
anisb3l
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Everything posted by anisb3l
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Hello there, So I'm having issue with the new version, when I modify the stack size and save, it's not taking effect. In the game still showing 1000. Thank you.
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Hello there, Yes you are right I did have ZoneManagerAutoZones I did removed it like you suggest, because I'm trying to phase out of the Zone Dome and use the Zone status instead. I'm still having the same double status after the ZoneManagerAutoZone removal, do I need to restart the server to take effect ? It does the status fine till you get closer to the center of the monument, then will display the second name. Thank you for all your help.
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are you talking about the 1st config file and the server config ? I kept those from the old version
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Hello there, After the update, start having this error : TypeError: Cannot read properties of undefined (reading 'toLowerCase') 17.08 01:22:33 [Bot] at createNewServerStatus (/src/connection/establishConnection.js:1505:204) 17.08 01:22:33 [Bot] at Statement.<anonymous> (/src/connection/establishConnection.js:1080:32) 17.08 01:22:33 [Bot] Error: ENOENT, No such file or directory './src/images/leaderboard/leaderboard_undefined.png' 17.08 01:22:33 [Bot] at setSource (/node_modules/canvas/lib/image.js:94:13) 17.08 01:22:33 [Bot] at Image.set (/node_modules/canvas/lib/image.js:65:9) 17.08 01:22:33 [Bot] at /node_modules/canvas/index.js:34:15 17.08 01:22:33 [Bot] at new Promise (<anonymous>) 17.08 01:22:33 [Bot] at Object.loadImage (/node_modules/canvas/index.js:23:10) 17.08 01:22:33 [Bot] at Statement.<anonymous> (/src/connection/establishConnection.js:1119:74) { 17.08 01:22:33 [Bot] errno: 2, 17.08 01:22:33 [Bot] code: 'ENOENT', 17.08 01:22:33 [Bot] path: './src/images/leaderboard/leaderboard_undefined.png', 17.08 01:22:33 [Bot] syscall: 'fopen' 17.08 01:22:33 [Bot] } Is that something i have to be concerned about ? Thank you.
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- 10 comments
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Hello there After the last update, the Raidable Bases level announcement is not working properly, it's always announcing "easy Raidable" but when you go to location, it's not the right level, med hard etc.... I'm not sure if I'm the only one who has that issue ?? Thank you.
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When I updated mine, still showing 1.0.39 on oxide after compiling the file : (13:37:19) | Calling 'Unload' on 'Loottable v1.0.39' took 190ms (13:37:19) | Unloaded plugin Loottable v1.0.39 by The_Kiiiing (13:37:19) | [Loottable] Loading NPC spawn points ... (13:37:19) | [Loottable] Import 109 images (13:37:20) | Calling 'OnServerInitialized' on 'Loottable v1.0.39' took 154ms (13:37:20) | Loaded plugin Loottable v1.0.39 by The_Kiiiing
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Hello there, After the new update, the plugin stopped working. Error while compiling FuelPump: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 196, Pos: 37 Thank you.
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Hello there, Before the update, I had the UI on top of the TC UI, Now it's on the bottom obstructing the view of the TC items, I did check the config file, nothing in there to move it, is there anyway you can add the option for that ? Thank you.
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How do add an item to the black list ? electric.generator.small
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Hello, How do I setup a custom loot table or profile ? I did add the settings need it for it in the config file, when I do that the plugin crashes. "API": { "jetplugin": { "lootTable": "MyRenamedFile", "maxItems": 6, "minItems": 6, "gunsWithAmmo": false, "noGuns": false, "MaxBps": 3, "WaterPreFillPercent": 20, "ClearContainerFirst": true } } So I'm kinda lost how to add custom loot.
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- 127 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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- 127 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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Hello there, I installed the app, I like all the feature but it's showing the markers to every player in the server, so I had to remove it, I didn't even give the perms to my self. Any help will be appreciated.
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- 1,012 comments
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- #loot
- #customloot
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Same : Failed to compile: No overload for method 'IsPlayerVisibleToUs' takes 3 arguments | Line: 3159, Pos: 28
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I did Install the mod, works great, but you have to go to the DynamicPVP config file and change the one you wanna have dome on them to "true" also you can change few other things things "General Event Settings": { "Bradley Event": { "Enable Event": true, <----- true "that will enable the dome" "Enable PVP Delay": false, "PVP Delay Time": 10.0, "Enable Domes": true, <------ that will disable the dome so leave it true "Domes Darkness": 8, <------- Darkness of the dome "Delay In Starting Event": 0.0, "Delay In Stopping Event": 0.0, "TruePVE Mapping": "exclude", "Use Blacklist Commands (If false, a whitelist is used)": true, "Command works for PVP delayed players": false, "Command List (If there is a '/' at the front, it is a chat command)": [], "Dynamic PVP Zone Settings": { "Zone Radius": 0.0, "Zone Size": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Zone Rotation": 0.0, "Fixed Rotation": false, "Zone Comfort": 0.0, "Zone Radiation": 0.0, "Zone Temperature": 0.0, "Enable Safe Zone": false, "Eject Spawns": "", "Zone Parent ID": "", "Enter Message": "Entering a PVP area!", <---- Change message "Leave Message": "Leaving a PVP area.", <---- Change message "Permission Required To Enter Zone": "", "Extra Zone Flags": [] as you see there is a lot of options that you can play with.
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Hello there are we going to have the 2.0.7 on Codefling site ? it's always out one Lonedesigh first, I don't see why not the same day for both ?? Thank you.
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Stack size is working for me.
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(18:10:37) | [DEBUG] Plugin compilation is already queued: FuelPump (0.346 ago) (18:10:42) | Error while compiling FuelPump: 'PlayerInventory' does not contain a definition for 'FindItemIDs' and no accessible extension method 'FindItemIDs' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 445, Pos: 51 (18:10:42) | Shutting down compiler because no more jobs same