
Annunaki
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Everything posted by Annunaki
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There is something strange with how the Patrol Chopper moves, It will fly sideways and do all sorts of odd "unnatural" movements that are not present in the normal server spawned event Patrol Chopper, it will also get stuck hovering from side to side sometimes which look really silly.
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Currently, the event will end if the (enitiylist.count == 0) which is fine, the entities will expire after a defined time in the config or if killed / taken by players causing the event to end. However, if you run the event with no interaction by players, there is a strange timing issue with the Patrol chopper, I have this set to 60 mins and all other entities set to a default of 3600 secs (60 mins) but oddly the chopper will fly away earlier than the other entities will expire leaving all the crates free to be taken easily for potentially any players that have a hard time taking out the chopper. Cheers. EDIT, actually the setting for the Patrol Chopper time doesn't seem to be working, It's set for 1 hour but will fly away in a much shorter time. "How long the helicopter will patrol the airfield (in minutes)": 60,
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Hi again, Can you add "Triggering an event by timer (disable if you want to trigger the event only manually)" just like in the Cargo Crash please. Really need this setting. Thanks a lot.
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- 226 comments
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- #event
- #cargoplane
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Hi, can we get a way to remove players from a group? Currently, we can add them to groups, but I can't see a way to remove them, I can only see a way to remove all players from a group. I know I could just use: oxide.usergroup remove <player_name or STEAM64_ID> group_name It's faster to just click a button 😄
- 195 comments
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- #permissions
- #admin
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(and 7 more)
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Hey, I set the timer on the locked chest to 30 mins, but if you shoot the laptop it changes to 15 mins.
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- 226 comments
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- #event
- #cargoplane
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- 226 comments
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- #event
- #cargoplane
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OK, sorted. Deleted config, restarted server., Now only 1 marker.
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I think it was a server side issue because restarting the client did nothing, I had to restart the server for those map markers to be removed, I'm going out for dinner this evening with the family, but when I come back I'll re-enable the event marker setting and test it out again. I think it was maybe the issue with 1.2.3, I dropped 1.2.4 over 1.2.3 without restarting the server, so I'm guessing whatever the issue was with 1.2.3 must have somehow stayed with the server and 1.2.4 didn't clear it, Anyway I'll report back here later on m8. Cheers again. ðŸ˜
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I've disabled the event marker in the config and then called the event and all is OK now, I will do some more testing later with the event marker enabled again. I'm wondering if it's because I never restarted the server when coming from 1.2.2 to 1.2.3 to 1.2.4, I just dropped 1.2.3 and 1.2.4 in the plugin directory (which is when the problems started). It doesn't matter if calling the event with "callcargoplane" or "findTarget / startEvent", I bypass "callcargoplane" because I don't need the admin/entity check you have in there.
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Hey, I start the event by calling findTarget and startEvent I had to restart the server for those markers to be removed from the map.
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Yes 100% as you can see if I hover the mouse over the site it will say Cargo plane crash site on both of those shopping trolleys, reloading the plugin does nothing as they remain on the map and also these markers only showed up in your last 2 version. Each event adds another shopping trolley to that marker until I disable the marker with the config, The markers stay there like they are not being destroyed.
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It's also leaving the marker at L12 there even when the event has finished.
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Hi, Just noticed this update, Is the Crash Site Marker not suppose to be where the plane crashed? Currently, it seems to be centred on the Crash Zone Center.
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Thanks for clearing this up, This can now be closed.
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Hey Fruster I hope you are well, After using this excellent plugin for the past week or so, I have noticed that if you chase the plane with an Admin at fast speed (holding shift) the plane seems to speed up like it's matching Admins movement speed which seems to knock the plane out of sync with where it looks like it is as opposed to its projected crash site. Are you able to reproduce this? I have tried on a fresh test server (standard procedural map at 3500 size) with only oxide and this plugin loaded, which is resulting in the same oddity.
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To eliminate that possibility, I spun up a server with just this plugin loaded and although it doesn't do it every time, it does randomly do it sometimes, and I can't find exactly what causes/reproduces it, but yeah it's not a big issue because who keeps doing /callcargoplane and then immediately use /crashcargoplane anyway. Yeah, you can close this now, thanks again and have a good evening.
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Excellent 🙂 Thanks very much for your support, The timer switch works well and as does the crashed message.
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Hey Fruster, Do you have any timeframe in which you can add the enable/disable timers setting, please? Shouldn't take you more than 5–10 mins to mock something up. 😄 TIA
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Thanks pal, I appreciate all the effort you have gone through for this plugin, it's fantastic, I will be purchasing more soon 🙂 So to recap on my suggestions: 1, Implement a way to stop the auto event timers with a bool "IsEnabled" (Excellent for when server owners and plugin devs have other plugins which can call the event). 2, Implement a bool "HasCrashed" Broadcast message e.g "A Cargo Plane has just crashed at Grid reference <xx> and is protected by NPCs" (QOL Improvement). 3, Make the Plane Crash explosion heard Map Wide like C4 (Current you can only hear it if you actually see the Plane Crash and break up).