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v0.3.43 - umod Only (latest)
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That's what I was identified in the discord channel. My server is very closely tied to being in the same location and Botspawn and Humanpc bots. It turns out that the entire concept was destroyed when version 2.1.0 was released. Please. Hurry up, please. This fix is as important to me as air. Thank you in advance!
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{ "DataPrefix": "default", "Global": { "DayStartHour": 8, "NightStartHour": 20, "NPCs_Attack_BotSpawn": false, "HTNs_Attack_BotSpawn": false, "BotSpawn_Attacks_NPCs": false, <------------ FALSE - but attack "APC_Safe": true, "Turret_Safe": true, "Animal_Safe": true, "Supply_Enabled": true, "Remove_BackPacks_Percent": 100, "Remove_KeyCard": true, "Ignore_HumanNPC": true, <--------- "Ignore_HTN": true, "Ignore_Sleepers": true, "Pve_Safe": false, "Max_Chute_Wind_Speed": 100, "Max_Chute_Fall_Speed": 100 } }
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Sth started following Botspawn attack HumanNPC
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Previously, the Botspawn version did not attack HumanNPC bots - but in version 2.1.0, Botspawn does not ignore HumanNPC and attacks them if they are seen. The config does not respond to changes in behavior between these plugins. Please fix this issue. Thank you!