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Steenamaroo

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Everything posted by Steenamaroo

  1. It probably works just fine but I can't really advertise as Carbon compatible because I do all my writing and testing under oxide.
  2. Steenamaroo

    Request Feature

    Hi, I'm not sure that's something I'd want to add to BotReSpawn but it has 'toplayer' console commands, so it'd be very easy to write a small plugin to use that. If I have a bit of time maybe I could put that together next week! Thanks for the suggestion.
  3. Resolved in V.1.3.2 👍
  4. Continuing in DM.
  5. Hi, Thanks for reporting but that's not a BotReSpawn issue. It's something to do with the vanilla travelling vendor. I believe there's a console command to disable it. 👍
  6. Hi, Thanks for letting me know. Is this issue only since updating to 1.3.1? I just tested to confirm - It's working fine here. Do you see a message in console when you reload BotReSpawn, [BotReSpawn] Automatically Harmony Patched...etc ?
  7. Hi, I suppose try the different communities - Someone may reply here, or maybe post in some of the rust/oxide/codefling discords? Realistically, though, you're probably better just setting it up yourself as there are so many options that suits one sever but may not suit yours. I've tried to make BotReSpawn setup as easy as possible. The vast majority of settings can be changed via UI without editing any files, and profiles can be reloaded individually to save you having to reload the entire plugin. The default settings for things like health, spawn radius, damage dealt etc are all fairly sensible values, so you can simply set autospawn true and reload a profile to have working npcs. There's also a copy/paste option within the UI so if you find you want to set numerous things the same way across many profiles, you can use that. Every option name in the UI is clickable, showing a brief description of what that option does - You might make use of that. Oxide's free Kits.cs plugin does make kit making very easy - Again, all can be done via UI in a few clicks, and selecting them or some profile within BotReSpawn is also just a matter of a few clicks. Don't be afraid to ask if you've any questions but, hopefully, you'll find it's fairly quick and easy to get going. 👍
  8. Your question prompted me to revisit the rewrite. It's much farther on than I had remembered so maybe I'll prioritise this and see about getting it wrapped up fairly soon.
  9. Not in the short term, no. I did have plans to rewrite PlayerRanks 'cos it could really do with it, and did make a good start but, like so many things, it's a case of finding the time, so I definitely wouldn't be putting any promises on a time scale for that, I'm afraid.
  10. Maybe I forgot then. I'll check. I mean, everyone who is running the plugin is going to have to delete their lang file or manually fix it regardless but fair point - New users shouldn't have to.
  11. Continuing in private message.
  12. HI @Kaj Van der Hallen Could you reload BotReSpawn and tell me if you see additional/different errors at that point? Thanks for reporting.
  13. Hi @MooDDang No, I'm afraid not. Navmesh isn't something that's within BotReSpawn's control. I think the only real options are 1: Temporarily disable that profile, to see if things are fixed/reverted at some point 2: Temporarily (or permanently) relocate or remove those npcs 3: Set the profile to stationary, for now. The third option sucks, of course, because the npcs wont be able to move, but they will, at least, spawn in the intended locations and fight with people.
  14. Steenamaroo

    NPCKits

    Handled in private message. Will update shortly to address this.
  15. Actually, it looks like there's quite a few mistakes in that file. You'd probably need to go through with a json validator to remove all the stray commas. I guess someone went through this file deleting lines? That shouldn't ever be necessary. I'll DM back a fixed copy of the one file you sent. You can use https://jsonlint.com to fix the other.
  16. Thanks for sending the file. There is an issue with the file, and CustomLoot should be reporting this as the plugin loads. Remove the stray comma at the end of the highlighted line, save the file, then reload CustomLoot. 👍
  17. Yeah, same issue in two plugins. Updating now. 👍
  18. Not sure what to tell you. 😞 Could you DM me either of those loot table data files, please?
  19. The plugin only updates loot tables which mentioned in the /config/CustomLoot.json file. I bet your files which aren't updated aren't actually in use.
  20. Which new items, that you know of, are missing?
  21. None, sorry. I just checked and all my files on the local test server have updated. Do you see any errors in console when you reload CustomLoot?
  22. I hear what you're saying although if what you're really looking for is a way to see the current leaders, couldn't you just use the UI to show you that? I know that means you have to have the client open but it's better than sifting through a json, no?
  23. V1.3.0 just released should address this.
  24. Strange one. I'm not 100% sure but I've pushed a patch which I think will address it. Would you mind letting me know if that's not the case? Thanks for flagging it! 👍
  25. I can't see having it save a snapshot every time the main table is updated, because that's very frequent. That could be a few hundred entries a day, depending on your save settings. Making it automatically save a leaderboard snapshot at wipe time would be easy enough to do, though.
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