
Mike6FO
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Everything posted by Mike6FO
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Also seeing this on load. I think that's the gas compression attachment? KeyNotFoundException: The given key '-1767794021' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.StackModifier+<ModifyStacks>d__23.MoveNext () [0x000bb] in <e0adcb9ee167429198efbab626b2cc52>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
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Can't change pages in the GUI and getting this in console: [Stack Modifier] foreach threw Exception: Holosight, 442289265, weapon.mod.holosight 500000, False Failed to call hook 'ConsoleEditorShow' on plugin 'StackModifier v2.6.0' (KeyNotFoundException: The given key 'weapon.mod.holosight' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.StackModifier.CreateEditorItemEntry (Oxide.Plugins.StackModifier+_Items dataItem, System.Single ymax, System.Single ymin, System.String catName, System.String text) [0x0023f] in <9dc18a324b9848fca67c4edb880a0040>:0 at Oxide.Plugins.StackModifier.ShowEditor (BasePlayer player, System.String catid, System.Int32 from, System.Boolean fullPaint, System.Boolean refreshMultipler, System.Boolean filter, System.String input) [0x00637] in <9dc18a324b9848fca67c4edb880a0040>:0 at Oxide.Plugins.StackModifier.ConsoleEditorShow (ConsoleSystem+Arg arg) [0x00089] in <9dc18a324b9848fca67c4edb880a0040>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0059d] in <9dc18a324b9848fca67c4edb880a0040>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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- 180 comments
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- #stacks
- #rust stacks
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Is the gas compression overdrive attachment not going to be in final public? Testing on staging and getting error, but that may be why. 09/05 13:30:25 | [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Gas Compression Overdrive_-1767794021_weapon.mod.gascompressionovedrive_1 09/05 13:30:26 | [Stack Modifier] 100% 09/05 13:30:26 | [Stack Modifier] Modifying Stacks 09/05 13:30:26 | KeyNotFoundException: The given key '-1767794021' was not present in the dictionary.
- 180 comments
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- #stacks
- #rust stacks
- (and 19 more)
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On Staging: KeyNotFoundException: The given key '962186730' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Plugins.StackModifier+<ModifyStacks>d__23.MoveNext () [0x000bb] in <41e14c3d08e34f89a95dc444e359f004>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <e808736c84f0469fbbf710d80a904487>:0
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Possible issue with Aug 1 force wipe: (On Staging w/ Staging Oxide) Error while compiling NpcRaiders: 'NpcRaiders.NpcRaider.CreateCorpse(BasePlayer.PlayerFlags, Vector3, Quaternion, List<TriggerBase>)': no suitable method found to override | Line: 2156, Pos: 40 I know things can change before tomorrow though.
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Failed to compile: Cannot convert type 'BasePlayer.EncryptedValue' to 'int' | Line:259, Pos:58
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Looks like the latest staging fixed the issue. New crane in place. Does leave behind the 2 items that were blocking the ladder and the camera is mostly inside the cab now. But can be manually fixed in RustEdit.
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Looks like a known issue with the crane. Removing the crane solves the problem for now.
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I had previously removed the water issue and it's been running good. But appears to have a new issue with this month's staging. Map is good until I add the factory in. Exception (cs:96708): NullReferenceException: Object reference not set to an instance of an object. DeferredMeshDecal+InstanceData..ctor (UnityEngine.Renderer renderer, UnityEngine.Material material, System.Int32 submeshIndex) (at <00000000000000000000000000000000>:0) DeferredMeshDecal.PrepareLinks (UnityEngine.Material[] mats) (at <00000000000000000000000000000000>:0) DeferredMeshDecal.OnEnable () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<Spawn>d__79.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <Spawn>d__79:MoveNext() <InitCoroutine>d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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Was on 2.3.9, upped to 2.4.1 and got the issue. Compared the config files, and they read as identical. Attaching both for you. The one listed as StackModifier1.json is the version after the upgrade was installed. StackModifier.json StackModifier1.json
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Well, I may be wrong on that. Health isn't changing but looks like other aspects may still be getting changed.
