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Everything posted by Sigilo
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Version 1.0.4
355 downloads
The FpsPlus plugin is designed to optimize the server's frame rate in the game Rust. It does this by adjusting the frame budgets of various in-game systems based on the server's average frames per second (FPS) in 1 minute. The plugin is designed to help maintain a target FPS, which can be configured in the config file. It also helps reducing negative spikes in server fps. Features: - FPS Monitoring: The plugin monitors the server's FPS and maintains a list of the most recent FPS values. This list is used to calculate the average FPS, which is then used to determine the necessary optimization level. - Dynamic Optimization: The plugin adjusts the frame budgets of various in-game systems based on the server's current average FPS. There are 4 levels of optimization. Console warnings will be displayed when changing the optimization level. - Discord webhook: Report all optimization changes to a discord channel via a webhook. 1. Installation: Place the FpsPlus.cs file in the Oxide/Plugins directory of your Rust server. 2. Configuration: You can edit the oxide/config file to change the lower and upper FPS limit from which the optimizations will start being applied, whether warnings are enabled and enter the url of your discord webhook. 3. Usage: The plugin automatically starts monitoring the server's FPS and adjusting the frame budgets when it is loaded. 4. On higher optimization levels, it will disable events (Patrol, Airdrops, Cargo) and NPC's (think and move) if this is allowed in the config file. It will re enable them when FPS's go back to normal. In the example picture above, my config is: LowerFpsLimit: 20.0 UpperFpsLimit: 38.0 My server max FPS are set to 40 (via convar or console command fps.limit 40). Since this plugn uses 1 minute average values, it will not jump between optimization levels on FPS spikes. Default config file: { "DisableEvents": true, "DisableNPCs": true, "DiscordWebhookUrl": "your discord webhook", "EnableConsoleWarnings": true, "LowerFpsLimit": 20.0, "UpperFpsLimit": 38.0 }$4.99 -
I dont think you can pass a timer to the destination server from the origin server. But it should not make any damage it they connect and reconnect between servers since this action is already delayed by the connection process.
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Version 1.0.1
20 downloads
The OneTimeRewards plugin is designed to provide a one-time reward system for players. It allows server administrators to define a reward group and assign a specific item as a reward to the members of this group. The reward can be claimed by the players using a specific command. Once a player claims their reward, they are removed from the group, ensuring that the reward can only be claimed once. This works well with tebex or other store integration. Just add: When the package is purchased = o.usergroup add {id} groupname For example, you can offer 5 airdrops for x dollars. After the purchase, the player can claim it once via a command. If they buy another, they can claim it again. The plugin is configurable, allowing the server administrators to set the group name, item name, item amount, command name, and the success and failure messages. Usage Instructions Configuration: Configure the plugin by setting the following parameters in the oxide/config file: - GroupName: The name of the group that is eligible for the reward. - ItemName: The name of the item to be given as a reward. - ItemAmount: The quantity of the item to be given. - ItemSkinID: The Skin ID of the item to be given as a reward. - CommandName: The command that players need to use to claim the reward. - SuccessMessage: The message displayed to the player upon successful reward claim. - FailureMessage: The message displayed to the player if they are not eligible for the reward.$2.99 -
If your server for any reason gets disconected from the network for some secconds/minutes (netywork instability, ddos, etc), when you log back in with your admin account, many commands will be disabled like teleport or spectate, and you wont be able to see the server info pressing F1. The solution is to restart the server, or lower the server.encryption to 1, then log in with your admin account and turning it back to 2. Today I had one of my servers in this state, loaded the plugin, reconnected back and it works as intended. This problem that ocasionally interferes with admin work is completely negated by this plugin. Been running it for some hours on a live server, working as intended, no issues on my side.
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Your purchase gets you something that works smoothly, tested on populated servers and reflecting a preferred developer's style, as I begin sharing my work publicly. As a long time admin, I lean towards simplicity and functionality, valuing servers that operate effectively over ones with unnecessary extras. This philosophy extends to my plugins as well.
