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Everything posted by Steenamaroo
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If console is telling you that X profile is failing to find spawn points you'd want to increase radius not reduce. For some monuments where there is a building dead centre, like Dome/Lighthouse/Supermarkets, larger radius is required to find spawn points on open terrain. If console is telling you that some profile doesn't have enough spawn points for the specific population then BotSpawn will auto-set population back to whatever it can cover (number of spawnpoints). I.E. If you have 2 custom spawn points, and UseCustomSpawns true, and ask for 20 npcs, BotSpawn will set your npcs value back to 2 and let you know. Failing those take note of the in-game time of day that you're checking, and reference day/night spawn amounts, to make sure there definitely should be npcs at that time. If all that fails hit me up on discord DM. We'll get the the bottom of it quicker and I'll report the solution back here.
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Hi, What do you mean 'open the database up'? I use Replace Into so I don't have to read the table to check if an entry exists or not. I think with update/insert, I'd have to read to ascertain whether or not a record exists, then choose which command to use, whereas Replace Into does it in one write.
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I just saw your original post on the forums. There was an issue with the previous version where data files were contaminating each other. That's addressed in the current version but probably explains why you have Water Wells showing up out of nowhere, and other monuments that aren't actually on your map. If you have a backup of the /data/BotSpawn folder that you can roll back to that would be ideal If not, just be aware that this was an issue. Sorry for any inconcenience cause by this.
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Errors on server startup, and reloads.
Steenamaroo replied to Ultramarino's Support Request in Support
Thanks for letting me know. I'll take a look and see if I can catch that. -
Hi, That sounds like a corrupt, or incorrectly edited, data file. Try visually scanning them to find an issue, or running them through https://jsonlint.com.
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Hi Pookins. Are those the only warning/error messages you get? "Harbor 1. Reducing population" Suggests that UseCustomSpawns is set to true but there are not enough CustomSpawnPoints to cover the population you've asked for, so BotSpawn is turning your population down. Waterwells were removed. They were never actually meant to be added but monument detection is automatic and they slipped through.
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Hi, 1: I'm not sure what you're looking for, regarding admin plugins. Do you want PlayerRanks to hide player stats when "allowadmin" is false and someone is using a plugin to mask their admin status? 2: Overview states that SQL databases are "created on the first save, whether automatic or manually with command /pr save" 3: If it's throwing errors either your credentials are wrong in config or your sql server isn't setup to accept requests from the game server IP. I'm pretty sure the overview is a copy/paste from previous hosts, with updates for any changes in the plugin.
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Hi, What are you hoping for/expecting? There's currently no relationship between these two plugins.
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Errors on server startup, and reloads.
Steenamaroo replied to Ultramarino's Support Request in Support
Hi! It sounds like the config is corrupt or there's a mistake in it. Try running it through https://jsonlint.com and fixing any errors that come up or simply just deleting it and reloading the plugin. "Undecided if I should have post this on Support or Questions, went for support ^^" No worries. I'm not sure either. -
Version 1.1.1
4,403 downloads
Checks for updates for all Codefling plugins, and prints to console and, optionally, discord. Reports to console "Codefling has updates for the following plugins.", then lists the names. Config Authors - Each author name has a true/false option to enable/disable checking their plugins. CheckIntervalMinutes - How often the plugin requests updated information from Codefling. DiscordWebhookAddres - Address for your discord server's webhook, for posting updates. Ignore - String array for plugin names to ignore. eg ["one plugin"] or ["multiple", "plugins"]Free- 50 comments
- 3 reviews
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- 17
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- #updates
- #steenamaroo
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Quick post to say a huge thank you to @Death for the huge amount of work he's put in to creating this platform Welcome to everyone who has joined so far. If you like what you see please do take a moment to invite some friends here or, if you have a Rust server discord, please @everyone in there to let people know. The more users and devs there are the better the community will be!
