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Steenamaroo

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Everything posted by Steenamaroo

  1. Have to refer to the previous answer, I'm afraid. I think it has to be server pve enabled, or a plugin managing damage. There are settings for invincibility under certain circumstances, like whilst parachuting, or immune from damage beyond, or friendly fire, but nothing that would make them permanently invincible.
  2. Give me some context. The only deliberate invincibility in BotReSpawn (off the top of my head) is the optional invincible whilst parachuting option. If you're finding they're all invincible then you've probably got the server in PVE mode, or some damage controlling plugin is protecting them.
  3. Both RustRewards and ServerRewards work fine, to the best of my knowledge. Can you be more specific?
  4. I don't think so, no. I think your only options would be to set Stationary true which, of course, means they can't move, or maybe create your dungeons as part of the map in RustEdit, so that navmesh gets baked on to them? I have no idea if that's actually feasible or how it would be done, though.
  5. Hi, Thanks for reporting. I've released an update that should address this.
  6. @Deicide there are options for colour and radius already.
  7. You mean it's not practical or they literally don't work?
  8. Hi, I don't think anyone's reported this before so I'll look into it and get it sorted. Thanks for letting me know.
  9. Oh, you're only seeing this behaviour with certain profiles? Most likely it's something to do with that specific weapon then.
  10. I'll look into to that today. Some degree of stop/start is expected but it shouldn't be as bad as you describe. The reason there's stop/start in a sprint chase is because npcs can't anticipate like real players. They don't understand the environment and terrain so they can't guess where you're going, or cut a corner to gain on you. They literally just set direction to where you are X times per second. I'll test today and see about a couple of methods to smooth that out, if I can.
  11. No, you're right - Same as previous. BotReSpawn isn't aware of your monument or its name - The profile is just centred on a point in space and that's all it knows.
  12. Steenamaroo

    NPCKits

    Sure. I think only the new jungle Scientist is outstanding. I'll ping you on discord shortly.
  13. My pleasure. If you've any other questions don't hesitate.
  14. Hi, In short, yes. It's possible the map maker might include a BotReSpawn json set of pre-made profiles but you'd need to check that with them. It's also possible someone in the community might share theirs. Failing that, yes, at a minimum you'd probably want to go in and create new profiles at each of the non-vanilla monuments or points of interest. You can just create a profile and set radius then let BotReSpawn spawn npcs at random points within that area, or you can go in greater detail and create custom spawnpoints for the profiles - As with a vanilla map, that's up to you. Everything can be done in the UI now, saving you from tedious json editing. If the map maker is including vanilla monuments I think those should be detected as normal and should have automatically generated profiles, but it would be good if someone else could confirm that - I don't have a lot of custom map experience. If you go the route of setting up your BotReSpawn profiles in advance (I.E. before the actual wipe), you'll want to make sure you set Disable_Non_Parented_Custom_Profiles_After_Wipe to false for all your profiles. It's just a point of convenience - If you don't do that BotReSpawn will detect that there's been a wipe and turn off all the custom profiles you created. Let me know if that answers your question.
  15. Hi, @MrIce I think there'll be a different error slightly earlier in your logs. Would you be able to look back and paste that here for me, please? Better yet, If you have server logging enabled (...RustDedicated.exe -batchmode -nographs -logfile "serverlog.txt") just DM me the whole file.
  16. My pleasure. Have fun!
  17. MurdererSound can be toggled true/false on the 'Other' page for any profile, and I believe the glow eyes are a clothing item that you can add to any kit.
  18. In short, yes and no. Murderer prefab no longer exists in the game but I believe their clothing items still do, so you can make a kit to dress the npcs as murderers. BotReSpawn has its own attack logic and does support melee-only behaviour, which is very similar to the older Murderer behaviour, and also supports npcs using throwables like beancan grenades etc if you place any of those in the kit belt. So while you can't directly spawn murderer or scarecrow prefab with BotReSpawn, you can more or less re-create the same thing. You can also give your npcs frankenstein parts, if you want, either through Kits or though the clickable options in any profile's UI settings.
  19. One plugin is saying Bradley can target APCs and the other plugin is saying it can't. You'd need to look at the settings for both and make sure they agree, assuming Bradley plugin offers you that control. There may also be cases where the conflict warning is fine and you can just ignore it - For example if default desired behaviour is that APC targets NPCs but the circumstances with this Bradley plugin are an exception where it shouldn't. Depends what you want, really.
  20. Hi, My pleasure. You probably just need to set Keep_Defeault_Loadout to false for that profile, so the npc's vanilla inventory gets wiped before the kit is given out.
  21. Oh, cool idea! I'll look in to that. Thanks!
  22. For profiles where the monument doesn't exist, I'm not sure about forcing AutoSpawn false, or locking the button, because a lot of people deliberately keep those profiles set up and ready to go (autospawn true), so that they don't have to do anything when the map changes, but certainly the idea of separating them out or having filters makes perfect sense. That would probably tidy up the default-profiles page a lot! Thanks for the suggestion.
  23. Hi, I could add three filter buttons for "On this map" "Not on this map" and "All" The last used option would be remembered as preference. Would that cover it?
  24. It certainly wont now. Thanks for the 1 star review of the product you want instead of the product which exists.
  25. You'd think the guy who wrote that would have made it print the name of the container or something. Thank you.
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