tosnar
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Everything posted by tosnar
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Hi, I've figured it out. I was able to configure it in the NpsSpawn plugin. Aimacak helped me with the setup. Thanks, everyone
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{ "Display Permissions (Display For All Players If Empty)": [], "KillerType": "CustomNPC", "VictimType": "Player", "DamageType": "*", "Enabled": true, "Show Kills in Console": true, "Show Kills in Chat": true, "Show Kills in Notify": false, "Show Kills in UINotify": false, "Messages": [ "{killer} zastřelil {victim}." ] }, { "Display Permissions (Display For All Players If Empty)": [], "KillerType": "Player", "VictimType": "CustomNPC", "DamageType": "*", "Enabled": true, "Show Kills in Console": true, "Show Kills in Chat": true, "Show Kills in Notify": false, "Show Kills in UINotify": false, "Messages": [ "{killer} zabil {victim} svou {weapon}." ] },
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BetterNpc.json NpcSpawn.json CourierNPCs.json
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Damage doesn't work on all NPCs spawned by the NpcSpawn plugin. I just can't find the setting you're talking about. Can you help?
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Basically, the courier gets stuck and keeps shooting. He doesn't move forward anymore.
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So they shoot at Better NPC; blood spatters, but it doesn't kill him.
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Yes, there was blood visible during the encounter. I'm not sure if it happens all the time or just sometimes. For example, he just shot the blue NPC by the road, but that's not a Better NPC. I'll test it out.
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Hi, this has been happening lately. I've seen it at Oxum's Gas Station and Mining Outpost. After reloading the Better NPC plugin, everything works fine. It's as if they've frozen and need to be reloaded. Preset.zip BetterNpc.zip BetterNpc.json NpcSpawn.json
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Hi, I noticed that when Courier NPCs shoot at Better NPCs, they don't cause any damage. Is this a bug, or can it be configured somewhere? Thanks
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Hi, sometimes Better NPCs cannot be killed and don't even notice me, they just walk around the monument. After resetting the plugin, everything works normally.
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I apologize and am deleting my post about the protection not working. The other (raiding) party confirmed that the protection worked and activated at the prescribed time after the (raided) player disconnected. This player then reconnected, allowing the raid to continue and be completed. Otherwise, great plugin. Thank you.
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- 299 comments
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- #protection
- #base
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Oba hráÄi jsou autorizováni v TC, ale ochrana se zobrazuje podle toho, kdo postavil a od něj Äas offline.
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Hey. Hey, I'd like to ask how the offline team protection sharing works. I have it set to true in my config, but the players on the team have different protection. Depending on who built what. I thought it should be by the last player in the team to go offline. I have the plugin on Oxide. Example config: "Team Options": { "Enable team offline protection sharing": true, "Mitigate damage by the team-mate who was offline the longest": false, "Include players that are whitelisted on Codelocks": false, "Prevent players from leaving or disbanding their team if at least one team member is offline": false, "Enable offline raid protection penalty for leaving or disbanding a team": false, "Penalty duration in hours": 2 Translated with DeepL.com (free version)
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