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Version 1.2.6
6,209 downloads
Give kits to all Rust npcs by location/type. Also mods weapon drop and condition. Configurable via UI. General information. Give custom Kits to all default Rust npc types, and control what, if anything, becomes lootable when the npc is killed. Also has control for dropping weapon on death, weapon condition, and magazine contents, corpse duration, and backpack duration. Notes : All options have full descriptions in UI, accessible by clicking the option's name. Please make sure that the weapons you're giving to the npcs are suitable. Oilrig npcs, in particular, seem to become stupid with certain weapons. Place weapon in the first, left-most, slot of the kit's belt container. Frankenstein clothing can be given in UI, instead of via kit. Optional dependencies. Kits. Permissions. NPCKits.allowed - allows use of UI customisation, by chat command. Chat commands. /npckits - Opens UI, if user has NPCKits.allowed permission Configuration. NPC types. OilRig Excavator CompoundScientist BanditTown MountedScientist JunkPileScientist DungeonScarecrow ScareCrow MilitaryTunnelScientist CargoShip HeavyScientist TunnelDweller UnderwaterDweller Trainyard Airfield DesertScientist ArcticResearchBase LaunchSite Gingerbread MissionProviderOutpost MissionProviderFishing MissionProviderStables MissionProviderBandit BoatShopkeeper BanditShopkeeper Options per type: "enabled": false, "Kits": [], "Health": 100, "Weapon_Drop_Percent": 100, "Min_Weapon_Drop_Condition_Percent": 100, "Max_Weapon_Drop_Condition_Percent": 100, "Dropped_Weapon_Has_Ammo_Percent_Chance": 100, "Wipe_Default_Weapons", Removes default spawn weapons from npcs. "Wipe_Default_Clothing", Removes default spawn attire from npcs. "Wipe_Main_Inventory_Percent": 100, - Remove from corpse anything placed in main by Kits plugin "Wipe_Clothing_Percent": 100, - Remove from corpse anything placed in clothing by Kits plugin "Wipe_Belt_Percent": 100, - Remove from corpse anything placed in belt by Kits plugin "Default_Rust_Loot_Percent": 100 - Remove from corpse default loot given by Rust Note : Kits follows the same format as BotSpawn kits. If multiple are listed, one is chosen at random each time. "Kits":["Kit One"] "Kits":["Kit One", "Kit Two", "Kit Three"] API: Object hook OnNpcKits(ulong) is provided. Return non null to prevent this plugin from giving kits to your spawned npcs.Free -
Version 1.2.3
8,291 downloads
Formerly NPCLoot. Populate npc corpses, containers, and barrels with custom loot. General info. Users can create as many loottables as required, and assign them to npc/container types by name. To create a new loot table, simply set the "lootTable" entry for some container type in config to a new made up name. This will create a new /data file of that name, which you can customise. The same loot table can be used for multiple corpse or container types. New categories and items are added automatically so, hopefully, data should never need to be wiped. Default loottable has all probabilities set to zero ( no loot) and will require customisation. I intend to provide some sample loottables for free download in the near future. Item choice is done by two-tier probability. For each spawned item a category is chosen first, based on your category probabilities, then an item is chosen from that category, based on your item probabilities for that category. See notes at bottom for further info on probabilities. Dec '23 1.2.2 update. Customloot now supports treating specific skinned items as if they are unique items. For example you could create skinned paper as ‘Money’, and it will be treated as unique, with totally separate settings and options from regular paper. The format for creating items is that you hold your skinned item and type /CustomLoot ExistingLootTable Category CustomName so, for example, if you want to skin paper with skin 012345 and use it as ‘Money’ in a loottable called ‘AirdropTable’, hold some paper with that money skin and type /CustomLoot AirdropTable Resources Money You can also specify “All” instead of a specific loottable /CustomLoot All Resources Money Optional dependencies - BotReSpawn Configuration. Global. corpseTypePerBotReSpawnProfile - true/false allowDuplicates - true/false Include_DM_Crates - true/false AllowSkinsFor - { "add", "items", "like", this" } NPC types. OilRig Excavator