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Midnightxrush

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Everything posted by Midnightxrush

  1. i run this and another Bradley guards. and i got both of them working together works so nice.
  2. EGGGGGGG YOU NEVER MESSAGE ME ON DISCORD ANYMORE!
  3. I never fully played with custom loot you would have to check that plugin for what you can set. If you can get to set per monument persay it should work but you would have to test. all I could find on customloot if Global option 1 is true, this entry is replaced with one entry per existing BotSpawn profile, by name. Eg, The Dome 0, Airfield 0, LaunchSite 0, etc.
  4. + gotta do customloot, they are just assets/prefabs/npc/scientist/scientist.prefab"; with selected clothes. on them also can set there kits and such and go off that for looks but all scientist will drop items you pick since its global
  5. done thank you love it so far. it possible to make it show hp what ever you look at or do you have to shoot the entity first always?
  6. Failed to initialize plugin 'AdvancedHitBar v1.0.3' (NullReferenceException: Obj ect reference not set to an instance of an object) at Oxide.Plugins.AdvancedHitBar.Init () [0x00000] in <e519db4ea437493eb2e882ed f6aff6a9>:0 , 0 slprs 1kb/s in, 6kb/s out at Oxide.Plugins.AdvancedHitBar.DirectCallHook (System.String name, System.Obj ect& ret, System.Object[] args) [0x000c5] in <e519db4ea437493eb2e882edf6aff6a9>: 0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod meth od, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.Plugin newest update
  7. dope unless you can make it like other numbers like 0 would be default ant next would be 1.1 and such so they get general idea that the stats are changing. other then going down in speed. 0.9 would look weird prob.
  8. .
  9. so two things that need to be done with this, One has to be when in fuel there should be an upgrade button to pull up Ui, Add other upgrades like turning speed and such. And make sub have induvial id's for upgrades so they all dont share the upgrades. would make it easier then chat commands and such.
  10. so you gotta have it like 1.50 1.45 1.40 1.35 1.30 and so on what i did. just make sure you got the money set up per level or it will throw errors
  11. already working on it.
  12. possible to put on the ui the stats of the furnace aka Level1(0.5) Level4(0.2)
  13. Looking for someone to make me a plugin obv ill pay for it, I want to plugin that allows players to get an item and when placed it spawns the prefab at location. aka a tree or something I specify in config and able to add multiple prefabs.
  14. I’ll give it a try ty
  15. @Deathany way to allow teammates to upgrade the person who placed it if they are on same team? still only set to who placed it.
  16. @Raul-Sorin Sorbanfound issue with plugin, some reason its setting a prefab i set to like 100 to 13000 scap. and i tried multiable ways and it wont do anything less. { "PrefabFilter": "sedan_a_wrecked", "Contents": [ { "GatherChance": 25, "GatherAmount": 10, "ZLevelsGatherSkill": 1, "ShortName": "scrap", "Amount": 1 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] }, { "PrefabFilter": "sedan_a_wrecked", "Contents": [ { "GatherChance": 25, "GatherAmount": 10, "ZLevelsGatherSkill": 1, "ShortName": "scrap", "Amount": 1 } ], "WhitelistedHeldItems": [ "rock", "pickaxe", "hammer.salvaged", "icepick.salvaged", "stone.pickaxe", "jackhammer" ] },
    Dev actually listens to consumers, Fast and transparent. amazing plugin, just needs more config settings.
  17. what ever you wanna do death
  18. i mean with this they can be relevant again, i added mine to eco shop, and also have plugin to do oil node spawns from umod. so works well so far.
  19. i like the update, is next one setting own upgrade amounts and like per level upgrade settings? i kinda wanna be able to set each upgrade to cost more money or materials, also a multipliable number each upgrade on resources harvested.
  20. anyway we can have config to make our own requirements per level, because i wanna do more levels past 5
  21. since you added multi-able can have % chance to get other things as well. say rock you get stone but have 10% to get some hq or sulfer or w/e so will look like your cfg but after items will have % of it dropping so rock would be 100% sulfer say 20% hq 5%
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