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NHGaming

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Everything posted by NHGaming

  1. NHGaming

    The Archipelago

    Just got map and love the map but I found some major issues with different areas. 1.) M14 next to bridge you fall through map. 2.) Tunnel at Q13 and other you fall through water like it's not there and terrain violations. 3.) H10 you fall through water to your death or build underwater. 4.) There is other places you fall through water trying to re-find those at the moment. Will update those locations when I find them again.
  2. NHGaming

    Building Sites

    They were not disappearing for us. Would using something like BetterTC break that. Cause we tried at multiple locations.
  3. NHGaming

    Shooting Range

    No Worries just figured I'd give a heads up. We were messing around at end of wipe, pasted it in then was Oh. Don't want you to feel rushed, I know how it is.
  4. NHGaming

    Shooting Range

    Some how the electrical has broken probably a facepunch update awhile ago but my players did love this when it was working.
  5. NHGaming

    Building Sites

    How do player claim so markers go away so they don't think building site is open for building
  6. NHGaming

    Think Needs Update

    oh damn. Yeah I get it, you Devs have a hard job. I'll be waiting patiently, thanks for keeping this alive I run a pve server this is our pvp outlet. lol
  7. NHGaming

    Think Needs Update

    The base of the arenas are not there, not sure why thinking they might have removed the legacy parts and player insta fall to their deaths.
  8. NHGaming

    Think Needs Update

    Players have been spawning and falling to their deaths. The arena are not loading the base of the arenas, thinking maybe because of the legacy rocks being removed or something.
  9. NHGaming

    A way to show on map

    Looking for a way to tell player that monument is taken before they find a way to monument to find someone has purchased it.
  10. NHGaming

    falling through ocean

    When players swim over water bases they fall to they're deaths.
  11. NHGaming

    Custom Portals

    I keep getting the error even with the fix maybe putting it in there wrong. Do I replace the line there or just add it
  12. I having same issue as above I changed and add some to it and 2 commands don't work.
  13. NHGaming

    Rust Arena

    I was wondering if there's a way to make FFA with this plugins as well. I love the plugin and working great just would like to have FFA along with the TDM. Any help is appreciated. Thanks again for the great plugin.
  14. NHGaming

    error

    My players were getting kicked for looking in furnaces and campfires. Running Carbon. This is whats happening. RPC Error in AddUI: Object reference not set to an instance of an object. at JSON.Object.GetString (System.String key, System.String strDEFAULT) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.CreateComponents (UnityEngine.GameObject go, JSON.Object obj, System.Boolean allowUpdate) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.AddUI (BaseEntity+RPCMessage msg) [0x00000] in <00000000000000000000000000000000>:0 at CommunityEntity.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.CL_RPCMessage (System.UInt32 nameID, System.UInt64 sourceConnection, Network.Message message) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnRPCMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
  15. NHGaming

    not hurting

    we've tried multi different setups in the truepve configs. We tried what you said first, then have tried multiple variations. This was our latest try. If i spawn a brad with spawn bradleyapc it does damage no issue, it's just with bradely drops that this is happening. TruePVE(1).json
  16. NHGaming

    not hurting

    Have you got a chance to look this over still having the same problem
  17. NHGaming

    not hurting

    BradleyDrops.json
  18. NHGaming

    not hurting

    Bradleys are causing no damage to player at the moment. They work no problem before the rust update. I also use TruePVE but have things all set just like before and still no damage from Bradley.
  19. NHGaming

    plugins

    I'm having the same issue. Also using quicksmelt and can confirm that there's a conflict. I ran plugin with quick smelt unloaded and received resources, but when ran while quick smelt is loaded there is no resoures.
  20. Is there a way you could add toggle for auto looting some of my players want to be able to load the furnaces them selves but keep the other features. They want to make sure just sulfur or just metal.
  21. NHGaming

    Brad Duping

    yeah fancy drop
  22. NHGaming

    Brad Duping

    Everytime they try throwing it if on cooldown or if it refunds to hand it duplicates. Any help will be appreciated.
  23. NHGaming

    ground and sky

    I've been trying to get these to spawn along side the normal bases but they have yet to do so. Any help would be great. Could only raise them to 30 to keep them in range of bubble due to being PVE server with PVP zones.
  24. NHGaming

    Base Upgrade

    Using this on my server make things so much easier. I also condensed plugins cause this does the work of 3 in 1. Dev is amazing replies very quickly and helps with any questions you may have. I would recommend for any server.
  25. NHGaming

    Electric furnaces

    The Electric furnaces are not using the quicksmelting. All other are working fine but not them.
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