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suicidemayhem

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Everything posted by suicidemayhem

  1. It's doing the same thing with MagicLoot also, it will multiply loot, but will not add extra items.
  2. i disabled vanilla in my testing, been killing easy and medium only with "Use lootsystem": false, i think something is saying "if lootsystem=false use vanilla" rather than letting the next plugin take over. im still investigating.
  3. it seems it goes straight to default loot, been testing last few hours. like i said, i can spawn a bradley_crate and get exactly the loot im expecting, but if i kill a bradley, it seems to ignore the CustomLoot and only spawn vanilla. the 1 cctv crate is a disaster lol. i know it can't all be great loot all the time, but 10 crates and 2 are only 1 cctv camera or a hatch is disappointing. i don't know if its due to the order of plugins or what.
  4. yeah, but each item has 100% chance of spawning, just picked randomly. for CustomLoot I have 2-3 C4 and rockets spawn in each crate, then other cool items weighted. Which at least helps cover the cost of a 15k health Bradley. Sucks to open 10 crates and 4 are weapon attachments, 2 are doors and cctv cameras.
  5. ok perfect. one other question. I use CustomLoot plugin to customize loot for more rare items, make it a little more fun to get weird items from certain crates. This plugin seems to override it. If I spawn a bradley_crate, it matches the loot I specify, but this plugin is either custom loot table in the config (which is nice but limited on rarity) or default bradley loot, it seems to completely ignore any other loot plugins. I'm looking through the .cs file and am looking for a way to disable the bradley loot and use the other plugin. Any suggestions?
  6. question about the loot table. is it percentage based (rust default spawn rate) or does it randomly grab items from the list and add them to the crates?
    nice addition to place sparingly around the map or rock crevices, etc.
    this is perfect for pve servers, no more indestructible kits.
  7. yeah, i think onegrid just means tiny nowadays, 1 medium/large monument, 1-2 small ones. very close quarters, fast action.
  8. i can't seem to replicate it, but it happened to me when i picked up a furnace on the other side of a shortwall, it broke the top two coffins. another user reported their coffins broke randomly, and a third user had the top two boxes break when he picked up a different item. his were on split foundations, but i can't seem to replicate it to give you more info.
  9. yes, that did the trick. thanks so much.
  10. that didn't seem to work unfortunatley. i tried it these two ways. "Die_Instantly_From_Headshot": true, "Instant_Death_From_Headshot_Allowed_Weapons": [ "" ], and "Die_Instantly_From_Headshot": true, "Instant_Death_From_Headshot_Allowed_Weapons": [], no bueno.
  11. with underscore instead of period? the description page says ["lr300.entity"], for single or [ "lr300.entity", "m92.entity" ], for many. is there a wildcard or way to add each without typing each weapon out? thanks.
  12. suicidemayhem

    headshot weapon list

    hi, i've curently got my setup like this "Instant_Death_From_Headshot_Allowed_Weapons": [ "bow.hunting.entity", "bow.hunting", "crossbow", "crossbow.entity", "rifle.bolt", "rifle.bolt.entity", "rifle.l96", "rifle.l96.entity" ] but bows don't seem to work. they are listed multiple times because it's not super clear how they are supposed to listed, i couldn't find any items with .entity on the end on this page - https://www.corrosionhour.com/rust-item-list/ anyway, my question is how can i set a wildcard? i've tried "*" and "*.entity", but neither seem to work. want it to headshot only will kill them. thanks.
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