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Everything posted by FireCrow
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- 5 comments
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- #sailing yacht
- #yacht
- (and 6 more)
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- 5 comments
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- #sailing yacht
- #yacht
- (and 6 more)
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Changed Status from Fixed to Closed
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Changed Status from Work in Progress to Fixed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hi, you can ignore these errors, they do not affect the server. I will fix them with the next update
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Version 1.0.8
18 downloads
The smallest and most spacious map, featuring high-tier monuments, a railway, many flat areas, and elevation changes. Designed to concentrate lots of players within a small area, provide full gameplay, offering enough loot, farming space, NPC monuments, and a winter wonderland! Try something new this winter Features: Ring Railway: used as a road, and there's a respawn of junkpiles Ice Caves: trains run through them, and players can build a base in some areas Green Caves: green trees, hemp, berries, corn and pumpkins Winter CargoShip (safe-zone): players can spawn here if the island too dangerous Sailing Yacht: nice spot for living Bradley: patrolling the subway, time for a new challenge Undeground Excavator: stylized Train Unloading Station: part of the trainyard, green card puzzle, wagon unloading, blue card spawn Nuclear Missle Silo: stylized & build zone reduced Arctic Research Base: stylized & build zone reduced Sphere Tank: stylized & build zone reduced Subway Oilrigs Underwater lab Map size: 1024 Prefabs: ~15k If you have any questions about the map, need help or find a bug, please let us know! Our discord: https://discord.com/invite/GGgx822$19.90 -
Almost all electrical problems stem from faulty installations, like when a prefab is removed and then restored using ctrl+z in RustEdit, potentially breaking IO connections. Another issue could be the absence of the RustEdit DLL, which reads all electrical connections from the .map file for server. If you face any issues, feel free to DM me or open a support ticket
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GreenBunker, GreenHouse, and Sailling Yacht have been fully updated and are now functioning perfectly. I've also simplified bunker usage by adding Rust+ support, allowing occupied players to remotely control all doors. If you experiencing difficulties, use the Support section or reach me directly on Discord. Facepunch frequently releases updates that quietly break existing things, which may go unnoticed for some time. My discord: https://discord.com/invite/GGgx822 not required to tip
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GreenBunker, GreenHouse, and Sailling Yacht have been fully updated and are now functioning perfectly. I've also simplified bunker usage by adding Rust+ support, allowing occupied players to remotely control all doors. If you experiencing difficulties such as the screenshot above, use the Support section or reach me directly on Discord. Facepunch frequently releases updates that quietly break existing things, which may go unnoticed for some time. My discord: https://discord.com/invite/GGgx822 not required to tip
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Changed Status from Pending to Closed
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In case of any more difficulties, feel free to submit another support request. The editor is currently not very user-friendly, causing inconvenience if you don’t live in it.
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Hey! It seems to be bug in Rustedit. Try to place prefab on your map, then save the map, reload rustedit and load map again, it should works and you will see buttons for road spawn.
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Version 1.0.0
10 downloads
Restyled Compound monument will bring your server xmas vibe. You can easily install this prefab on your map. If you want to add this style to your existing Compound, simply copy the Transform values from the compound and paste them into the Gingerbread Compound prefab. If you want to use it on a new map, add the default compound first, snap to the tunnel grid and accept the monument heights. Then do things as above. prefab count: 1660$8.00 -
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- 5 comments
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- #sailing yacht
- #yacht
- (and 6 more)
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Version 1.8.4
216 downloads
Hey! Treat yourself to this moment of freedom Dive off the mast, enjoy the coolness of the ocean. Let your players totally own the ocean or just vibe there. BTW theres a submarine spot in the cave under the yacht & Rust+ switches to control all doors and hatches What technically is this yacht? Well.. It's like an high-detailed above-water monument, the yacht itself is basically a player base, like GreenBunker (check this out too) The yacht got 2 rooms, 2 showers + separate entry for captain closet with shower upfront yacht The yacht could've had 3 rooms, but nope, there's this DIY cave descent instead. You gotta build your base there, take over the whole yacht and the building zone around it All the yacht doors are either controeld from inside with buttons (just a quick exit or entrance in 3s), but you can also use Rust+ (can only be used for players whose build zone is privilege rn) Yacht lighting, inside and out, totally free, just hit the right switch Around here be 3 underwater crates, and players can untie them to loot, like in underwater barges ~1500 prefabs This yacht took a lot of time and effort to make, all out of love! I hope you like it, enjoy! If you have any questions, need help or find a bug, please let us know! Our discord: https://discord.com/invite/GGgx822$10.00- 5 comments
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- #sailing yacht
- #yacht
- (and 6 more)
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I/O connections are gone on the updated version
FireCrow replied to MyOrangeSoJuicy's Support Request in Support
Changed Status from Pending to Closed -
I/O connections are gone on the updated version
FireCrow replied to MyOrangeSoJuicy's Support Request in Support
Just checked the monument and all IO connections are working. Try deleting and placing it again. I reduced the loot in the monument's latest update. You can adjust it as needed. -
Changed Status from Pending to Closed
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Yes, unfortunately you need a wipe :c Electrical puzzle does not change when just updating the map, because all entities are created only once after the wipe
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.8