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Everything posted by Steenamaroo
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I don't think RustEdit uses the native spawnhandler so, as far as I know, there's no easy way to grab the spawnpoints it'll be using.
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Hi, Most likely oxide is trying to load the file before your FTP upload has completed, or you've somehow got a corrupted/incomplete copy of the file. if o.reload BotSpawn works then it's the first and, if not, the second
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Sorry for the late reply. I'd guess it's going to be an issue cause by some symbol or formatting in the larger bodies of text. It's a bit of a pain but I'd try setting each one to "", one by one, to find out which is causing the issue. Do you get an errors in console when you open the UI and it's blank?
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Hi, Which plugin are you asking about?
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Sorry, I didn't see this. No, there's no limit. You could do as you describe if you want the balance to be that extreme.
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If we could keep the chat here to English that would be appreciated. @Electrik- If you think there should be more explicit statements about whether an asset is editable or not then that's valid criticism and we, admin, will take it on board, but that is a conversation to have with staff/admin - Not the author. Pursuing this debate here in this way is not productive. The author's license and description didn't explicitly state that modification rights were granted, and that's their choice. If you don't like that then that's OK, and you've made that point, and if you think Codefling should enforce clearer descriptions/terms then that's OK too and, as said, that's a discussion to have with staff. Either way, this is probably a good time to end discussions with the author.
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I'm not sure if you understood me there or not. "People often think that no license means no rules but it's quite the opposite - No license means no permissions." IE - A blank license means there are no rights or privileges granted. If a licence doesn't mention editing, for example, then it's safe to assume that permission to edit is not granted under that license.
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People often think that no license means no rules but it's quite the opposite - No license means no permissions.
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Crate Spawn Amount 0 and Max Pop also 0
Steenamaroo replied to TyrionKent's Support Request in Support
Hi, If it's only that one single entry that you can't adjust I'd guess it's a spawngroup with zero spawnpoints that FP left in. If that's the case I'll add a catch for it so it doesn't show up in UI. Thanks for letting me know. -
Hi, It sounds like you're describing the peacekeeper function. You can set it to true, or false, per profile.
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Hi, They're exploding after the "Suicide_Timer" duration which you have set to 0. The suicide timer is there because there's nothing capping the max population of airdrop/hackedcrate/toplayer npcs. With the right circumstances a server could become overrun with npcs. Suicide timer isn't used for population-controlled npcs - Only Airdrop, hackable crate, '/to player' command, and spawn calls by command or from other plugins.
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Sure. I can do that.
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Changed Status from Pending to Closed Changed Fixed In to 1.0.1
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Extreme lag saving when MySQL is down
Steenamaroo replied to Bjarke Håå's Support Request in Support
Oh, sorry. I see. To be honest I'm not sure if there's much more I can do in terms of error handling but I will take a look. -
Extreme lag saving when MySQL is down
Steenamaroo replied to Bjarke Håå's Support Request in Support
If you're sure that your SQL credentials are correct in PlayerRanks config then you may need to whitelist your rust server IP at your SQL host. That may be listed as 'remote access'. The IP you need to whitelist usually isn't the same IP players use to connect - If you're unsure you might need to ask your Rust host for the correct IP to whitelist. -
Extreme lag saving when MySQL is down
Steenamaroo replied to Bjarke Håå's Support Request in Support
Hi, I'll have a to have a think about that. 'Too many failed MySQL attempts' isn't something I'd expect to see as, as far as I know, there is no auto-retry. There is, however, a connection timeout in the event of failure. I think that's 10 seconds and certainly there can be a lag if that happens. Is PlayerRanks the only plugin you have using SQL? -
button to reset a value back to the default
Steenamaroo replied to Bjarke Håå's Support Request in Support
Hi, I'll look at having "Reset to defaults' as an option. "Infinity"was only ever seen as the result of a bug - It's not meant to be an option. If you see it anywhere just click < or > and it'll go back to a proper value. -
Hi, Yes - BotSpawn detects monuments and creates default profiles for you to use, but you can also create custom locations anywhere you like using the chat commands `/botspawn add`. The Parent_Monument feature is there for cases when you want a custom profile but you want to it to be 'paired' with an existing monument. Say, for example, you want 10 bots at the Dome, use the Dome profile, but if you want an additional single boss npc at the dome with different health/kits etc, create a custom profile then set "ParentMonument": "The Dome 0". The name under Parent_Monument *must* be copy/paste of an existing monument in the default file. That way, even if you change the map, that custom profile will stay where you placed it, relative to the Dome. Custom Monument (RustEdit) locations aren't detected by BotSpawn so if you want profiles at those you'd have to move them manually each wipe. There's a command for that to.
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- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
- (and 12 more)
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The easiest solution is probably to set the profile (in config) so it's asking for min/max 1 item, Then set the three items to probability 1. (That's pistol ammo, facemask, and the food...set multiple foods to 1 if you want), Then balance the categories. Ammo probability 10 Food probability 5 Attire probability 1 Adjust that balance to your tastes but that would mean each crate gets one item, and that item is very likely to be ammo, less likely to be food, and unlikely to be a facemask. Just thinking back to your original query, if you have Ammo probability 10 and Attire probability 1 and always get the facemask, then your profile is asking for more than one item (in config...), and 'AllowDuplicates' is false. Either tell it you want 1 item, or tell it to allow duplicates. * Note - Allowing duplicates will result in larger stacks of stackables. Getting 10 ammo twice will show in your inventory as 20 ammo.
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Specific CustomLoot on Specific BotSpawn Profile
Steenamaroo replied to ColourfulOwl's Support Request in Support
That's right - If you create a custom profile then it's at a hardcoded location so it wont be in the right place if you change map seeds. If, however, you want that custom profile to always be near a certain default monument, The Dome 0 for example, then you can set Parent_Monument to "The Dome 0", and BotSpawn will relocate your custom profile every time the Dome moves (new map). This also works for custom profiles with custom spawn points, as long as those points are meant to stay in the same place relative to some default monument. -
Would you mind confirming that this fixes it? The config entry for Alias has changed from one string to a list of strings to allow for multiple. If you used a chat alias you'd need to re-enter that. Examples One - "chatCommandAlias": ["ranks"], Multiple - "chatCommandAlias": ["stats", "ranks", "rank"], PlayerRanks.cs
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How many items are you asking for in the config, for the entry that's using this loottable?