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LandOfTheBlind

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Everything posted by LandOfTheBlind

  1. @nivex May I suggest a feature for your consideration? I'd like to have some force progression with the raidable bases on my server. Right now, I start with just easy bases spawning on wipe and will open the next difficulty every few days over the first couple of weeks. I was thinking that since you already have the ranked ladder feature tracking points, could there be a setting that would prevent a player from entering a certain difficulty raid until they accumulated a specific number of points? For example, easy bases would have 0 point requirement, mediums would be 10, and so forth. The second idea I had would be if each difficulty would require a permission to be able to enter the raid. I am also using another plugin that adds an RPG style player progression so I could grant access to the next tier raids upon them reaching a milestone level. Thanks!
  2. I have a couple of questions regarding XP for bradley and patrol heli. In the plugin description it says that it's compatible with Loot Defender for shared XP. I'm currently running the latest 2.1.1 version of that plugin but I'm not seeing any settings for shared XP. I only see a "Rust Rewards RP" option. Just curious on how this integrates with that plugin? Second question is regarding heli XP. Is that something else that can be handled by Loot Defender as well because I don't even see patrol heli as an option under XP sources in the Skill Tree configuration, just the LootHeliCrate one?
  3. A couple of minor issues I have noticed after updating to the new version: - NPCs are not spawning at any Easy bases. I have my configuration set to spawn 2 at each easy raid but so far, I haven't found a single one. For Medium raids, it's random if I get NPCs or not. Hard and above seem to have no issues spawning, but most are spawning inside the base and not around it. For easy and mediums, I have the options disabled for spawning on beds, bags, rugs, and floor tiles, but on hard and above, I have them set where they can spawn inside the base. So I think it may be having issues finding spawn points for the NPCs around the bases. - Bases only seem to be spawning on the west side of the map. I haven't seen a base spawn anywhere on the east side of the map centerline. I checked the spawn points in game and there are some on the east side but not as many as on the west side. I'm not sure if the algorithm to pick a spawn point may be choosing a spot before making it around to that side of the island, but it is different than in other versions. - Bases are only spawning in the water. There are tracts of land that are flat and open enough to have bases spawn, but it's only picking spots in the middle of the water. Nothing has changed in my config since the previous release and I didn't see any new options that could be causing this. Again, is there something different with the spawn point algorithm or changes FP made this update that is interfering? - If a player who is within the raid bubble mounts a minicopter, they get chat spammed notices about entering and leaving a PVE zone until they dismount or leave the raidable base bubble. I was the one that mentioned last month about players found a way to glitch into other players' raids and I assume this if coming from the change to mitigate that glitch. This may happen with other vehicle types as well but I haven't personally tested. Thanks!
  4. Hey Steenamaroo, Just a future feature request. Right now, if I make configuration changes in the config file (things that can't be updated via the gui, or just bulk changes that are easier with find/replace in a text editor) while the plugin is active, if I click the reload profile button, it actually overwrites the config file using the current operating parameters. I don't like unloading/reloading the plugin with players on as it has messed some up before with bots spawning back right on top of them at the monuments. I was wondering if you could include an option like "Reload Profile From Config File" or similar that would reload the selected profile but import the configuration from the JSON file? Thanks again for all the hard work and dedication in making this plugin absolutely awesome!
  5. Hey Steenamaroo, I've been trying to find a plugin that would let me control the loot drops from the BotReSpawn NPCs. Since the change to being a scientist entity, I've noticed they are dropping med sticks, rifle ammo, even rocket launchers. I haven't found a plugin that seems to work on limiting items dropped by these bots. Any plans on adding loot tables for the different bots in the future? I'd prefer to have different loot tables at say Oxum's as opposed to Launch Site. Not sure if it's possible to have defined loot profiles and then assign them per monuments to those bots? Or if you have any other suggestions for maybe an existing plugin that I've missed, that would be helpful. Thanks again for this awesome plugin! The players love it!
  6. I'm not sure if this would follow under a suggestion or maybe there is existing functionality that I'm not aware of, but for the different difficulty levels, I have the base loot to contain items like explosives and resources, then the difficulty loot being everything else. I have the option in the profiles set to allow duplicate items so that the boxes would have a decent amount of items in them. I'm finding that the base loot also gets duplicated on certain bases with more loot containers. Is it possible to only duplicate the difficulty loot and not the base loot? I'm using the difficulty loot tables as more of filler, while the base loot is the primary loot the players are looking for. Thanks!
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