uip88
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and it is possible anyway, thanks a lot for the plugins, they are written very professionally, I've been using them for a hundred million years
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Angle for count AngleD for fun :) i dont undestend in radians :) im human GL!
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ups. am add //======================== UIP88 < public double Angle; public double AngleD; //======================== UIP88 <
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Decision pos - center of RT angle - angle from monumentInfo.gameObject.transform.transform.eulerAngles.y (in degrees) myangle - determining the coordinates of a point by angle and distance - its angle in radian (something like this - AllProfiles[name].Angle = Math.PI * angle / 180.0;) distance - determining the coordinates of a point by angle and distance - its distance float new_x = pos.x + Convert.ToSingle (distance f * (Math.Sin(angle + myangle )) ) + (UnityEngine.Random.insideUnitCircle * zone.Radius).x; float new_z = pos.z + Convert.ToSingle (distance f * (Math.Cos(angle + myangle)) ) + (UnityEngine.Random.insideUnitCircle * zone.Radius).y; finalPoint = new Vector3(new_x, pos.y, new_z); math grade 8 Respectfully! the plugin is very cool, but I need a little more crumple.
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but it's hard for me to write in English if it's easier to speak join the discord https://discord.com/invite/bFACS4e
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I can tell and show how
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You said - It's not possible to move the central point of default profiles i made it
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It's not possible?
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Dear plugin author, I have a question. How to offset the appearance of bots on RT in automatic mode? Now they will spawn in the center, is it possible to move the spawn point north or south?