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Explosive_Shart

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Everything posted by Explosive_Shart

  1. Its based off ocean level. If placing above ocean level then add LakeV2 prefab for water
  2. Anyway to make a mincopter spawn a certain point every so many hours?
  3. Version 1.0.1

    11 downloads

    Set of two Firewatch Towers one snow variant and temperate variant. (appearance only) The variants are in appearance only so place the snow tower in the snow and natural biomes will take over, place the temperate version in anything but the snow and natural biomes will take over. Towers are identical to each other besides the plants on the tower and the roofs. One has a snowy plants and roof on the tower the other has green plants and no snow. I only added dirt splat under the towers so they can blend in to any surrounding easily. Each firewatch tower is 253 prefabs. Green card puzzle that is powered by a gas generator and has a blue card desk. Has a small prevent building sphere. 2 brown crates 1 green crate 1 tool crate 1 repair bench Place files in your Custom Prefab folder.
    $5.00
  4. Version 1.0.3

    18 downloads

    This is the Dream Motel that has fallen from its glory days. What used to be a lovely place to rest on your travels has fallen in to disrepair. Vagrants have destroyed the place and left it a mess. 1793 prefabs. I did not place a prevent building sphere so place your own or use Zone Manager to prevent players building. About the size of Oxums Gas Station. Has 11 rooms with bathrooms that have working showers, a front office and a laundry room. Each room has a its own light switch that works for 5 minutes and shuts off to save on server performance. Has a swimming pool with drinkable water and vending machines that sell some food and pookies so you can sleep in peace. One simple puzzle room that does not require cards or fuses. Place prefab, splat and topology files in your Custom Prefab folder and the .vprof in your Vending Presets for the vending machine to sell the right items or they will default to resources. Prefabs and vending profiles are in their own folder. 1 mil crate 2 food crate 1 tool crate 1 brown crate 1 ammo crate 3 basic crate 4 brown crates Plus barrels.
    $5.00
  5. Ok I saw that this time now I looked for it, from what I can tell its an error with the rustedit extension, probably because it's in beta still. I would just ignore that as they work just fine in game.
  6. Thats the version of the editor I made them with. I never saw those messages when I tested it. Not even sure what it's really saying.
  7. Version 1.0.3

    49 downloads

    A collection of 4 Oases. Trees and decor spawn using the topology in game to reduce prefab count. Each Oasis is about the size of an Ice Lake. If you don't apply biome then you can let the natural trees and bushes spawn for the biome it's placed in. Can build in this area. Place "Prevent Building Sphere" in RustEdit or use "Zone Manager" if desired for no building. Each oasis has fresh water to drink and riverside topology for corn and pumpkins to grow. Sometimes the height mask doesn't place right so sometimes you need to adjust with the terrain tool a bit around the edges.
    $5.00
  8. yea those speakers.
  9. Well guess I'm back to doing it the way I had before buy deploying boomboxes from rustedit and connect them to speakers in game every wipe. That seems to hold its connection.
  10. Im just trying to use the rust station http://listen.djcmedia.com/metalrockradiohigh but it doesn't seem to matter what link I use. I was using about 10-15 boomboxes, each one was just about out of hearing range from each other.
  11. Ok so the issue I'm having happens to multiple people. I was hearing only the default rust music but my friends were hearing the music channel it should have been. once they walked away and came back to the boombox he was hearing the default music again. If I reload the plugin the speakers closest to me will work right but if they are farther away it doesn't take effect. I would upload a video to yotube but I know it will get copyright strike. Is there a limit to how many speakers I can use? I have like 12 right now i'm using to play music throughout a custom monument.
  12. It's not re writing the config but when I walk far enough away the music goes back to the Rust Radio. I've reloaded the plugin and the speaker I'm next to will play the right stuff but change again when I walk away and back. I can't have other people test right now. Nobody on.
  13. I've gone in and changed the URLs to a station I want but it keeps reverting to the default Rust Radio channel after some time.
  14. While using Admin Radar it used to show names and accurate location of the bots, now they show up as "Scientist" and tracking is way off. Is that due to admin radar plugin? I use it to make sure they are in the right place but I have to get real close to them while in vanish sometimes for it to show.
  15. Version 1.0.3