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Version 1.0.3
55 downloads
The KillStreak plugin adds a killstreak system to your server. It tracks players consecutive kills, provides rewards at certain milestones, and maintains a personal and server-wide ranking system. 1. Configuration: Install in your oxide/plugins folder and customize the rewards and killstreak milestones in the configuration file in oxide/config. You can specify the items and quantity for each reward, the message displayed, and whether the kill streak announcement is broadcasted server-wide. If not, it will be sent only to the killer. You can also choose to count npc kills or only pvp kills (default: false) SkinID is supported for the reward items. (see default config below) 2. Permissions: Register the permission killstreak.use to control who can use the killstreak system. 3. Commands: Use the chat commands /ks and /kstop to check your personal killstreaks (current and best) and the server's top 10 killstreaks, respectively. Combines beautifully with https://codefling.com/plugins/kdr-kill-death-ratio Example configuration: { "CountNpcKills": false, "KillsToRestoreHealth": 5, "RewardCommands": { "10": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>Decimation!</color>" }, "100": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>PVP GOD!!!!!</color>" }, "15": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>Deadly!</color>" }, "2": { "BroadcastToServer": false, "Items": [], "Message": "<color=#ff686b>Double Kill!</color>" }, "20": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>Monsterkill!</color>" }, "3": { "BroadcastToServer": false, "Items": [], "Message": "<color=#ff686b>Triple Kill!</color>" }, "30": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>Megakill!</color>" }, "40": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>Superkill!</color>" }, "5": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>Pentakill!</color>" }, "50": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>Unstoppable!</color>" }, "60": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>Ultrakill!</color>" }, "70": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>Annihilation!</color>" }, "80": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>Epic!</color>" }, "90": { "BroadcastToServer": true, "Items": [], "Message": "<color=#ff686b>Godlike!</color>" } }, "Version": 1 } If you have any questions or comments contact me via this site or message me directly.$4.99 -
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When using a travel command you should be at your base, or naked without anything valuable, because your body will remain in that place the same way that when you manually disconnect from the server. An offline player body depot sounds bad regarding performance. On a normal weekly wipe I receive arround 3k of unique players per server. If 10% of them use this method to travel between servers, keeping 300+ player bodies in a safe zone could be bad. Additionally, you could use this commands to escape pvp, or to fill your inventory with loot when being raided and travel to another server to keep it safe. Anyways if you have some special requirement to fit your particular server, I'm always willing to do some custom work.
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- 34 comments
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- 34 comments
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This is an example config file for multiple servers: { "Servers": { "server1": { "IP": "155.155.155.155", "Port": 28015 }, "server2": { "IP": "155.155.155.155", "Port": 28025 }, "vanilla": { "IP": "155.155.155.155", "Port": 28035 }, "modx2": { "IP": "12.12.12.12", "Port": 28015 }, "modx5": { "IP": "12.12.12.12", "Port": 28025 } } } as a result, in game you can write: /server1 /server2 /vanilla /modx2 /modx5 to travel to the different servers.
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is not the same, the one you posted just displays a message that tells you where to reconnect, that wont work for 100% of your clients. Mine reconects you to the destination server after a timer you can set. It also displays a message informing you that you will be reconected. The most important part is that the plugin handles the reconnection, you dont need to write anything on console.
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Version 1.0.2
136 downloads
XTravel: Travel and redirect players to other servers using the Rust Nexus System XTravel is a plugin that allows you to travel between servers using the nexus system with a simple custom chat command. You can configure an unlimited number of destinations in an easy-to-use config file. Just enter the command name (which should be the name of your server), the IP, and the port. Configuration The configuration for the servers can be done in the config file. Here is an example of how to add a server: { "Servers": { "myservername": { "IP": "0.0.0.0", "Port": 28015 } } } In this example, myservername is the command that will be used to travel to this server. Usage instructions To allow a player to use this command, add the following Oxide permission: xtravel.use. In the in-game chat, type: /myservername. For example: /vanilla, /x2, or /coolserverx10. Upon entering the command, a 10-second timer will start, and a message will inform the player that the travel is about to commence. You can cancel the travel during this period by typing /canceltravel. Important note: Player inventories or BP's will not be transferred to the destination server. Admin commands First, add the admin permission: xtravel.admin - /myservername all: It will transport all players in the current server to the destination server. The cooldown cannot be cancelled by players (ex: /serverx2 all). - /myservername steamid: It will transport the specified player to the destination server (ex: /vanillaserver 76561198396973221). The steamid is a 17 digit number. Language files Language files for all messages can be edited in the oxide/lang/en directory. Support If you have any questions or comments, please post them here or contact me directly. Updates The plugin is regularly updated and tested live on multiple servers to ensure flawless operation. Please check the version number in the XTravel.cs file to ensure you are using the latest version.$4.99- 34 comments
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Version 1.0.1
99 downloads
ServerRedirect automatically redirect your players to another server of your choice on login. Usefull for when you change IP or merge servers. The plugin handles the reconnection, no action is needed by the players. It's 100% automatic. When they log in to the old server, a message will be displayed and they will be redirected to the new IP and port after the timer runs out. No need for permissions, just load the plugin, edit the config with your ip, port, message and timer (seconds) and reload the plugin so it starts redirecting players to your new ip. Example of config file: { "RedirectDelay": 10, "RedirectMessage": "This server has moved IP, you will be redirected in {0} seconds.", "TargetServerIP": "0.0.0.0", "TargetServerPort": 0 }$4.99- 16 comments
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