=yellow>Luck</color> is <color=yellow>{0}</color>." }
    $13.99
  19. Wrecks

    Zombie Hunter

    Not yet, for now you can delete the data file that tracks the kills
  20. Wrecks

    Zombie Hunter

    On kill the plug-in should announce to chat what the tier name is, and the marker if you use it should have the tier name as well
  21. Wrecks

    Zombie Hunter

    Yes. I don’t have a way to change any of those as of now
  22. Wrecks

    Zombie Hunter

    "Zombie Optional Drops": [ { "Shortname": "humanmeat.spoiled", "Skin": 0, "Custom Name": "", "Amount Min": 3, "Amount Max": 10, "Chance to Drop": 20 }, yeah setup the corresponding zombie drops with each tier
  23. Wrecks

    Zombie Hunter

  24. Wrecks

    Zombie Hunter

    Yeah the npc when command spawned should be able to spawn multiple times when dynamic is false
  25. Wrecks

    Bot Purge Event

    Not that I know of
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