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Looks like it's not making any changes (at least based on health) but it's still reporting in chat that it is.
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Hi Khan, Getting this a few times in console, but can't seem to narrow it down to if it's a certain item causing it or what. No one has complained about anything (yet). Still trying to get more info, but maybe it's just cosmetic. Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x00238] in <d728b90e7b7f4ad3aa8ac6a6f2099934>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00138] in <d728b90e7b7f4ad3aa8ac6a6f2099934>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
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Just had this happen. Have the plugin removed for now and server restarted. If you need more info, just let me know. Thanks! atrain log.txt
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- 189 comments
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- #eventmanager
- #manager
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(and 5 more)
Tagged with:
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- 427 comments
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- #abilities
- #boss
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I'm not sure if this is plugin related or just Rust being Rust, but figured I'd ask to make sure. Trying to make a Leatherface boss (to compliment Jason and Michael Myers). I've given him the chainsaw and he does use it, but the chainsaw sound never switches from the idle sound to the full power sound when he attacks.
- 427 comments
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- #abilities
- #boss
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Thanks Mevent!
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Command for Personal Heli has a cooldown of 600 seconds, but shop is showing 6 hours. Changed this to 1, still shows 6 hours. Set to 0 and it disables. Back to 1, and it shows 6 hours again. This was an upgrade from 1.2.26, ran the required upgrade command "shop.convert.from.1.2.26". { "Type": "Command", "ID": 983950653, "Image": "https://www.dropbox.com/scl/fi/cokc6zrzda0gbvkhinsnz/AttackHeli.jpg?rlkey=30hrk7aazkxkyx8i9ii5cbhxv&dl=1", "Permission": "", "Title": "Personal Attack Heli", "Description": "Call an attack heli that is locked to you and your team. It should only attack you and you should be the only one able to attack it.", "Command (%steamid%)": "personalheli.call %steamid%", "Kit": "", "Plugin": { "Hook": "", "Plugin Name": "", "Amount": 0 }, "DisplayName (empty - default)": "", "ShortName": "", "Skin": 0, "Is Blueprint": false, "Amount": 1, "Enable item buying?": true, "Price": 200, "Enable item selling?": false, "Sell Price": 200, "Buy Cooldown (0 - disable)": 600, "Buy Cooldowns (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Sell Cooldown (0 - disable)": 600, "Sell Cooldowns (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Use custom discount?": true, "Discount (%)": { "shop.default": 0, "shop.vip": 10 }, "Sell Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Buy Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Daily Buy Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Daily Sell Limits (0 - no limit)": { "shop.default": 0, "shop.vip": 0 }, "Max Buy Amount (0 - disable)": 1, "Max Sell Amount (0 - disable)": 0, "Force Buy": false, "Prohibit splitting item into stacks?": false, "Localization": { "Enabled": false, "Text (language - text)": { "en": "", "fr": "" } }, "Content": { "Enabled": false, "Contents": [ { "ShortName": "", "Condition": 100, "Amount": 1, "Position": -1 } ] }, "Weapon": { "Enabled": false, "Ammo Type": "", "Ammo Amount": 1 } } ], "Localization": { "Enabled": false, "Text (language - text)": { "en": "Commands", "fr": "Commands" } } },
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Is there a way to limit that that (the number of daisy chains) you know of? Been looking, but haven't been able to find one. Could just be overlooking it though.
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Seeing the following: If players have more than about 6 boxes daisy changed up to the output of a conveyor and the first 6 fill up, stack modifier seems to take a few extra ms to process the items moving. I assume this is because it's having to process all the full stacks to find an empty one. This causes a short but sharp hit to FPS. My question is, would a higher stack size (at 500k now) only delay the issue or possibly make it worse in the long run? Of course, I'm also worried about what a larger stack size might do to overall performance (maybe I'm worried about nothing there though). Would love to find a way to limit connections to/from a conveyor, but not aware of any.
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- 11 comments
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- 11 comments
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- 11 comments