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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Patrol Heli no Rewards

    Hi, The reward is given to the player who did the greatest amount of damage to the heli, rather than the last person to hit it. Also, if that's the not the issues, make sure that you don't have a 0 multiplier for distance or any weapons. Any multipliers you want 'off' should be set to 1.
  2. I'll have a think about this. Maybe I can write a hook that lets other plugins register new 'items', and have these custom items listed in a separate section so their easier to keep track of. Each should have all the options a regular item has but, then, in addition it would have to have the prefab full name and the category that the item should be in. Maybe that would work. If it works out nice then it means other plugin developers could register 'new' items with CustomLoot
  3. Hey man, The categories and items are grabbed and auto-maintained from in game, so it would be kind of difficult to have multiple entries for the same item. On top of that keys must be unique. I could make it that displayname is customisable but I think having multiple options would be awkward. What I could do is have string array of names and one is picked randomly, as is the case with BotSpawn kits/names. It's not quite the same as you're asking for but close-ish. "pickaxe": { "display name": ["pickaxe", "pickaxe", "Uranium Pickaxe - 3x gather at the cost of radiation"], "probability": 1, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "skins": [859006499], "IncludeAllApprovedSkins": false, "MinConditionPercent": 100, "MaxConditionPercent": 100 }, That would give 1 in 3 chance of the name being Uranium blah blah. Any use?
  4. Hi, Sorry for the late response on this. The answer is no, not really. The best alternative is using custom profiles placed sort of central to a biome with a pretty big radius and/or roam range. You could have two of those per biome, one as murderer/night and one as scientist/day.
  5. Steenamaroo

    Item Names

    Hi, That's not really something I know about, I'm afraid. BotSpawn doesn't offer any features like that but if you're using some other plugin to modify names maybe ask the developer of that?
  6. Hi, I must have forgotten to respond to this but it's noted. Thank you for reporting it.
  7. Steenamaroo

    custom spawn points

    Hi, Most likely BotSpawn is just struggling to find the areas because your land mass is very small. You can't actually have custom spawn points with the biome profiles, because that sort of defeats the purpose, but you can use custom spawn points, if you want, with a manually created custom profile. If that map is that small, using custom profiles would probably be a better idea anyway.
  8. Steenamaroo

    Group not found

    Oh, you know what...It's going to be due to the spaces in the group names. I think, if you don't mind, just stick to group names with no spaces in them.
  9. Steenamaroo

    Group not found

    Hi, I'll have a dig and see what's up. I've had a few reports about groups not showing correctly so either I'm using the wrong method or something has changed recently. Stay tuned for an update in the near future.
  10. Hi, Sorry, that's not really something I can troubleshoot. The php/site template isn't mine, and php code in use isn't visible to the public. All the tables will be the same format, though - Just double check through your code and verify what category you're sorting by, and whether the sort should be ascending or descending.
  11. Steenamaroo

    raiding bots

    Tbh BotSpawn in it's present form is probably EOL. I'll be rewriting with newer AI which pretty much works as you describe by default.
  12. Steenamaroo

    raiding bots

    Thank you. I agree it's a great idea, and a logical next step, but I think there are too many things that would make raiding npcs look bad to really put any time into it. I am considering some features along those lines like door camping, if someone attacks npc then takes cover in their base (maybe bringing backup???), or rocket barrages where it makes sense, but full 'raiding npcs'...It's unlikely.
  13. Steenamaroo

    raiding bots

    Hi! My pleasure. Honestly, I don't think that's something I'm likely to put time into. I always thought it would look janky and I've seen a few other attempts which kind of confirmed that. I might have them lob grenades or fire rockets at specific targets at some point, but I doubt we'll be seeing any npcs c4ing bases and that kind of thing.
  14. It might be worth changing to the native chat notifications or popup notifications, to rule out any issue with GUIAnnouncements plugin.
  15. Rocket launcher is a default listed weapon so it should certainly work, at least. When testing are you definitely the player who did the greatest amount of damage to the heli/apc, because that's how the rewarded player is calculated. Rewards aren't given to the last hitter. If that's not it maybe try with dynamic distance multiplier set to false. That's carried-over code from the original and I'm not sure exactly how 0.009* would work. At a guess that's meant to be 0 and I need to implement some rounding?
  16. Good to know. Thanks mate.
  17. Steenamaroo

    Error

    That's a different error in different circumstances, but it's the same fix. Next version will address all of these.
  18. HI, No, that's not something that it does right now. It can place people in groups for holding titles but that's all. I would consider this kind of functionality, though. I suspect a lot of people probably use this to track stats during a wipe then issue perks/rewards.
  19. Hey. I'm doing some Rust stuff later. I'll take a look at this then. If Mike did make that plug and it works, please let me know.
  20. Hi, Do you have some weapon or distance multipliers set to zero?
  21. Steenamaroo

    Error

    Thanks for the info. This is patched in the upcoming next version. It's harmless, though. You can safely ignore until then.
  22. Sure, that sounds like a good idea. The rust server and website being hosted on different devices isn't a problem. Your Rust server (PlayerRanks config) should have SQL credentials so it can save to your SQL server and any php getting stats on a website would have the same somewhere within. The main hiccup people see is that the SQL server would need to whitelist the Rust server and webserver IPs - usually called "Remote Access" I think. Depending on your host, the IP you need to whitelist for the Rust server usually isn't the IP people use to connect. You may need to ask for it.
  23. Ensure that your loot table is working by assigning it to some box you can test easily. If it works as you expect then I'd unload all plugins (oxide.unload *) then just load BotSpawn and CustomLoot and test your npcs again. Chances are some other plugin is wiping their inventory after CustomLoot does its thing.
  24. You most likely need a wordpress plugin that lets you add in php snippets. Not sure if the tutorial covers that or not but with that in place it's not too complicated.
  25. Just noticing, your console output isn't showing 'admin' or 'treasurehunter' either. Perhaps there's some option with groups to prevent them from being displayed by command? I'll investigate.
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