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strikeeagle

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Everything posted by strikeeagle

  1. Still using the plugin everyday. Just like to add a +1 to the idea of adding deployables to it. Since thats half of the building
  2. Is there a way to grant more than 1 permission set at the same time?
  3. Hello I would like (to pay for) a plugin that allows me to create a custom command via config file that runs console commands with a customizable interval between them Example usage 1: a command that changes crate timers for active crates, then resets to the original value. Example usage 2: a command that reveals tc's (via tc map markers) and then removes them after so many seconds
  4. oh oops lol. fantastic, thanks
  5. Thanks for fixing the triangle deleting issues. Any way to have this plugin subtract the materials when building? Or is that outside of the scope
  6. I made a simple 2x2 and placed triangle honeycomb. When you delete a piece of the honeycomb it deletes the wrong sides. I dont understand how "normal 4 sided symmetry" works this poorly ... Was any testing done?
  7. Plugin has issues. Make a simple 2x2, build triangles, try to delete one, and it will delete the wrong triangles.. Ive cycled every symmetry mode and it cant do a simple 2x2 symmetry correctly
    Using it on my server. Works as advertised and is allowing me to re-arrange my rewards for people who play often. Im a fan
  8. Loving the plugin so far. Does it have an way to undo a command when removing a permission at the end of a timer? (or is there a way to implement that feature?) For example, player buys perm for "unlimited night vision" for 60 seconds... But when the perm is removed, they would be stuck in night vision mode (until server restart i believe)
  9. strikeeagle

    Kill Records

    I too am having issues with certain NPCs not showing up. "scarecrow" hasnt populated anything in 3 months and some of my scientist kills are not being tracked. I think the plugin needs an update to account for changed NPC names, or allow us to do that in the config file somehow
  10. I have all train values set to null and the Locomotive is still burning fuel. I can give it a high initial amount and lock the container as a work around but the fuel burn in locomotives is broken.. i can see the fuel being burned by the trains gauges
  11. Still waiting on a resolution with the mining ore gather rates. Feels like my 2x is a 10x or more because of the insanely high HP of the ores ..
  12. With updated plugin, most of the icons are still not working, not sure what the issue is
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