CompoundScientist BanditTown MountedScientist JunkPileScientist DungeonScarecrow ScareCrow MilitaryTunnelScientist CargoShip HeavyScientist TunnelDweller UnderwaterDweller Trainyard Airfield DesertScientist ArcticResearchBase LaunchSite Gingerbread ZombieHorde *if Global option 1 is true, this entry is replaced with one entry per existing BotReSpawn profile, by name. Eg, The Dome 0, Airfield 0, LaunchSite 0, etc. Container Types bradley_crate heli_crate supply_drop dm ammo dm c4 dm construction resources dm construction tools dm food dm medical dm res dm tier1 lootbox dm tier2 lootbox dm tier3 lootbox loot_barrel_1 loot_barrel_2 loot-barrel-1 loot-barrel-2 oil_barrel codelockedhackablecrate crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic foodbox minecart trash-pile-1 ...There may be more, as the plugin automatically adds new ones as they appear in-game. Options per type: "enabled": true/false (governs corpse loot-giving) "lootTable": "default" "minItems": 6 "maxItems": 6 "gunsWithAmmo": true/false "noGuns": true/false "MaxBps": 3 "WaterPreFillPercent": 20 "ClearContainerFirst": true/false Data: By default there is one data file : /data/CustomLoot/default.json If you specify a unique lootTable name for any corpse or container type, a new file will be created in the same folder, by name. Eg /CustomLoot/JunkPileLootTable.json Each data file contains: Blacklist : [] - These items will never spawn, and are removed from loottable. Setting to [] will repopulate with default blacklist. AlwaysSpawnList : [] - These items will always spawn, regardless of probabilities. allowChristmas = false allowHalloween = false allowKeycards = false By default all Christmas, Halloween and Keycard items are disabled. Items, grouped by category. *Each item has:* "probability": 5 "minStack": 10 "maxStack": 50 "blueprintChancePerfect": 0 - where applicable "skins": [] - where applicable "IncludeAllApprovedSkins" - false "MinConditionPercent": 90 - where applicable "MaxConditionPercent": 100 - where applicable Categories: Ammunition Attire Component Construction Electrical Food Fun Items Medical Misc Tool Traps Resources Weapon ...There may be more, as the plugin automatically adds new ones as they appear in-game. Options per category: "probability": 5 "allowBlueprints": true API. If the called config profile doesn't exist CustomLoot will create it under 'API'. Example call. [PluginReference] private Plugin CustomLoot; List<Item> lootcall = CustomLoot?.Call("MakeLoot", "Profile_Name"; if (lootcall is string) PrintWarning(string)lootcall); Object hooks are provided to prevent this plugin giving loot to your spawned npcs, or containers. Return non-null for the following. OnCustomLootNPC(uint) OnCustomLootContainer(uint) Notes. *Probability, in both cases above, is relative; There is no scale. If there were two categories with probabilities of 9 and 1, the first would have a 9 out of 10 chance of being picked. Probability of zero effectively means the item, or category is disabled. Categories with no enabled items will never be chosen. Their probability is irrelevant. Disabled categories will never be chosen. Their probability is irrelevant. Users should never have to manually add, or remove, items in the /data files. New items in Rust should be added automatically. The blacklist can be used to remove entries from the data file, if that's preferred. Reloading is not required to catch up with profile changes made in BotReSpawn.Free- 222 comments
- 4 reviews
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- 10
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Version 2.3.1
16,379 downloads
GUI with personal stats, leaderboard, per-category stats, and #1 player custom chat titles Tables with personal bests per category, top scoring player per category, and top-30 players per category. The same tables can be viewed for clans, rather than players. Server-wide top-list per category can be advertised on a timer. Tables have clickable headers for ascending/descending sort Multiple leaderboard snapshots (top single player for each category) can be taken for SQL/web use. Can also issue rewards (in command format) either on your command or automatically after wipe. Rewards are in a separate PlayerRanksRewards.json data file. Multiple commands issued as one reward should, be, comma, separated. Use {id} as a placeholder for player's Steam ID. Optional uMod