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Everything posted by Sigilo
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I've been working on a automated support system using LLM's. https://codefling.com/plugins/rust-ai It works by detecting wakewords in the conversation and replying to the messages based on a system prompt. I'm using a very simple prompt for this demonstration, just the wipe dates, times and links to website and discord. As wakewords I use Admin, Wipe, Help, etc. (case insensitive). They can be anywhere in the activation sentence. When is wipe? or, Wipe is today? will both activate the response. This video is from the discord log channel, also showing the cpu use of the local model (it's a different machine than the server itself) You can use GPT models just the same with an OpenAI key. It has global and per player cooldowns to avoid spam and overwhelming the model. It also supports special characters for responses in any language. Let me know what you think if you test it!
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All my plugins work exactly as the description says. There is no deceiving information, maybe there is something you cant understand, in that case you can message me and Ill explain in detail. I don't want to write on the comments area exactly how everything works because as you said there are a lot of people copying, if not the code, the idea. My first plugin was copied 2 days after I published it (it's very simple but a novel implementation). Also, all my plugins are tested in live servers. I test them during complete wipe cycles, from wipe day when the server is full with +50 queue to enter, restarts, full cycles. I test both on vanilla servers and modded ones to make sure they work. I test simultaneously on 10 servers (in less when it's a modded only plugin like killstreak). I'm currently testing more variables to add/improve for this plugin and I will be adding them when I'm sure they are safe and they dont remove functions or change server feel. I'm also a new dev and trying to make my work known, I would never use scammy tactics for that.
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All the code here in codefling is reviewed by a curator before being published. You can argue that my methods are unnefective or that my rates could be improved (they can, this is not yet in its final form) but never that my plugin is a scam. As I said, its working on all my servers as a way to aplly dinamically some of the optimizations I use.
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Your's is the target case and the plugin should contribute to stabilizing server FPS. I face similar hardware limitations and my servers get quite full. When reaching this point, optimization becomes crucial to expand slot capacity. This plugin automates tasks previously done manually, responding more effectively to average FPS and adapting to server load. Importantly, it doesn't alter configurations that impact the server's unique style, reserved for convars adjustments. For instance: relationshipmanager.contacts "False" // disables contacts, reducing load and boosting FPS As evident, these changes either modify or eliminate server functions. My plugin don't alter the server mechanics but dynamically optimize performance of no game changing convars at hardware limits.
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It works by adjusting the frame budgets of various systems, this is a well known optimization that many highly populated servers arround already use. Most of the time you have to set this to static values and adjust them manually depending of the server load. This plugin allows to set those values automatically and dinamically according to server fps. I have this running on all my servers and, paired with other optimization methods, allows me to increase additional slots to my main servers on peak hours. Also monitoring fps changes across servers in one discord channel is a plus.
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Yes, the plugin will generate a default configuration file on load, just edit this information: { "DiscordWebhookUrl": "Your_discord_webhook_here", "EnableConsoleWarnings": true, //Enable messages in console for changes in optimization levels. "LowerFpsLimit": 20.0, // At this level or below, maximum optimizations will be applied. "UpperFpsLimit": 40.0 //At this level or above no optimizations will be applied. } The "fps.limit" line in the description is just an illustrative example of how it's configured on my server (entered in the console or as a convar, not in the plugin). For instance, you can set your FPS limit to 60 with "fps.limit 60" in your console. In the plugin config, specify "LowerFpsLimit 20" and "UpperFpsLimit 50". The plugin will automatically calculate tiers between those values and apply optimizations accordingly. To test the plugin, temporarily lower your FPS using "fps.limit 30" in the console. Check your discord channel or console for confirmation that optimizations have been applied.
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Version 1.0.4
345 downloads
The FpsPlus plugin is designed to optimize the server's frame rate in the game Rust. It does this by adjusting the frame budgets of various in-game systems based on the server's average frames per second (FPS) in 1 minute. The plugin is designed to help maintain a target FPS, which can be configured in the config file. It also helps reducing negative spikes in server fps. Features: - FPS Monitoring: The plugin monitors the server's FPS and maintains a list of the most recent FPS values. This list is used to calculate the average FPS, which is then used to determine the necessary optimization level. - Dynamic Optimization: The plugin adjusts the frame budgets of various in-game systems based on the server's current average FPS. There are 4 levels of optimization. Console warnings will be displayed when changing the optimization level. - Discord webhook: Report all optimization changes to a discord channel via a webhook. 1. Installation: Place the FpsPlus.cs file in the Oxide/Plugins directory of your Rust server. 2. Configuration: You can edit the oxide/config file to change the lower and upper FPS limit from which the optimizations will start being applied, whether warnings are enabled and enter the url of your discord webhook. 3. Usage: The plugin automatically starts monitoring the server's FPS and adjusting the frame budgets when it is loaded. 4. On higher optimization levels, it will disable events (Patrol, Airdrops, Cargo) and NPC's (think and move) if this is allowed in the config file. It will re enable them when FPS's go back to normal. In the example picture above, my config is: LowerFpsLimit: 20.0 UpperFpsLimit: 38.0 My server max FPS are set to 40 (via convar or console command fps.limit 40). Since this plugn uses 1 minute average values, it will not jump between optimization levels on FPS spikes. Default config file: { "DisableEvents": true, "DisableNPCs": true, "DiscordWebhookUrl": "your discord webhook", "EnableConsoleWarnings": true, "LowerFpsLimit": 20.0, "UpperFpsLimit": 38.0 }$4.99 -
Version 1.0.1
20 downloads
The OneTimeRewards plugin is designed to provide a one-time reward system for players. It allows server administrators to define a reward group and assign a specific item as a reward to the members of this group. The reward can be claimed by the players using a specific command. Once a player claims their reward, they are removed from the group, ensuring that the reward can only be claimed once. This works well with tebex or other store integration. Just add: When the package is purchased = o.usergroup add {id} groupname For example, you can offer 5 airdrops for x dollars. After the purchase, the player can claim it once via a command. If they buy another, they can claim it again. The plugin is configurable, allowing the server administrators to set the group name, item name, item amount, command name, and the success and failure messages. Usage Instructions Configuration: Configure the plugin by setting the following parameters in the oxide/config file: - GroupName: The name of the group that is eligible for the reward. - ItemName: The name of the item to be given as a reward. - ItemAmount: The quantity of the item to be given. - ItemSkinID: The Skin ID of the item to be given as a reward. - CommandName: The command that players need to use to claim the reward. - SuccessMessage: The message displayed to the player upon successful reward claim. - FailureMessage: The message displayed to the player if they are not eligible for the reward.$2.99 -
If your server for any reason gets disconected from the network for some secconds/minutes (netywork instability, ddos, etc), when you log back in with your admin account, many commands will be disabled like teleport or spectate, and you wont be able to see the server info pressing F1. The solution is to restart the server, or lower the server.encryption to 1, then log in with your admin account and turning it back to 2. Today I had one of my servers in this state, loaded the plugin, reconnected back and it works as intended. This problem that ocasionally interferes with admin work is completely negated by this plugin. Been running it for some hours on a live server, working as intended, no issues on my side.
- 5 comments
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Your purchase gets you something that works smoothly, tested on populated servers and reflecting a preferred developer's style, as I begin sharing my work publicly. As a long time admin, I lean towards simplicity and functionality, valuing servers that operate effectively over ones with unnecessary extras. This philosophy extends to my plugins as well.
