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ManOWar

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Everything posted by ManOWar

  1. ManOWar

    Plugin Issue

    Hello, did some testing with this, and even after the players die to the bees and the players respawn, the bees continue to attack them. This happens even after they've respawned to another location on the map. I've tried unloading/reloading the plugin, and they continue to attack the players...lmao Seems like the only fix is to have the player log out/in to the server. There needs to be a command to cancel the bee attack. It should also automatically quit after they die to the bees once. Thank you!
  2. ManOWar

    PlayerBeesPrank

    Hello, did some testing with this, and even after the players die to the bees and the players respawn, the bees continue to attack them. This happens even after they've respawned to another location on the map. I've tried unloading\reloading the plugin and they continue to attack the players...lmao Seems like the only fix is to have the player log out\in to the server. There needs to be a command to cancel the bee attack. It should also automatically quit after they die to the bees once. Thank you!
  3. ManOWar

    XStatistics

    Perfect! Thank you for the help and quick response!
  4. ManOWar

    XStatistics

    Hello Monster, When players go to the player search screen via the Antenna Tower, it lists all the players who have been on the server for the wipe. Is it possible to have it never show players who are online in green? Players are using this to see who is currently logged into the server. I realize players can do this via Battlemetrics as well. However, some players pay for a private Battlemetrics profile so other players can't track their activity. Because xstatistics shows who is currently online, this removes their anonymity. I'd like it never to show who is actively online. I also realize players can disable this for their own account via the power button, but I'd like to do this globally for all players by default. I've searched the config settings and can't find how to do this. Thank you so much!
  5. Hello @The_Kiiiing, just following up regarding this question again. I'm really over the player base asking questions every time they see '[Loottable] Refreshing loot Expect some lag.' pop up on the screen. For the life of me, I can't figure out why that would even be a default configuration of the plugin. Your player base does NOT need to know every time you're making changes to the loottable config. All I need is for this to be disabed. So, can you please let me know how to do that? Thank you!
  6. Hello, I just started using the plugin this wipe. Is there anything about how it can be configured that would prevent barrels from giving additional scrap when a player also has a scrap tea active? Thank you!
  7. Hello, how do you disable the message '[Loottable] Refreshing loot Expect some lag.' from displaying on the global chat screen when making config changes? I don't want that broadcasting to the whole server cause it'll just continually have players asking about it. Thank you!
  8. ManOWar

    Backups Not Working

    Yes, I unloaded the plugin first, and everything imported without issue! Was a super easy transition. Thank you so much!
  9. ManOWar

    Launch Extended

    Hello, does the code on the roof of the main Launch building change or is it static?
  10. ManOWar

    Backups Not Working

    Thank you for the quick reply! Ok. If I save that folder off my test server, copy it to my production server using the same path, and reload the plugin, will it pull in all my loot table configurations? Making the move over to your plugin from AlphaLoot, and gotta say I love it!! The visibility and ease with which I can manage all aspects of the loot tables, quarries, giant ex, stack size, etc., within the intuitive ingame UI is just a game-changer. Should have made this move when I first discovered it...smh
  11. ManOWar

    Backups Not Working

    Hello, Just started using this plugin and am loving it! I've run into an issue trying to create backups of my configuration. I'm getting the error 'loottable.debug' doesn't exist when trying to assign myself this permission so that I can create backups. I've also tried creating the backups using the command loottable.backup create <name> from the console, but it does not create the backup and doesn't give any error\confirmation of any kind. Thank you!
  12. Hello, Is it possible to use this loot table with server events like Convoy Reforged and have it populate the loot in the event? Thank you!
  13. Hello, thank you for the quick reply! The metal armor insert can only be obtained from crates; it can't be crafted. So, from what I can tell, it does not exist on my server. With these being new items that Facepunch talked about in the wipe day updates post, my player base has complained a lot about never finding them. Also, when watching videos of noted Rust YouTubers, you can see they're finding all four armor insert types in lootables. I'll open a ticket, as you suggested. However, when new items like these release, which the player base is excited about, they should be added to the loot tables immediately for the initial wipe. Then, if changes need to be made to it, as you referenced, you can still do so at any time. Players are naturally excited for updates to the game. Not having these new items added in the initial wipe they release puts our servers at a disadvantage to those servers that are releasing them. Thank you!
  14. ManOWar

    Sound Box

    Finally, someone created a plugin to actually make the in-game radios functional! Thank you! This plugin rocks—literally!
  15. ManOWar

    Caravan

    Hello Adem, I just purchased your Convoy plugin and am working on getting it deployed to my server. I also use the AlphaLoot plugin and want to use it with the Caravan plugin. Do I only need to set the first location to True? Or do I also have to map a profile in the 2nd location shown below? Thank you!
  16. Thank you so much Adem! Love your plugins and so does my player base! They add so much more to do on our server
  17. Hello, I've searched through the config and all previous support requests for this convoy plugin, and I've been unable to find how to disable the event from notifying the server the name of the player who attacked the convoy. I want the plugin to still announce when the event starts and ends. But to never say when it was attacked and by who, so players still have anonymity like they do with any native events and monuments. I'm actually needing to do the same thing with the armored train and shipwreck. I searched those config files too (not support tickets) but was unable to identify where to configure this. Thank you so much!
  18. ManOWar

    Better Teams

    Hello, I use both plugins and haven't experienced any conflict between the two. Thank you!
  19. ManOWar

    Skinner

    Thank you for the info! Is there a command or another way I can pinpoint any skins in the database that it cannot find?
  20. ManOWar

    Skinner

    Hello Whispers, I'm a huge fan of this plugin! It is far and away the best skinner plugin on the market! I've only been having one issue with the plugin, and I was hoping you could shed some light on it. Anytime the plugin is updated or a new player is using it for the first time, it takes a very long time for all the skins to load onto the screen when they're trying to skin an item. It can take up to 5-10 minutes sometimes. I've added roughly an additional 2500 skins to the skins database via the /sip command. These are skins in the Steam workshop. So, in total, I believe there are around 7k skins. Is this the problem? Is there a number of total skins that I should stay under? Thank you!
  21. Hello, what is the process to get this installed on a map each wipe?
  22. ManOWar

    Dynamic Monuments

    Hello, I absolutely love the idea of this plugin. What features, if any, are you planning on adding to it over the coming weeks and months? Like integrating with AlphaLoot and so forth. Having NPC\Scientists built-in to the plugin automatically is really what I'm hoping for. I don't want to have to add thot stuff manually. If you spawn in the monuments mid-wipe, do they stay in that location the rest of the wipe? Or do the monuments despawn after a preset amount of time like your other event plugins (convoy, armored train, etc.) Assuming they all have loot or keycard puzzle rooms that reset or respawn after a default amount of time, like regular monuments? Thank you!
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