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Everything posted by laodu
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Show scientists
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Reloading the plugin, the modified NPC name can now be displayed normally. But after a few hours, NPCs will also revert back to their default names.
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After the server is restarted, the modified NPC names can be displayed normally, but after a few hours, the NPC names will return to their default and the server must be restarted to restore normalcy. I discovered this issue a long time ago, when I initiated a question here. I always thought it was a problem with my settings. After about a month of verification. I have confirmed that NPC names will revert back to default.
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After the server is restarted, the modified NPC names can be displayed normally, but after a few hours, the NPC names will return to their default and the server must be restarted to restore normalcy. I discovered this issue a long time ago, when I initiated a question here. I always thought it was a problem with my settings. After about a month of verification. I have confirmed that NPC names will revert back to default.
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I am using version 1.3.2. I can be very certain that there is an issue with the display of NPC names.
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NPC restores default name from time to time. After the server was restarted, the modified NPC name was displayed normally again. But after a few hours, the NPC's name will revert back to default, which happens every day. It seems to be related to the number of NPC refreshes.
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In the error terminal event, when the player opens the locked box, a CH47 will appear after it is shot down by anti-aircraft. The console has encountered multiple errors from third-party plugins. 10/27 17:18:25 | Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <45406878cb664f58a324d208b08709f6>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <45406878cb664f58a324d208b08709f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxi Line too long, truncated. Click to show the full text.
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- 18 comments
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- #ferry terminal
- #ch47
- (and 25 more)
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I have updated the latest version of NPCsspawn and it is currently running normally. This issue can be resolved.
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After multiple verifications, I finally found the reason. In the "Raidable Base plugin settings" configuration, the cooldown time is represented in seconds. In the "Npc kills settings": configuration, the cooldown time represents minutes.
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"data": { "76561198855987348": { "LastRaided": "0001-01-01T00:00:00", "LastRaidedNpcKills": "2024-10-18T14:11:39.6843276+08:00", "LastRaidedRB": "2024-10-18T17:44:06.4598136+08:00", "raidLocations": {}, "info": [], "info1": [], "info2": [] }, For example, which cooling time does this data represent start with?
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"Cooldown minutes before chance can happen again": 180, I changed the configuration to 180 as above, and NPC raids will continue. May I ask how to set the interval time to 180 minutes?
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I cannot understand the meaning of the updated log through translation software. Can you tell me?
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"Cooldown minutes before chance can happen again": 10800, After updating to 1.9.3, it has been almost 10 hours without triggering NPC raids. Previously, NPC raids would be triggered within 3 hours. Has this time become minutes again?
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"Economy setting (total values will be added up and rewarded at the end of the event)": { "Which economy plugins do you want to use? (Economics, ServerRewards, IQEconomic, XPerience)": [ "Server Rewards" ], "The minimum value that a player must collect to get economy reward": 0.0, "Looting of crates": { "crate_normal": 0.0, "crate_normal_2": 0.0 }, "Killing an NPC": 300.0, "Killing the merchant": 500.0, "Killing the debt collector": 200.0, "Opening doors": 0.0, "Killing an NPC": 300.0, This configuration is effective. The other two are useless.
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- 67 comments
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- #tc
- #authorized
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After completing the event, the player did not receive the rewards in the above configuration.
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10/13 22:42:34 | Failed to call hook 'OnPlayerDisconnected' on plugin 'CraftingPanel v1.2.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.ClosePanel (BasePlayer player) [0x00048] in <bf218b6f6e264112af1e1714f7c84db2>:0 at Oxide.Plugins.CraftingPanel.OnPlayerDisconnected (BasePlayer player, System.String reason) [0x00000] in <bf218b6f6e264112af1e1714f7c84db2>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00980] in <bf218b6f6e264112af1e1714f7c84db2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Thank you very much for your patient reply. I will test it and contact you once I have the results.
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I have many similar event plugins, and they are all normal. I can only take some time to copy a blank server and test its effectiveness with a plugin.
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At the beginning of the event. The server will freeze. The probability is high!
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LaunchSiteHelipadEvent.json
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I uninstalled the plugin again and reinstalled it, and it is working properly. The console did not report any errors, and there was no situation where the server was frozen. Later, I modified the configuration and encountered console errors and server freezes.
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"Killing the merchant": 5000.0, "Killing the debt collector": 3000.0, These two configurations are not working
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I will restart the server and test again. I will reply to you with the results.