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Everything posted by laodu
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UI can still be opened by many people at the same time. After opening the UI, players can move their position, run, etc. After player A opens the UI through the box, other player B can still take it out of the box and put it in player B's inventory. At the same time, player A's UI will not close and they can also open the treasure.
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Put the treasure box in the same box, and two players can open the box at the same time to receive two rewards.
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Put the treasure box into another box, and then player A opens the treasure box through the box, and then closes the box. The opening interface of the treasure box will always exist and will not disappear. If at this time, another player B also opens the treasure chest through the box. The opening interface of the treasure chest can also appear.
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This interface will not disappear during the process of reloading the plugin. Players with high ping can take advantage of network latency to continuously freeze this interface, allowing them to click "OPEN CHEST" an unlimited number of times to achieve their multiple negative goals. Even if there is a cooldown time limit when opening the treasure chest, as long as the interface for opening the treasure chest does not disappear and is frozen, the player can open the treasure chest infinitely.
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- 23 comments
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- #event
- #balloon heist
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(and 6 more)
Tagged with:
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After multiple tests, it was found that it was caused by certain plugins reloading. This issue can be closed now. thank you.
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"Prevent the purchase of tugboats if the spawned amount exceeds the following [0 = no limit]": 6, This configuration is unreasonable. It will calculate the number of all tugboats, including those that have disappeared, been retrieved, and corroded. Under normal circumstances, it should only calculate the total number of tugboats currently available and claimed by players.
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"Limit the amount of boats a player can purchase during a wipe? [0 = no limit]":3, This configuration is ineffective, no matter what number is set? When players make purchases, they are prompted that the maximum purchase limit has been reached.
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Please add restrictions on tugboats
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- 23 comments
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- #event
- #balloon heist
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(and 6 more)
Tagged with:
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In this base, players take the elevator from the bottom to the ground and get stuck and fall when approaching the ground.
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Where did you add the parameter you mentioned? Can you teach me?
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The basement cannot accommodate boxes and buildings anymore.
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I understand what you mean. I currently have a lot of plugins, and I need some time to search for them.
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I'm not a technician, so I don't quite understand what you mean.
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I have encountered a similar error before when CH47 was shot down by a player or anti-aircraft.
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Okay, I will try my best to pay attention to more information.
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I checked the logs before and after, and did not find any abnormalities.
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10/30 08:27:19 | Failed to call hook 'OnEntityTakeDamage' on plugin 'BossMonster v2.1.3' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BossMonster.OnEntityTakeDamage (ScientistNPC entity, HitInfo info) [0x00020] in <548100cea46f4759b8a5d00042c5ff00>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00998] in <548100cea46f4759b8a5d00042c5ff00>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 This time there was an error, I checked before and after, and it appeared suddenly.
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- 18 comments
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- #ferry terminal
- #ch47
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