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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi @Viktorvill Thanks for reporting. Looks like you've copied only part of the error. Would you mind going back to it and copying more lines at the start?
  2. Unless there's an easy way to identify these particular helis it would probably make more sense for the EasyHeli author to have this as an option. I have the API call documented with an example so the author could call that and allow users to specify some custom profile.
  3. I can do that but what conflicts exist? Even if I do add console commands for profile(s) reload, it would make sense to try to solve the underlying issues too.
  4. Yeah, that's not going to work. The regular Patrolheli_kill profile should work fine, I'd guess. Failing that the author of HeliSignals could make a call to BotReSpawn to spawn some profile when their helis are killed. There's an example of how to do that in BotReSpawn documentation.
  5. Are you throwing in an area where there's navmesh for the npcs? Some areas have no navmesh so the npcs won't spawn there.
  6. Hi, No, profile reload is only through the UI right now. Through console you can only reload the whole plugin.
  7. I removed some unnecessary rounding in the last update. Looks like I went a step too far. I'll get it sorted. Thanks for pointing it out.
  8. I replied to this earlier in the week. There's so many things one plugin can do that could alter how another plugin works...Too many to speculate. It would make more sense to approach the other developer. I'm not guaranteeing it's their fault or problem, but they have access to both plugins. I do not.
  9. Thanks Tom. Already said in DM but for anyone else reading, I'll null check entity?.net?.ID in future versions to suppress the error. Unfortunately that's all I can do but hopefully, with that new info, the other dev can do something at their end. Thanks again!
  10. @SLATE I've found where I need to do some work. Are you on discord? If so feel free to connect with me there. If not I'll DM when I have something.
  11. Ok no problem. Thanks. I remove the content because it had IP addresses and steam IDs.
  12. What's your reward seconds interval? Was there a gap where the plugin wasn't loaded? I'm just thinking, it's possible RR is giving out larger rewards on the first loop to make up for time missed, because it does track server up time and player connection time. Even if it was unloaded for a while, it would know what a player is entitled to when it came back online again. I suppose you'll know for sure if the next loop of rewards is normal amounts again. If that's not it then I just messed something up.
  13. Damn, I'm sorry about that. There were some multiplier related changes so I'll go over that in the morning and get it figured out. Thanks for letting me know.
  14. If you're still getting it on 3.2.1 then I'll DM you tomorrow and get to the bottom of it with you, if you're willing. Thanks for reporting.
  15. I'm sorry, there's not really a lot to go on there. That plugin is a $40 plugin to which I don't have access so I can't really try to recreate the issue or investigate. Send me a copy of a log file from a day when the problem happened. Maybe something will jump out at me. For the image, I posted an alternative link a couple of posts back. If you change the link in your config file to the one I posted that'll solve that problem.
  16. Hi, I can't think what would cause that. Are you seeing relevant errors in console? If you can replicate the issue but watch the console while you do it that'd be helpful. Failing that, just DM me a full log file from a day when the issue occurred.
  17. Hi, Are you talking about the issue with this plugin which results in "[UpdatesChecker] Unable to contact Codefling.com" in console? If so I'll be updating for that today. If it's an other issue specific to that plugin you'd need to notify Amino.
  18. Hi, Thanks for reporting. I became aware of an issue yesterday and have patched it now, so I'll push that as a public update tomorrow.
  19. Hi, There's no immediate plan for a UI but the idea of having a scrap multiplier is a good one and shouldn't be hard. I'll make a note of that.
  20. Hi, It's not based on vanilla tables. Any new loottable that it creates for you gives out nothing at all until you customise what you want from it. However, the plugin does automatically update to include new items in your loot tables. Any new items added to the game should appear in all of your loot tables.
  21. Steenamaroo

    NPCKits

    Dming.
  22. Hi, That link went down so I hosted the file at Codefling. Here you go - https://codefling.com/uploads/monthly_2024_07/16-169722_transparent-background-sticky-note-clipart.png.63332204e329e4cd726402534f64dac7.png
  23. Thanks @NooBlet As said there is a UI button to empty the group. For a command solution there's no empty but oxide does have remove + create which would achieve the same thing. oxide.group remove <group> Removes a group oxide.group add <group> <"[Title]"> <rank> Creates a new group. Title and rank are optional depending on the circumstance.
  24. I don't know what one you've been using. Free Kits plugin from uMod is the one that's supported and tested. For any kit to show up in BotReSpawn UI it will need to have some kind of weapon in the belt. They are re-scanned every time you open the UI so if you make changes to kits be sure to close, and open, BotReSpawn UI again afterwards. Reloading BotReSpawn isn't needed.
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