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Everything posted by Annunaki
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OK, I did a bit more digging as this is happening every time I use /callcargoplane it seems that maybe (ent.hackSeconds = serverHackSeconds - Configuration.timerCrates) might be responsible? If I already have my normal server hackable crates timer at 5 minutes using the available convar, it seems this line of code is taking 5 minutes from 5 minutes which is 0 so e.g. server.cfg convar: hackablelockedcrate.requiredhackseconds 300 - plugin config: "Crates timer(in seconds)": 300 300 - 300 = 0 Can you check out what's going on?
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- 246 comments
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- #event
- #cargoplane
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- 246 comments
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- #event
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It's the only time I have seen it (not that I have been watching for it), I was spectating said player, I could tell even the player was surprised as he/she went to run off after starting the hack I called the event manually using /callcargoplane if thats of any use
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Also waiting for this, mainly so I can set multiple zones to stop the plane crashing into monuments.
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I watched a player today open the hackable crate to be surprised that the timer said 0, so the player was able to loot the crate straight away, It is the first time that I have seen this happen.
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It's OK. So I think what the main thing is that that players have reported is that sometimes the Helicopter will fly outside the Airfield exterior and then get stuck moving from side to side. As you can understand from a player's perspective, when you are trying to take down the helicopter this can be somewhat infuriating, one player suggested that it looks like the helicopter is about to fly away but then gets stuck in this pattern of sideways movements.
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Easy there now relax. I never said it was stupid... Silly and Stupid have total different meanings, "stupid" being on the borderline offensive scale, I see my report (from actual players) has riled you, so in this case I wish you all the best.
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Cant get kits working for the Airfield NPCs, I've set them up using the same kit as the Cargo Crash NPCs (which work fine), but the Airfield NPCs will not spawn with the kits, It looks like kits are handled slightly different between this plugin and the cargo crash plugin and I can't figure out what I'm doing wrong. Below is the setting I've tried: "List of kits for each NPC(requires Kits plugin)": [ "Airfield_NPC_Kit" ],
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There is something strange with how the Patrol Chopper moves, It will fly sideways and do all sorts of odd "unnatural" movements that are not present in the normal server spawned event Patrol Chopper, it will also get stuck hovering from side to side sometimes which look really silly.
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Currently, the event will end if the (enitiylist.count == 0) which is fine, the entities will expire after a defined time in the config or if killed / taken by players causing the event to end. However, if you run the event with no interaction by players, there is a strange timing issue with the Patrol chopper, I have this set to 60 mins and all other entities set to a default of 3600 secs (60 mins) but oddly the chopper will fly away earlier than the other entities will expire leaving all the crates free to be taken easily for potentially any players that have a hard time taking out the chopper. Cheers. EDIT, actually the setting for the Patrol Chopper time doesn't seem to be working, It's set for 1 hour but will fly away in a much shorter time. "How long the helicopter will patrol the airfield (in minutes)": 60,
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Hi again, Can you add "Triggering an event by timer (disable if you want to trigger the event only manually)" just like in the Cargo Crash please. Really need this setting. Thanks a lot.
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- 246 comments
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- #event
- #cargoplane
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Hi, can we get a way to remove players from a group? Currently, we can add them to groups, but I can't see a way to remove them, I can only see a way to remove all players from a group. I know I could just use: oxide.usergroup remove <player_name or STEAM64_ID> group_name It's faster to just click a button
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Hey, I set the timer on the locked chest to 30 mins, but if you shoot the laptop it changes to 15 mins.
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- 246 comments
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- #event
- #cargoplane
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- 246 comments
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- #event
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OK, sorted. Deleted config, restarted server., Now only 1 marker.
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I think it was a server side issue because restarting the client did nothing, I had to restart the server for those map markers to be removed, I'm going out for dinner this evening with the family, but when I come back I'll re-enable the event marker setting and test it out again. I think it was maybe the issue with 1.2.3, I dropped 1.2.4 over 1.2.3 without restarting the server, so I'm guessing whatever the issue was with 1.2.3 must have somehow stayed with the server and 1.2.4 didn't clear it, Anyway I'll report back here later on m8. Cheers again.