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Everything posted by Waylvin
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o.reload Geodes Geodes was compiled successfully in 934ms Failed to call hook 'OnServerInitialized' on plugin 'Geodes v2.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Geodes.RespawnRockhound (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.String oldNpcName, System.Collections.Generic.List`1[T] npcDataList) [0x00120] in <41bf0b7e4fec4853b4faaaa51494e754>:0 at Oxide.Plugins.Geodes.SpawnNpcsDynamically () [0x0009e] in <41bf0b7e4fec4853b4faaaa51494e754>:0 at Oxide.Plugins.Geodes.SpawnNpCsFromData () [0x00019] in <41bf0b7e4fec4853b4faaaa51494e754>:0 at Oxide.Plugins.Geodes.OnServerInitialized () [0x0001d] in <41bf0b7e4fec4853b4faaaa51494e754>:0 at Oxide.Plugins.Geodes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009f1] in <41bf0b7e4fec4853b4faaaa51494e754>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Loaded plugin Geodes v2.1.1 by Wrecks [Simple Kill Feed] invalid target Sprinter Zombie[1715889] was killed by polarbear (Polarbear) at (775.10, 62.60, -619.47) o.unload Geodes Unloaded plugin Geodes v2.1.1 by Wrecks
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This was the users previous error log: message.txt Seemed to be to me, entity cleanup and reducer was causing the issue.. yet after disabling these plugins the user is still randomly crashing to the desktop.
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Mutiple people in the server randomly crash to the desktop, constant issue.. Client log obtained from a user below- message (1).txt Any idea what's going on?
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I am sorry you all feel the way as you do- hopefully there is no hard feelings down the road. i will urge the plugin dev to keep it private once it's made- depending on the agreement/etc- it might become public/out of my hands- (which is why i urged you to sell it first) while i understand your choice not to share- we here wish you all continued success and are sorry for stepping on your toes- with all the fighting and not wanting to settle on current plugins to resolve it- we are going to get sharable entities developed- sometimes plugins are hard to find- again, wasnt sure if the plugin was or was not made by that specific server- given most servers do use the same plugins- call me a thief or say I'm stealing if you must- given most of ideas are either for sale, or used by multiple servers- (shout out to the guys at ZombZ- they have been more than helpful- never once been mad of called of a thief simply for reusing ideas they had/used.) we have no way of checking every single plugins/servers or where it came from as there is so many developers apart from codefling that we already use. (as much as no one wants to hear it.) .. no one is trying to steal your plugin- we simply just want to share an object with more than one person- the idea is simple/just because you made the plugin first and gate kept the idea dosent give you much of a reason to call it thief- now- if the plugin was its on thing- an event/an actual idea/ or anything more than a shared item/object- then i'd agree i'm a thief or stealing- given its not and no more than a shared object ill agree to disagree on the subject.. hopefully no hard feelings from you guys- as we are simply just trying to make the overall PVE aspect of our servers better- no need to fight over public objects on a pve server. you can close the thread- or keep replying/leave it open- either way. as i have already reached out to devs/ and have a dev reach out to make it- and no one here is going to make it while i get bombarded by the owners of the platform surely- we will see what they come up here in the next few days- much thanks- and again-sorry you feel as if i'm stepping on your toes as that wasn't the goal.
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I understand your opinion, we have no way of knowing a plugin is private until we ask around. Some plugins are hard to find- free/Paid/or private. So we have to ask sometimes around if we can't find something. I have not set sail to joining random servers to pinch their ideas. I tried about all the zombie servers before making my own version, I enjoy the share concept on the public entities, just like I enjoy the zombies that I ended up paying for (or paying for something similar.) While the goal isn't to directly take from a server, we did pretty much smash a lot of the better ideas together and dropped a lot of ideas we didnt care for while actually playing these servers at the time as regular players/consumers, something always felt missing or the replayability was very low) I'm not out here trying to steal- I haven't touched any other servers since November. (So I'm sorry you feel this way) Given that the pulgin is owned/made private by the owner of codefling- we will have some respect and not be making the plugin public simply for this reason, as we appreciate the work you all do. But I will be getting someone to dev it privately- the idea is rather simple overall, so I'm sorry if you do feel as you have some form of claim over the idea, given its just a public entity made shareable- the concept of having instances has been in many games. Thanks for the reply and feedback-
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I hate as you feel that it is stealing- (I did not see a rule about requesting similar plugins- if i overstepped-i do apologize) i just want to make things that are public shareable with everyone, instead of having them constantly fight/steal from them. as this is a current problem we are having. Only makes sense to have them shareable for PvE- the idea is perfect for any PvE concept type server, and avoids most-if not all forms of drama when it comes to using these types of entities. which i'm sure you know this, which is why it was designed- so why keep it proprietary? any developer that agrees/agreed to make the plugin would be urged to make the plugin saleable- as it solves an actual problem with PvE Servers that isnt being address properly. I would be happy to buy your plugin if you are just willing to sell it- instead of having to get someone to develop something similar. i'm sure a lot of us will.
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was recommended to use ; https://low.ms going to check them out but they are out of stock/10 day wait.
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I have been through Shockbyte, OVHCloud, and now on IcedHost. Shockbyte didnt have enough specs to offer- but was overall good. OVHCloud has ungoldy high ping- and they refused to fix it. now iced host- we are on a plan that we maxed out. after upgrading the server, the service is now spotty/crashing with little help from the provider (they are turning the server on and off until monday each time it crashes, each time it crashes it is down for hours, we are on the 4th crash in a couple days.) if someone could recommend me somewhere else that would be great- current plan is 128gb ram, 7600x, 500gb ssd, 1GB NIC (around $300 a month) IcedHost has corrected this issue- was something going on with the server we were on. was credited for the downtime- so kudos to them.
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Have seen a plugin running on another server that made the giant excavator, quarries and pumpjacks usable by all players individually, when a player access these entities it would only show their loot and not other players.. is this a plugib thats already available, or can someone make me something similar? Willing to pay.. thanks! Plugin has been developed- thread is no longer needed.
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Version 1.0.0
234 downloads
Plugin Information: Hit a player with your Salvaged Hammer to instantly ban them! (Permission Required) Bans a player when struck with a Salvaged Hammer. Broadcasts Ban Message to the entire server. Prints Error Message in Console when Target is Unbannable. Permissions: BanHammer.on - Grants the ability to use the Ban Hammer. Configuration: There is currently no Config Files for this plugin. If you have any issues or suggestions- Reach out to me on Discord (Waylvin) or through Codefling!Free -
- 109 comments
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- #auto turret interference
- #auto turret
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Tagged with:
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- #auto turret
- #turret interference
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- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
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- 109 comments
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- #auto turret interference
- #auto turret
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(and 22 more)
Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
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