Jump to content

LandOfTheBlind

Member
  • Posts

    42
  • Joined

  • Last visited

Everything posted by LandOfTheBlind

  1. LandOfTheBlind

    Lockouts Resetting

    I noticed this happened to me a couple of times last wipe but didn't really pay enough attention to confirm it or not, but this wipe, I have had 2 players let me know that their lockouts are resetting back to the full time again. Once they loot the base, the lockout timer starts. They'll leave the raid base and go back to deposit the loot, then a short time later, they will see their lockout back to the full time again. Based on their timeline and looking in the logs, it appears that maybe when the raid base despawns or is abandoned and unlocked, it triggers the lockout for those players again. I've looked through the configs but only found a few settings dealing with the lockouts. I have these settings in my config. Maybe I'm missing something else, but just curious as to why the timers would reset part way through the countdown after players leave the raid base? Thanks! "Player Lockouts (0 = ignore)": { "Apply All Lockouts Everytime": false, "Time Between Raids In Minutes (Easy)": 20.0, "Time Between Raids In Minutes (Medium)": 30.0, "Time Between Raids In Minutes (Hard)": 60.0, "Time Between Raids In Minutes (Expert)": 120.0, "Time Between Raids In Minutes (Nightmare)": 240.0, "Block Clans From Owning More Than One Raid": true, "Block Friends From Owning More Than One Raid": false, "Block Teams From Owning More Than One Raid": true "Assign Lockout When Lock Treasure Max Inactive Time Expires": false,
  2. I'm not sure if this would follow under a suggestion or maybe there is existing functionality that I'm not aware of, but for the different difficulty levels, I have the base loot to contain items like explosives and resources, then the difficulty loot being everything else. I have the option in the profiles set to allow duplicate items so that the boxes would have a decent amount of items in them. I'm finding that the base loot also gets duplicated on certain bases with more loot containers. Is it possible to only duplicate the difficulty loot and not the base loot? I'm using the difficulty loot tables as more of filler, while the base loot is the primary loot the players are looking for. Thanks!
  3. My bad, dude. With the admin radar I usually tab to use the different filters so it didn't even dawn with me to open the chat to interact with buyraid. That's what I get for admining while tired. 😫 Thanks again!
  4. Hello, I just wanted to report a bug in the /buyraid GUI. When I open the buyraid GUI menu, mouse control is not given to the menu, so mouse movement just pans the camera around like normal gameplay. I had this before the latest result as well but was looking into if there was a conflict with other plugins. I did some digging in the code and found that the issue seems to be coming from 16294 (in the newest 2.1.3 version). The parameter for cursor control is set to false in the plugin and if I change the false to true, then it works as expected. Again, I'm not sure if I have a weird situation with other plugins causing this behavior but I wanted to make you aware. If you need any other information, please let me know. Thanks! var element = CreateElementContainer(BuyablePanelName, Color(_config.UI.Buyable.PanelColor, _config.UI.Buyable.PanelAlpha), _config.UI.Buyable.Min, _config.UI.Buyable.Max, false, "Hud");
  5. LandOfTheBlind

    Loot Priority

    Hello, I'm having some issues with certain loot items not being spawned. Based on the documentation, I have items that I want every base to spawn located in the Base_Loot tables. For the most part, all items will spawn off that loot table most of the time. Some players have reported that they'll raid a hard base for instance and not find any resources or explosives (rockets, c4, explo ammo, etc.) I've verified they didn't miss a loot container or anything. If there are items in Base_Loot and the Difficulty_Loot for a base type, is it supposed to always spawn Base_Loot first and then use Difficulty_Loot until number of items to spawn has been reached or does it just pull items from both lists together? If I'm misinterpreting the configuration, how can I guarantee that certain items will always spawn in a base of a certain type? Great plugin by the way. My players love the raidable bases on my PVE server. Thanks!
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.4k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.