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Steenamaroo

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Everything posted by Steenamaroo

  1. Ok, that's great to know. Thanks again for the info.
  2. Steenamaroo

    To clarivey all Timers !

    Good idea - Thank you.
  3. Steenamaroo

    Failed to run

    DM sent - Thank you!
  4. That's a good approach. Thanks for that. I think I'm going to make the increment adjust dynamically, for example if the value is 80 and click up, it goes up 10, but if the value's over, say, 300, maybe it goes up in 50s, and up in hundreds if it's over 500. That, along with an option to create a new profile by cloning an existing one, should help to keep a lot of people in the UI.
  5. Found and solved - Thank you very much for identifying this. I'm planning to update later today - That update will include this fix.
  6. Steenamaroo

    Spamming console

    Hi Pookins. This is addressed in the update I'll be releasing later today. Thank for your reporting it.
  7. Hi, Thank you for reporting. I'm looking into it right now.
  8. Ah, yes, of course. Setting the suicide timer to 0 would result in almost instant death. The explains it. With regard to seeing one or two missing, on occasion, that's most likely just down to the terrain in the surrounding area and failure to find suitable spawnpoints. Whether or not there is suitable terrain is, of course, just luck, because the position of the supply drop could be anywhere. You can improve the odds a bit by increase the AirDrop profile's spawn radius, but it's probably fair enough if it's a couple of npcs short, once in a while. Thanks for following up with detailed info!
  9. Steenamaroo

    To clarivey all Timers !

    Hi, Yes, all the timers are in minutes in BotReSpawn.
  10. Steenamaroo

    Send to player not working

    As I just found out myself. Thank you for flagging this. It's now fixed and will be in the next update, today.
  11. Hi @Solarix Thank you for the report. Do you have the global option for Supply_Enabled set to true - This option would mean Airdrop profile gets spawned every time a user calls in a plane via supply signal. If not, I'll have a dig and see if I can find anything. The CH47 profile isn't hooked up yet, I'm afraid. I didn't actually mean to make that visible in the public release, so it's coming soon.
  12. Steenamaroo

    Hackable Crate?

    Hi, I didn't actually mean to make the CH47 profile visible in the public release - It got through the cracks. It will be hooked up in the very near future, though. Thank you for reporting it.
  13. Hi, This isn't something I've seen happen on my server, or had reported. Is there any chance you have a plugin that might kill npcs for being too far away from navmesh, or anything like that? I know there were a few patches/fixes floating around, to try to prevent issues with some of the vanilla npcs spawning off-nav, and causing console spam. If this isn't the case, please let me know and i'll do some more digging. Thank you for the report.
  14. Oh, this worked in BotSpawn 2.1.2? I don't think I was aware of that. Yes, I plan to have some kind of protection against them being run over in the next update. Thank you for flagging it!
  15. Hi, This is something I hadn't considered - That people may have liked the old murderer prefab's loottable. At present there's no in-built option to customise what loottable is used, but I intend to look into it and see if I can offer some of Rust's defaults as options. Maybe different loot crate contents, or something. My CustomLoot plugin does allow you to create completely custom loot tables which will apply to all BotReSpawn npcs, or, alternatively, can apply on a per-profile bases (custom table for every profile), but, admittedly, it is a little complex to set up at first. If you want to try CustomLoot feel free to get in Codefling discord or my discord for live support, should you need it. If not, I'd hope BotReSpawn might have some in-built alternatives in the near future.
  16. DM me, please. You're on pre-release. 😛
  17. Hi, For now there isn't really control of this in BotReSpawn, but there will be. Ideally I'd like to have control for whether or not they attack each other, other profiles and ZombieHorde
  18. Hi, I still need to go through CustomLoot and NPCKits to see what's what, after the Thursday update. Normally I'd be much quicker but with the release of BotReSpawn I have a lot of support requests that I don't want to leave hanging. Things are settling and I anticipate getting a good look at NPCKits and CustomLoot very soon. Just on the offchance that you mean they are getting custom loot *and* regular vanilla loot, there is an option per CustomLoot profile to 'ClearContainerFirst' which would solve the problem. If they're not getting CustomLoot at all then that's just something I need to fix. Thank you for letting me know!
  19. Steenamaroo

    Console errors

    Hi, I'm not sure what that is but I don't think it would be related to CustomLoot. That's related to the in-game RF/radio items, somehow?
  20. Hi, Not yet -I dmd a copy to the other guys seeing this, to get confirmation of fix before updating. Seems good so far. Public update to follow today.
  21. A few people have mentioned setting very high numbers and wanting bigger increments. Thanks for bringing it up - I might place 5/10/50/100 buttons to let users choose their increment on the fly!
  22. Thanks for letting me know. Got a lot of BotReSpawn stuff coming in, as you can imagine, but I'll get back to this pretty soon.
  23. All good to know. Once I get the initial kinks all ironed out, I'll be looking into this.
  24. Steenamaroo

    Default Profiles UI

    Oof, wow. I didn't anticipate that. Consider it noted - It'll be sorted it the next update. Thank you.
  25. Some of these other weapons are unpredictable and can cause errors, so I want to make sure I've implemented them properly, and tested thoroughly, before allowing/recommending them. It's going to be fun, though, if they're running around shooting rockets!!
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