Elloco
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Everything posted by Elloco
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I get this error. timer for the teleport starts and runs through but only an error message appears afterwards Failed to run a 15.00 timer in 'ROAM v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ROAM+<>c__DisplayClass28_1.<ROAMSetup>b__1 () [0x00057] in <4191f2b0de994693a02d99a65ceca10f>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0 Not working with the fix Failed to run a 15.00 timer in 'ROAM v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ROAM+<>cDisplayClass28_1.<KOTHSetup>b1 () [0x00057] in <c1e4e63d530c4b8a9e8744b92229ed2e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
- 12 comments
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- #koth
- #king of the hill
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I get this error. timer for the teleport starts and runs through but only an error message appears afterwards Failed to run a 15.00 timer in 'ROAM v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ROAM+<>c__DisplayClass28_1.<ROAMSetup>b__1 () [0x00057] in <4191f2b0de994693a02d99a65ceca10f>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
- 12 comments
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- #koth
- #king of the hill
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- 1,153 comments
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- #loot
- #customloot
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- 79 comments
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- #no escape
- #no escape rust
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Bgrade is still not working properly. I use /bgrade 2 before the raid, for example. If I blow away a wall and then replace it, only twig is built, which would also be ok. But if I now build a wall at a different location, it immediately turns into stone. If I now reload the plugin and the raidblcok is removed, I can only build with twig at the places where I have blasted before. But it should turn directly into stone outside the raidblock. Please improve.
- 79 comments
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- #no escape
- #no escape rust
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- 79 comments
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- #no escape
- #no escape rust
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- 79 comments
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- #no escape
- #no escape rust
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So now I'll write here again what I noticed negatively. Or what should be improved! 1. --"Allow building": true, Building only works if it is on false. 2.--"Forbid upgrading buildings": true, Upgrading doesn't work BUT when I try it with the hammer, stone suddenly becomes twig. I found out that it's because of the skins on the buildings. If I have a skin on it and try to upgrade with the hammer it becomes the default skin again. BUT in connection with the plugin XBuildingSkins here on Codefling I can turn stone into twig during the raid block with the hammer. Please support the plugin. 3.--"Forbid upgrading buildings": false, "Allow building": false, So if I now allow the build and the upgrade too. Does this also work with the skins! That's ok. But I use BGrade and have switched off the timers. Means if I run /bgrade 2 this stays and does not reset to twig after a certain time. Now to the problem. If I get into the raidblock now I can still build with stone because I have executed /bgrade 2 before. But this is blocked in NoEscape. It should also be possible to block this here. It makes a difference whether I upgrade in the raidblock with BGrade or with a hammer.
- 79 comments
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- #no escape
- #no escape rust
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- 79 comments
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- #no escape
- #no escape rust
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- 79 comments
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- #no escape
- #no escape rust
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- 79 comments
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- #no escape
- #no escape rust
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- 79 comments
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- #no escape
- #no escape rust
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- 79 comments
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- #no escape
- #no escape rust
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- 143 comments
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- 143 comments
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- 426 comments
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- #builder
- #automation
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- 426 comments
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- #builder
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- 426 comments
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- #builder
- #automation
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- 426 comments
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- #builder
- #automation
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- 426 comments
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- #builder
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- 426 comments
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- #builder
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- 143 comments