dependencies. Clans. Economics. EventManager. Friends. PlaytimeTracker. BetterChat. (for titles) Permissions. playerranks.use - Allows players to use GUI, if 'RequiresPermission' is true. playerranks.admin - Allows admin UI and command access. playerranks.excludefromstats - Allows players to toggle /pr optout - taking their stats out of public displays. playerranks.excludedfromstats - Force a player to be excluded from stats playerranks.optout - Used behind the scenes for user preference persistence across wipes. By default, stats for admins are not publicised. Chat commands. The plugin will respond to whatever commands you have specified in the config for `chatCommandAliases` The defaults are { "pr", "ranks", "rank" }; This documentation will use 'pr' for its examples. Player commands. /pr - Open PlayerRanks GUI /pr chat - Enable/Disable chat announcements. /pr optout - Have your stats removed from, or included in, public displays. /pr reward <category name> - Issues rewards for the category. /pr reward - Issues rewards for all categories. Requires playerranks.excludefromstats permission. Admin commands. /pr save - Save the database /pr wipe - Wipe the database /pr del - Remove all stats for that player's steamID /pr wipecategory <categoryname> - Remove all of user stats for that category Console commands. playerranks.save - Save the database playerranks.wipe - Wipe the database playerranks.reward <category name> - Issues rewards for the category. playerranks.reward - Issues rewards for all categories. SaveLeaderboard - Takes a snapshot of the current #1 players for all categories. Configuration. General options. displayClanStats - True/False record_ClanMate_Kills - Toggle killing of clan-members contributing to PVPKills. record_FriendsAPI_Kills - Toggle killing of 'Friends' contributing to PVPKills. record_RustIO_Friend_Kills - Toggle killing of RustIO friends contributing to PVPKills. record_Rust_Teams_Kills - Toggle killing of Rust team mates contributing to PVPKills. blockEvents - Toggle EventManager contributing to ranks. statCollection - True/False RequiresPermission - Makes user /pr access by 'playerranks.use' permission only. allowadmin - Toggle admin stats in public displays. chatCommandAliases - { "pr", "ranks", "rank" } useTimedTopList - Toggle public broadcast rotation. TimedTopListAmount TimedTopListTimer TimedTopListSize - Font size for chat output. TimedTopListNumbered - Adds ordered numbering to chat output (1st,2nd,etc). deleteOnBan - true/false PVPHeadshotsOnly - true/false CountHeadshotsOnlyIfKill - true/false saveTimer (minutes) lastLoginLimit - in days.Deletes data for users who haven't logged in since X days ago. Value of 0 means disabled. wipeOnDeath - true/false WipeOnNewMap - Wipes PlayerRanks data base when a new map is detected. CommandOpensTop30 = false KDRExcludesSuicides = false PVPKillsCountsSleeperKills = false PlayTime_HH_MM = false CountPlantsOnlyFromPlanters = true GlobalTitleBroadcast = true - Tells everyone (true) or just the taker and loser of a title (false) useIntenseOptions - Enable/disable.Toggle gathering of information, and displays, relating to: StructuresBuilt ItemsDeployed ItemsCrafted EntitiesRepaired StructuresDemolished Resources Gathered GUI. UiTextColourStrong = "<color=#b3522b>"; UiTextColourWeak = "<color=#bdbdbd>"; ChatTextColourStrong = "<color=#d4d3d3>"; ChatTextColourWeak = "<color=#bdbdbd>"; ButtonColour = "0.7 0.32 0.17 1"; CategorySortButtonColour = "0.48 0.2 0.1 1"; GuiTransparency = 0.9; Useful tool for picking CUI colours - RGB Decimal. Titles (requires BetterChat) EnablePlayerTitles = false; MaxDisplayedTitles = 3; MaxTitlesBeforeLineBreak = 3; TitleStart = "["; TitleEnd = "]"; AddTitleHoldersToGroup = true; DestroyGroupOnUnload = false; Categories. Each category has the following options in config. "PVPKills": { "EnabledInPersonal": true, "EnabledInTop1": true, "EnabledInTop30": true, "IncludeInChatBroadcast": true, "Title": "[Killer]", "ShowTitleInPlayerChatMessages": true, "ChatPriority": 1, "BroadcastTitleChanges": true }, Title. Leave blank to have no title. Players with titles are automatically placed in a group of the category name. Players are removed when they lose #1, and all groups are emptied on unload. SQL - optional. Database Name Host Password Port Username tablename - Main data table name that PR will create. LBtableName - Leaderboards table name that