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Everything posted by Deisel
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this is after latest update on 8/11
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[11:41:38] Transmitting console input: c.reload GasStationEvent [11:41:39] Failed compiling 'GasStationEvent.cs': [11:41:39] 1. The type or namespace name 'AI' does not exist in the namespace 'Rust' (are you missing an assembly reference?) [CS0234] (GasStationEvent 12 line 13) [11:41:39] 2. The type or namespace name 'SimpleAIMemory' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (GasStationEvent 68 line 2261)
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- 8 comments
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game myself as admin all permisions. ran /animalsstart command, got message i would no longer be attacked, was attacked by both pig and bear. does not work.
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you are correct, its working fine. sorry for the inconvienience. perhaps i didnt save and reload?? appreciate the quick response.
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even with drop amount set to 3 still only drops 2 in my specified configuraation, of 1 crate 3 supply drops. "Minimum drops amount(minimum number of cargo spawns after plane landing)": 3, "Maximum drops amount(maximum number of cargo spawns after plane landing, maximum 10)": 3, "Minimum crates amount(spawn every cargo drop)": 1, "Maximum crates amount(spawn every cargo drop)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 9, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 9, "Remove crates after being looted by a player(in seconds)": 60, "Extend the duration of the event if the NPCs were attacked(if there is less time left, then increase to the set time(in seconds))": 0, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 2700, "Crates timer(in seconds)": 120, "Minimum airdrops amount(spawn every cargo drop)": 3, "Maximum airdrops amount(spawn every cargo drop)": 3, any thoughts???
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be good to be able to use both info and alert by somehow adding a placeholder to the global.say command. eg. global.say/info [message] or global.say/alert [message] is that even possible? id like to be able to use the plugin for a few different tasks. either way, thankyou. Plugin currently works as intended.
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sweet. thanks, i knew it had to be something i was misinterpreting. appreciate your work!
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rbe debug [21:50:52] Transmitting console input: rbe debug [21:50:52] Debug mode (v2.8.9): True [21:50:52] Scheduled Events Running: False [21:50:52] Maintained Events Running: True [21:50:52] Queues Pending: 0 [21:50:52] DEBUG: Last messages: [21:50:52] [RaidableBases] DEBUG: 146x - Maintained: The max amount of events are spawned [21:50:52] Potential points on Grid: 93 [21:51:02] [RaidableBases] DEBUG: Maintained: The max amount of events are spawned
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Hi my despawn timer has stopped showing on map markers and bases are not despawning/respawning if inactive. they used to cycle through bases in my profiles and display despawn time of 45mins? any help appreciated.. some of my settings are as follows. am i missing something??? "Spawn Silently (No Notifcation, No Dome, No Map Marker)": false, "Hide Despawn Time On Map Marker (PVP)": false, "Hide Despawn Time On Map Marker (PVE)": false, "Map Markers": { "Marker Name": "Raidable Base Event", "Radius": 0.35, "Radius (Map Size 3600 Or Less)": 0.25, "Use Vending Map Marker": true, "Show Remaining Loot When No Owner (PVE)": false, "Show Remaining Loot When No Owner (PVP)": false, "Show Owners Name on Map Marker": true, "Show If Purchased On Map Marker": false, "Use Explosion Map Marker": false, "Create Markers For Buyable Events": true, "Create Markers For Maintained Events": true, "Create Markers For Scheduled Events": true, "Create Markers For Manual Events": true global deespawn options in cfg: "Wait To Start Despawn Timer When Base Takes Damage From Player": true, "Maximum Water Depth For All Npcs": 1.5, "Minutes Until Despawn After Looting (min: 1)": 10, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true
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- 6 comments
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- 1
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- #trader
- #travelvendor
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love your work, thankyou!!
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Can you possibly add support for a better way to adjust image size. I know it can be done by adjusting the offset min/max but its painful. Maybe a few different size options in the config we can choose from. Just a suggestion. Thanks
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ok cool. thanks for the response.
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Bradley not spawning with custom event location, is this normal??? Everything else works fine.
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- 390 comments
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- #helicopter
- #helicopters
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- 390 comments
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- #helicopter
- #helicopters
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- 390 comments
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- #helicopter
- #helicopters
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im on carbon. also same message for /players and get kicked. [23:29:41] 58.96.14.131:50996/76561198042456421/Deisel disconnecting: RPC Error in AddUI: Object reference not set to an instance of an object. at JSON.Object.GetString (System.String key, System.String strDEFAULT) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%3d0386c55c512d0dd861de2a43ba663a192608f4 (UnityEngine.GameObject %359f5905f956a1ad4c6f499607381ef737c503ab, JSON.Object %5f5c6c3b63656cc8fbf1cbd7acd5abfffb8ad05b, System.Boolean %262557a8ca435910f751e138cee0a30bfaa957ff) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%814662a19b550e0d94f5cf01acdf37cf71aa06b3 (BaseEntity+%93519bb210fd47bacc5d6b99a2863d00c47f4e82 %ca6699bd2196d0a3d11283744a7eb9d499049642) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.%dd6d4696db5d3a2336f1ea3ad11d7ff90684e8dc (BasePlayer %a79727afee6ebe9aeb5d8459c9150f37ae8f5e02, System.UInt32 %9379d710fcd6fdedd71b9c00d5c75efee56bd30f, Network.Message %ca6699bd2196d0a3d11283744a7eb9d499049642) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.%4a4310be7a5d73fc74c5efcf2733abbb00915dfc (System.UInt32 %1c2c230630fe4d20653d802c8450423ab7df8c43, Network.Message %70380191bbe66e4f0c9150cef4653029f8a0b468) [0x00000] in <00000000000000000000000000000000>:0 at Client.%4615146e43ea903d659b73516a09ee883aecdbfe (Network.Message %ef765fce27c4d296b013f97a7ab6a3c842752f66) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message %ef765fce27c4d296b013f97a7ab6a3c842752f66) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 4 months after initial post, same problem... not looking like being fixed any time soon.l
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}, "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": { "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false, "Easy": 4, "Medium": 4, "Hard": 4, "Expert": 2, "Nightmare": 2 }, this whole section is missing from updated config????