    7 downloads

    This is a recreation of Emerald Ranch from Red Dead Redemption 2. This has a footprint about the size of Satellite Dish. Has 2964 prefabs. One Npc vendor that sells farming supplies like the one at outpost. Two green card rooms and one blue card spawner. 5 green crates, 7 brown crates, 5 food crates, 23 barrels. Chicken coops have small crates than drop painted eggs. Horse dung piles have invisible crates that drop horse dung. Chickens, boars, deer and rideable horses in the animal pens. Water tower fills a water barrel on the ground below it so players can grab a drink. A few of the corn crops are collectable, so for them to reappear use BMG Jet's Growables Respawn plugin. Be sure to put the .vprof files in you VendingPresets folder, and .lprof files in your LootPresets folder. I've included a working .cs file of Custom Animal Spawns made by k1lly0u as the one on Umod doesn't work. Go to https://umod.org/plugins/custom-animal-spawns on how to work the plugin. For any support contact me on Discord at Explosive_Shart#5430
    $5.00
  16. Version 1.0.0

    132 downloads

    A set of four 8 bit characters. Has Mario, Luigi, Pac-Man and Megaman.
    Free
  17. Version 1.0.2

    9 downloads

    A recreation of Lon Lon Ranch from "The Legend of Zelda Ocarina of Time" but "Rusted" up a bit to fit the game. I made it as close to scale as possible without taking up too much space. This is meant to be a replacement for Stables. Does not have a safe zone. Has a footprint about the size of Outpost with 1244 prefabs. Total of 6 loot crates and 15 loot barrels. Has one recycler and one level 1 workbench. Has both Stables Mission Providers. Has 5 horse spawners and a vending machine with both Saddles, both Horse Shoes and Roadsign Horse Armor. To claim a horse buy a saddle and hold your action key until it says "Buy Horse". To install unzip the file and place all prefab files in your CustomPrefabs folder for RustEdit and place the lonlonranch.vprof file in VendingPresets. For support message me on discord at Explosive_Shart#5430
    $5.00
  18. A while back I mentioned BotRespawn wasn't working after a restart and I had to go in game and reload the profiles. You said something like navmesh true. Well the problem comes back sometimes in weird ways. default monument bots weren't spawning but the custom ones were.
  19. Version 1.0.3

    23 downloads

    A recreation of Kakariko Village from "The Legend of Zelda Ocarina of Time" but "Rusted" up a bit to fit the game. I made it as close to scale as possible. Also includes the Bottom of Well associated with Kakariko Village. Placement of the bottomofwell 16 prefabs should placed at a Y position height of 18 or above. Has a footprint about the size of Outpost with 1795 prefabs. One green card room with a blue card spawner. Total of 15 loot crates and one green card spawner. Has one recycler. One level 1 workbench and repair bench in green card room. For support message me on discord at Explosive_Shart#5430
    $5.00
  20. Is there some configuration that makes all bots at monuments swarm on players? I can't find anything relating to that. Aggro range is low but other bots just seem to swarm my players.
  21. You can message me on discord about it. This is the first I've heard about that not working. Make sure you unzip the folder and put the prefab file, splat and topology in your custom prefabs folder, then refresh your prefab list in rustedit. If it's still bugged reload RustEdit.
  22. I tried to retest it by having helis spawn every 3 min and now I can't get it to recreate. It doesn't even do the 60 second message. FML
  23. The message flooding happens so often it's almost impossible to see what anybody says in game. I only changed the number of players to activate. I see nothing that relates to the message. So a configurable timer would be nice.
  24. Does the plugin have to spam the message to the server "Incoming Heli is malfunctioning it may crash somewehre." every 5 seconds?
  25. For some reason when I restart my server BotRespawn will sometimes not auto start with the server and i have to go in game and reload profiles. I am using IcedHost as a server. Right now I only have bots at default monuments like Airfield,Power Plant, Water Treatment and Train Yard.
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