PR will create. Use MySQL - true/false autoWipe - true/false (wipes SQL with main database) The SQL database will be created on the first save, whether automatic or manually with command /pr save. Category List. PVPKills PVPDistance PVEKills PVEDistance NPCKills NPCDistance Sleepers Killed HeadShots Deaths Suicides KDR (kill to death ratio) SDR (suicide to death ratio) SkullsCrushed TimesWounded TimesHealed HeliHits HeliKills APC Hits APCKills BarrelsDestroyed Explosives Thrown Arrows Fired Bullets Fired Rockets Launched MLRS Fired WeaponTrapsDestroyed Drops Looted Fish Caught Structures Built Structures Demolished Items Deployed Items Crafted Entities Repaired Resources Gathered Plants Gathered Structures Upgraded Economics** ServerRewards** PlayTime** (DD:HH:MM:SS) MySQL Only. Online/Offline Status** ActiveDate - Player's last login date. ** - These options are reported by Player Ranks, but not incremented or maintained by Player Ranks. Resetting Player Ranks database will not set these entries to zero, as they are read from elsewhere. Wipe Playtime Tracker data and/or Economics data to set these to zero. API ResetClan(string clanname) ResetPlayer(ulong ID) Key Binds. Personal stats and leader board can be bound to toggle as follows, using H J as examples: bind h callPersonalStatsUI bind j callLeaderBoardUI Notes. Data for banned players is automatically removed. Heli Kills are attributed to the player who hit the heli the most - not the last hitter. If a player dies from his wounds, the person who wounded him gets the PVP kill. PVP distance is recorded based on the wounding shot.Free- 424 comments
- 14 reviews
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- 22
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- #statistics
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Version 2.0.9
71,949 downloads
Convenient GUI manager for player and group permissions. Allows assignment of player permissions. (online or sleeping) Allows assignment of group permissions. Allows one-click removal of all players from a group. (group page - "Remove All") Allows adding/removing a player from groups. Supports unlimited plugins/permissions/groups Up to 60 plugins per-page. Up to 40 permissions per-page. Up to 40 user groups per-page Allows for local and sql backup and recall of all permissions or groups. Permissions. permissionsmanager.allowed - Allows players to use GUI. Plugin can be used with this permission, or by any Admin : Auth Level 2. Chat commands. /perms data - Backup and restore permissions and/or groups - local data file and/or SQL. ** /perms OR /perms player - Opens GUI player list, allowing a player to be chosen. /perms group - Opens GUI group list, allowing a group to be chosen. /perms player <playername> - Opens permissions GUI for the specified player. /perms group <groupname> - Opens permissions GUI for the specified group. Console commands. EmptyGroup <groupname> - Removes all players from the specified group. Configuration. Global. Chat - Title colour Chat - Message colour GUI - Label colour GUI - On colour GUI - Off colour GUI - AllPerPage - Sets All/None option to per-page, or per plugin. Options - GUI Transparency 0-1 Options - Plugin BlockList - ex. "playerranks,botspawn" Block list must be lower case, comma separated, no spaces, and no final comma, as above. Useful tool for picking CUI colours - RGB Decimal - Take the RGB Normalized decimal output, and remove all commas. ** Please note that with data backups : SQL saving is accumulative - Saving adds current permissions/group data to whatever was already saved. Local data file saving is not accumulative. It overwrites any existing backup with the current server permissions/groups. FAQ. Q: I'm trying to revoke permission(Y) for a player, but it says "Inherited". A: The player is in a group(X) which is also granted permission(Y). Solution: Revoke permission (Y) from group(X) or remove the player from group(X). Q: I removed a player from group(X), but they still have permission(Y). A: This is the opposite of the above. This player must have been independently granted permission(Y) at some time. Solution: Revoke permission(Y) from the player.Free- 191 comments
- 32 reviews
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- 38
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- #permissions
- #admin
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