It only started after the Halloween event update activated. I had done the loottables and finished with the configs like a week before and everything was fine at that time. Does seem like something happened when I move from my test server to the main server. I'm just really confused with this sense on the test server everything run so smooth.
I have this "Use json loot configs from folder config/Loottable": true, and just edited the configs for gather rates. The gather rates are correctly being harvested.
In dynamicPVP there is a setting to keep a name it's: "Zone ID": "launch" that's what I did for launch search for "Zone ID" should come up it's in the config.
I have 3 lvl default 2 sp, vip 3 sp and vip+ 4 sp points. None except default are working if there in any of vip groups they only get 2. I made sure vip and vip+ both have the permissions they're suppose to. Please help.
I'm having issue where there ends up being no winner cause after everyone but 1 persson is dead the event doesn't end. It just keeps going like there's someone else still there.
The players have been getting you can't do this even when in a clan but they can still damage bases. The problem is when they try to loot the loot bags from say a large box they can only grab 1 item from the loot bag then they get kicked out of the loot bag then they would have to go back in to grab 1 more item before getting kick out of loot bag. They dont get kicked out of raid just the loot bag. Keeping players out of zones working great for PVE. The problem is just looting loot bags and other players in PVP raids.
Every time a player tries to loot a loot bag in PVP it kicks them out after grabbing 1 thing. I have checked a bunch of settings and tried a bunch of stuff I use SimplePVE, DynamicPVP and Zone Manager. I dont know if it's a conflict but it's been a pain. Any help to point in right direction appreciated.
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