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Everything posted by ClumsyZombie
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This is the error that happens when something is sold and clears your inventory It clears inventory of all sellable items not just the single item being sold. 08/09 10:44:50 | [Shop] Player XXXX (xxxxxxxxxxxxxxx) sold item for 250 <size=14><color=#EACD32>RP</color></size>$: [ITEM-1581712500] rifle.lr300x1(DN: , SKIN: 0)[x5]. 08/09 10:44:50 | Failed to call hook 'CmdConsoleShop' on plugin 'Shop v2.3.9' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.Shop.Take (System.Collections.Generic.List`1[T] itemList, Oxide.Plugins.Shop+ShopItem shopItem, System.Int32 amountToTake) [0x00073] in <9c88e13bb390430186e2c83f1ecf69b0>:0 at Oxide.Plugins.Shop.CmdConsoleShop (ConsoleSystem+Arg arg) [0x01723] in <9c88e13bb390430186e2c83f1ecf69b0>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0259f] in <9c88e13bb390430186e2c83f1ecf69b0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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This doesn't looked fix even with 2.3.9 still same problem.
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The issue i am having right now is you look in the box before someone breaks it code lock or not and content is in the box. The moment the break the box and it turns into a scatul or bag the content is gone. The moment the box breaks the content is removed but the scatul or bag still shows with 0 content in it.
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I can confirm this is happening just after the update anything sold and empty the whole inventory wipes it clean.
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Heads up i am seeing this in my console all the time. Any way to address it 05/13 13:12:03 | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://github.com/TheMevent/PluginsStorage/blob/main/Images/Shop/shop-button-arrow-up.png?raw=true_0 - Image URL: https://github.com/TheMevent/PluginsStorage/blob/main/Images/Shop/shop-button-arrow-up.png?raw=true
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So any time we go to do a lock or a auto door closer for the assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab we get an error of "invalid door closer category."
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To get it to work I did Line 5494 from Pool.Free(ref meals); to Pool.FreeUnmanaged(ref meals); Restarted and working now.
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Looks like this plugin is not working on my server with a OBject error I am running the latest 09/05 14:06:29 | Error while compiling BotReSpawn: 'BaseMountable' does not contain a definition for 'FixedUpdateMountables' | Line: 2108, Pos: 31
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Rolled back to 3.1.5 - images are still not loading
ClumsyZombie replied to Flint Monkey's Support Request in Support
I rolled back and everything is perfect now. something strange with the latest version. -
I have to say with some help and running the correct NodeJS make sure you load 18.x or higher I have this running on a dedicated Ubuntu 22 server alongside my server and making sure you set the bot up with Privilege Gateway intents this is a great idea. I love this, I have it running using PM2 on my system to monitor if it does crash it will auto restart it. This is such a good tool and allows the users more interaction with the server. Ever bit worth the money.
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O i am going to i also found away to run it on a linux system int eh background using pm2 so it will monitor the app.js and if crash it will auto restart. I will not past it all here but if you are on discord look me up and I can share what I have done and might be able to go even further with your directions if you wanted to take it that far I could share it all. ClumsyZombie
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So when i try and do this and my Application bot is in my discord and i am running this from my Dedicated hosted linux system i am getting an error. Have you seen this error before? This is my config with some info marked out as you understand Any idea at all? Downloaded to my Linux system unziped and ram npm install did the config and then node app.js
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I have a question. Can I use this mod to spawn more zombies that attack players at night? Like just between set hours more come out and attack players? Does anyone have a example of a config like that? Were just have like 150 show up extra on the map at a set time spawn and roam the map so I can make my own night event? but not touch any of the other 40 setups I have going?
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Question is there a reason with XPerience that the mod just is killing hooktimes about any other mod on our server? Like this mod is running 200 and 300 hooktimes when the the next one is 13.64 when you sort it on highest to lowest. It has been this way for 2 or 3 months now. Would it be best just to come into discord and talk about this? I have noticed this and wanted to say it just slowly creeps up and I have to reload it all the time.
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I am getting error Failed to compile: The type or namespace name 'MiniCopter' could not be found (are you missing a using directive or an assembly reference?) | Line: 3454, Pos: 59