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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    some issue

    Changed Status from Pending to Work in Progress
  2. IIIaKa

    No custom monuments possible

    Is there any way you could send me this map via private message so I can check what the issue is myself?
  3. Try reproducing it on a clean test server. Remove all plugins except IndustrialDung. To speed up the testing, you can set "dungTimeScale 100" and "composterUpdateInterval 1". Note that "composterUpdateInterval" only applies to newly installed composters(after running the command).
  4. IIIaKa

    composter issue

    If you have anything to add, feel free to write in this thread.
  5. IIIaKa

    composter issue

    Changed Status from Work in Progress to Can't Reproduce
  6. IIIaKa

    composter issue

    Hello. Check your config file, because everything is working fine on my end(bone.fragments).
  7. IIIaKa

    composter issue

    Changed Status from Pending to Work in Progress
  8. Hello. Are you sure that horses don't produce dung? Did you check the storage boxes on the HitchTrough? I have checked it myself and didn't find any issues. Horses produce dung normally, without a HitchTrough, on a HitchTrough, and on a modified HitchTrough. Also, enter "dungTimeScale" in the console and tell me what value it shows.
  9. Changed Status from Pending to Work in Progress
  10. If you have anything to add, feel free to write in this thread.
  11. Changed Status from Pending to Not a Bug
  12. Hello, no problem.
  13. IIIaKa

    Error

    If the flickering disappears after these changes, it means the issue was caused by the hook being called too frequently. Changes will then be made to the RealPVE plugin. Let me know the result.
  14. IIIaKa

    Error

    It makes sense. The issue might be related to the "OnRaidableDespawnUpdate" hook. Try going into the RealPVE plugin configuration and under(*SERVER*\oxide\data\RealPVE\BarConfig.json) change the "Order" value for all properties related to RaidableBases(for example, "raidable_bases_nightmare") to a higher value, such as 100. Used keys for the RaidableBases status bars can be found in *SERVER*\oxide\data\RealPVE\RaidableBasesConfig.json under the key "Settings id for the status bar"
  15. Unfortunately, I'm unable to complete verification on his website. This happened about two years ago, and as I recall, it was because it required providing a PayPal account. I don't have the ability to create one, so I asked k1lly0u to verify me manually, but I never received a response from him.
  16. IIIaKa

    Error

    In the *SERVER*\oxide\config\AdvancedStatus.json This parameter controls the recalculation(vanilla bars) frequency. The default value is 0.5 seconds. The higher the value, the less frequently the bars will be recalculated.
  17. IIIaKa

    No custom monuments possible

    Hello. Which one exactly is added? And can you share the config file from the config folder? Also, please provide a screenshot of the map where these monuments are visible.
  18. IIIaKa

    No custom monuments possible

    Changed Status from Pending to Work in Progress
  19. IIIaKa

    Server Hanging

    Hello. There is nothing related to the MonumentsWatcher plugin in the logs shown in your screenshot. Please check your log files for any errors.
  20. IIIaKa

    Server Hanging

    Changed Status from Pending to Work in Progress
  21. @Kobani Hello. On the TeleportGUI plugin page I couldn't find any hooks. Please ask the author of this plugin to add a hook similar to OnPlayerTeleported from the NTeleportation plugin.
  22. Changed Status from Pending to Work in Progress
  23. IIIaKa

    Error

    Hello. In your video it can be seen that all UI elements that have updates(including the HP bar in the center of the screen, not just the status bars) are flickering. But you can try to increase the "Interval(in seconds) for counting in-game status bars" value to reduce the update frequency of the status bars.
  24. IIIaKa

    Error

    Hello, I don't understand what you mean. Could you describe the problem a bit more precisely?
  25. IIIaKa

    Number of players

    If you have anything to add, feel free to write in this thread.

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