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Everything posted by IIIaKa
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Hello, thanks for reaching out. But no, this plugin will not work with plugins designed for TimedPermissions unless they add support for the TemporaryPermissions plugin. The integration is simple and only requires a few lines of code in the right places. As for migrating data from TimedPermissions, unfortunately, that's not available either. While TemporaryPermissions serves the same purpose, it has a different structure and is significantly more functional.
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- 76 comments
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- #rust
- #industrial
- (and 25 more)
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Hello, I didn't quite understand what you meant. However, this plugin is designed to automate fertilizer farms, specifically auto-splitting the item specified in the configuration(dung by default). Regarding auto-splitting alone, you can, of course, simply deny players permissions to modify stands and composters, leaving only the splitting feature, but then what's the point of the plugin?
- 76 comments
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- #rust
- #industrial
- (and 25 more)
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Is it possible to implement a feature that allows authors to manually grant separate access to the support section(only) for paid plugins(with custom label for such users)? I'm not sure how convenient this would be, but there are cases where a plugin is purchased for a project where multiple people may be working, but the plugin is only purchased on one account.
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I suggest adding a pinned message feature to the user's page(similar to the one on the plugin's page), allowing authors to make announcements directly on their profiles.
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Hello, at the moment you can only disable the display of permissions/groups for everyone, regardless of the expiration time. To do this, you can set the "IsEnabled" parameter to false for the desired permission or group in the settings file(*SERVER*\data\PermissionsStatus). Perhaps in the next update, I will add the ability to disable the display of permissions that are valid until the end of the wipe.
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Welcome to the BedStatus Plugin Discussion Section! Hello! This section is exclusively for discussing BedStatus plugin. Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
- 1 comment
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- #rust
- #sleepingbag
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Hi, I can't delete the bundle. I set the price to 0, deleted the entire list of plugins and toggled the button, but the bundle still remains enabled. It doesn't matter whether the file is paid or not. ----------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------
- 1 reply
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- 1
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@Death Hello! I don't remember if I mentioned it before, but please add the ability to edit pinned messages. Thank you!
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- 117 comments
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- 1
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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When someone messages me privately, I receive an email notification. They might have such notifications enabled as well. It's up to you to decide.
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@Soller @Just Have you tried messaging the author of this plugin directly? They might get an email notification, log in and possibly resume supporting the plugin.
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- 117 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Hello, unfortunately, what you’re asking for isn’t possible. However, you can: 1) Allow players to claim a monument but make it free by setting the Price parameter to 0.0 in the monument configuration file (*SERVER*\oxide\data\RealPVE\MonumentsConfig.json) ; 2) Remove the MonumentsWatcher plugin entirely, which will disable tracking for all monuments and revert them to vanilla behavior, though this may cause issues with other plugins that depend on MonumentsWatcher; 3) In the monument settings(*SERVER*\oxide\data\RealPVE\MonumentsConfig.json), leave the "List of tracked types of monuments" parameter empty(this will disable tracking for all monument types) ; "List of tracked types of monuments": [] 4) In the monument settings, use the "List of IGNORED monument names. Example: powerplant_1" parameter. For example, add monument IDs like "powerplant_1" to exclude specific monuments from tracking by their IDs. "List of IGNORED monument names. Example: powerplant_1": [ "powerplant_1", "CargoShip", "satellite_dish" ]
- 117 comments
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- 1
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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What if an FAQ section is added to the plugin page? It would only be displayed if the author adds at least some content. Sure, the Description section can be used, but many plugins already have a lot of information there, and the FAQ might get lost. Implementing a dedicated FAQ section would be convenient for quick answers.
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I suggest adding a notification for plugin authors to inform them when *SOMEPLUGIN* includes their plugin in the compatibility list. This way, plugin authors can discover plugins that work with theirs and reciprocally add them to their own compatibility lists.