
INSIDEBONSAI
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Everything posted by INSIDEBONSAI
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Backpacks are duplicated every time the server restarts.
INSIDEBONSAI posted A Support Request in Support
It seems that I'm simply using the plugin in some way. However, in an environment using multiple types, it becomes inconvenient, and even if you restart the software, it only accepts a console loaded with items. In other words, this mode does not spawn because it is handled by the plugin's initial settings. What is the correct method? -
Is it possible to automatically switch between caravan and convoy after a certain amount of time has passed after a wipe?
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Yes. If there is only one type, the NPC can be added, but if there are two types, it cannot be added.
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I definitely want this to be implemented. I think it will reduce server lag a little if it is implemented.
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Is it possible to change it so that when you kill an attacker they drop their loot in a backpack instead of turning into a corpse?
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I use /spawnpointaddpos 2 henachoko
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I want to spawn two types of enemies, but when I try to set the location of the second NPC using "spawnpointaddpos", I get "not found" and can't do it. What am I doing wrong? henachoko.json
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No. I checked the config file and it was null, so I fixed it myself.
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I would like to know this information, did it solve your problem?
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It is no longer possible to use it in environments using XSkinMenu. Sorry, it's solved
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Is this error caused by a SpawnNPC? There are many others too. at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v2.7.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0001c] in <0c44d7603ee7406caa1cff50ee952de3>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <0c44d7603ee7406caa1cff50ee952de3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <0c44d7603ee7406caa1cff50ee952de3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v2.7.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0001c] in <0c44d7603ee7406caa1cff50ee952de3>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <0c44d7603ee7406caa1cff50ee952de3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <0c44d7603ee7406caa1cff50ee952de3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'SpawnNpc' on plugin 'NpcSpawn v2.7.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0001c] in <0c44d7603ee7406caa1cff50ee952de3>:0 at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <0c44d7603ee7406caa1cff50ee952de3>:0 at Oxide.Plugins.NpcSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b0] in <0c44d7603ee7406caa1cff50ee952de3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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If you separate Flares from their stacks, the items will revert to the original Flares and you will not be able to start the Random Raid.
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In 1.0.2, xskinmenu interfered and it was unusable, but it was fixed in the tweaked version. Thanks.
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I was able to use it after deleting other plugins. It seems like something is interfering with it, so I'll look into the cause.
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I checked using the kits but there was no change.
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I just changed the cooldown. GiftBoomer.json
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The skin is in the box state.
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Hello. I don't know how to use this plugin. I can get items with giveallgb. But nothing happened when I placed only a small wooden box.
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copy. thank you
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When using a custom map, if I find a problem along the way and make corrections, is it impossible to keep the data such as buildings?
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If I set the raid chance in raidablebases to 0 will the raid not start?