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Everything posted by imthenewguy
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- 1,536 comments
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Version 1.0.9
683 downloads
Hardy Planters creates customizable planter boxes that do not require water, sunlight, fertilizer or temperature to grow. The plugin allows server owners to create their own profiles for planter boxes, allowing for the modification of overall quality and growth gene multiplier, directly affecting how quickly all plants will grow. This allows for some unnaturally fast plant growth, if set above the default value. The plugin works by preventing the default logic on the planter boxes, and instead adds it's own behavior to control it. It is compatible with servers that adjust the "planttick" and "planttickscale" convars as well. The following video show cases and explains how the plugin's functionality. Command (chat): giveplanters Parameters: Nil Description: Gives the user one of each planterbox from the config Command (console): givehardyplanter Parameters: <target player ID or name> <profile skin ID or display name> Description: Gives the target player a planterbox that matches the specified profile. Useful in shops etc. hardyplanters.admin - Required to use the commands. hardyplanters.use - Required to find the planter boxes in loot containers. hardyplanters.drop - Required to find planterboxes while looting.$9.99 -
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- 223 comments
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The issue is there are too many skin plugins to take into consideration, along with the fact that most of them don't have any API calls that can be returned on to prevent it. I have this feature implemented for skinbox in some of my other plugins because it has hooks that I can listen for. A quick look at XSkinMenu shows no API in the plugin description.
- 93 comments
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- #recycler
- #monetization
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- 1,536 comments
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- #leveling
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- 10 comments
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- #christmas sale
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Definitely the first person I have heard who has said that. The arena builds are restricted by the cliff types that are used. This plugin uses the admin cliffs to built the arena. Unfortunately the cliffs aren't perfectly flat. You can build your own arena to work with the plugin though; the video link for that is at the bottom of the page.
- 223 comments
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- 223 comments
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- 223 comments
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- 1,536 comments
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- 1
-
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- #leveling
- #progression
- (and 19 more)
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- 1,536 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,536 comments
-
- 1
-
-
- #leveling
- #progression
- (and 19 more)
-
- 93 comments
-
- #recycler
- #monetization
- (and 5 more)
-
- 1,536 comments
-
- #leveling
- #progression
- (and 19 more)
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- 1,536 comments
-
- #leveling
- #progression
- (and 19 more)
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- 1,536 comments
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- #leveling
- #progression
- (and 19 more)
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out of date? It's brand new xD The principal is the same. You simply don't adjust anything above "permissions": { You can have a standard buff, and still include custom permissions to run when that buff level is achieved. The only entry under perms would be "5" then all of the info relevant to the InstantCraft plugin.
- 1,536 comments
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It will only base the yield increase off of the vanilla value. You can use SkillTree to modify the base yield on your server, and the skills will work from those base values rather than vanilla. "Base yield settings": { "Allow Skill Tree to adjust the base amount of resource received? Buffs will base their modifiers off of the amended base amount.": true, "Yield types multipliers [1.0 = vanilla]": { "Wood": 1.0, "Stone": 1.0, "Metal": 1.0, "Sulfur": 1.0, "Corn": 1.0, "Potato": 1.0, "Pumpkin": 1.0, "Cloth": 1.0, "Diesel": 1.0, "AnimalFat": 1.0, "Bones": 1.0, "Leather": 1.0, "Fish": 1.0, "Seed": 1.0, "Mushroom": 1.0, "Berry": 1.0 } },
- 1,536 comments
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- #leveling
- #progression
- (and 19 more)