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Everything posted by Stampy
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- 34 comments
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Failed to call hook 'CanWearItem' on plugin 'AlwaysWear v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AlwaysWear.CanWearItem (PlayerInventory inventory, Item item, System.Int32 targetSlot) [0x002ad] in :0 at Oxide.Plugins.AlwaysWear.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00052] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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im having this issue has this been fixed?
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- 34 comments
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- 34 comments
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- 34 comments
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when /limit Failed to call hook 'CmdLimitEntities' on plugin 'LimitEntities v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.LimitEntities.GetItemDisplayName (System.String itemShortName, System.String language) [0x000a5] in :0 at Oxide.Plugins.LimitEntities.CmdLimitEntities (BasePlayer player) [0x001c3] in :0 at Oxide.Plugins.LimitEntities.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00741] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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i asked in rust edit they say its the editors fault Bug may want to contact @k1lly0u#6215 see if he will gfix this as people who buy this will think its prefabs fault
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NullReferenceException: Object reference not set to an instance of an object. FirstPersonSpectatorMode.Apply (UnityEngine.Camera cam, BaseEntity target) (at <00000000000000000000000000000000>:0) PlayerEyes.DoFirstPersonCamera (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) PlayerEyes.FrameUpdate (UnityEngine.Camera cam) (at <00000000000000000000000000000000>:0) BasePlayer.ClientUpdateLocalPlayer () (at <00000000000000000000000000000000>:0) BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0)
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Hi im looking to add the ability to buy and sell an item (Bitcoin) not real bit coin XD but i was wondering without me manually change it is there away to auto update the sell and buy price to the real bitcoin $ like every 1hour it updates?
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Bundle - Clone SpawPoint - Exagonal City - Little City - Panoramic Tower
Stampy commented on Ivan Bevolo's file in Monuments
- 13 comments
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- #outpost
- #banditcamp
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- 130 comments
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i see opk thank you
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sorry i dont know how haha i see in the config but how this is done?
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*Purchased on Lone* - Website doesn't offer support like here. So i run a X1000 Server so loot is massive and cannot fit in all chests the simple answer is higher stack sizes but i dont want to ruin the server with stupid stack sizes like for example 25 C4 is the stack size we use but to make it worth raiding we offer like 1500 in that base. not there's alot of loot as well as c4 that but it doesnt all spawn as the stacks of c4 take up 90% of the chests is there away to correct this without lowering the loot or changing stack sizes so that players get all the loot?
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- 130 comments
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Hi i run a x1000 server and no option to set it as players can get 1,000,000 or fresources but the points got strieght to 1E+4 random thingy any chance i can get it where 1000000 reources = 1 point as setting it to 0.0000001 point doesnt work